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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/svg/graphics/SVGImage.h" | 5 #include "core/svg/graphics/SVGImage.h" |
6 | 6 |
7 #include "core/svg/graphics/SVGImageChromeClient.h" | 7 #include "core/svg/graphics/SVGImageChromeClient.h" |
8 #include "platform/SharedBuffer.h" | 8 #include "platform/SharedBuffer.h" |
9 #include "platform/Timer.h" | 9 #include "platform/Timer.h" |
10 #include "platform/geometry/FloatRect.h" | 10 #include "platform/geometry/FloatRect.h" |
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84 TEST_F(SVGImageTest, TimelineSuspendAndResume) { | 84 TEST_F(SVGImageTest, TimelineSuspendAndResume) { |
85 const bool shouldPause = true; | 85 const bool shouldPause = true; |
86 load(kAnimatedDocument, shouldPause); | 86 load(kAnimatedDocument, shouldPause); |
87 SVGImageChromeClient& chromeClient = image().chromeClientForTesting(); | 87 SVGImageChromeClient& chromeClient = image().chromeClientForTesting(); |
88 Timer<SVGImageChromeClient>* timer = new Timer<SVGImageChromeClient>( | 88 Timer<SVGImageChromeClient>* timer = new Timer<SVGImageChromeClient>( |
89 &chromeClient, &SVGImageChromeClient::animationTimerFired); | 89 &chromeClient, &SVGImageChromeClient::animationTimerFired); |
90 chromeClient.setTimer(WTF::wrapUnique(timer)); | 90 chromeClient.setTimer(WTF::wrapUnique(timer)); |
91 | 91 |
92 // Simulate a draw. Cause a frame (timer) to be scheduled. | 92 // Simulate a draw. Cause a frame (timer) to be scheduled. |
93 pumpFrame(); | 93 pumpFrame(); |
94 EXPECT_TRUE(image().hasAnimations()); | 94 EXPECT_TRUE(image().maybeAnimated()); |
95 EXPECT_TRUE(timer->isActive()); | 95 EXPECT_TRUE(timer->isActive()); |
96 | 96 |
97 // Fire the timer/trigger a frame update. Since the observer always returns | 97 // Fire the timer/trigger a frame update. Since the observer always returns |
98 // true for shouldPauseAnimation, this will result in the timeline being | 98 // true for shouldPauseAnimation, this will result in the timeline being |
99 // suspended. | 99 // suspended. |
100 // TODO(alexclarke): Move over to using base::TimeDelta and base::TimeTicks so | 100 // TODO(alexclarke): Move over to using base::TimeDelta and base::TimeTicks so |
101 // we can avoid computations like this. | 101 // we can avoid computations like this. |
102 testing::runDelayedTasks(1.0 + timer->nextFireInterval() * 1000.0); | 102 testing::runDelayedTasks(1.0 + timer->nextFireInterval() * 1000.0); |
103 EXPECT_TRUE(chromeClient.isSuspended()); | 103 EXPECT_TRUE(chromeClient.isSuspended()); |
104 EXPECT_FALSE(timer->isActive()); | 104 EXPECT_FALSE(timer->isActive()); |
105 | 105 |
106 // Simulate a draw. This should resume the animation again. | 106 // Simulate a draw. This should resume the animation again. |
107 pumpFrame(); | 107 pumpFrame(); |
108 EXPECT_TRUE(timer->isActive()); | 108 EXPECT_TRUE(timer->isActive()); |
109 EXPECT_FALSE(chromeClient.isSuspended()); | 109 EXPECT_FALSE(chromeClient.isSuspended()); |
110 } | 110 } |
111 | 111 |
112 TEST_F(SVGImageTest, ResetAnimation) { | 112 TEST_F(SVGImageTest, ResetAnimation) { |
113 const bool shouldPause = false; | 113 const bool shouldPause = false; |
114 load(kAnimatedDocument, shouldPause); | 114 load(kAnimatedDocument, shouldPause); |
115 SVGImageChromeClient& chromeClient = image().chromeClientForTesting(); | 115 SVGImageChromeClient& chromeClient = image().chromeClientForTesting(); |
116 Timer<SVGImageChromeClient>* timer = new Timer<SVGImageChromeClient>( | 116 Timer<SVGImageChromeClient>* timer = new Timer<SVGImageChromeClient>( |
117 &chromeClient, &SVGImageChromeClient::animationTimerFired); | 117 &chromeClient, &SVGImageChromeClient::animationTimerFired); |
118 chromeClient.setTimer(WTF::wrapUnique(timer)); | 118 chromeClient.setTimer(WTF::wrapUnique(timer)); |
119 | 119 |
120 // Simulate a draw. Cause a frame (timer) to be scheduled. | 120 // Simulate a draw. Cause a frame (timer) to be scheduled. |
121 pumpFrame(); | 121 pumpFrame(); |
122 EXPECT_TRUE(image().hasAnimations()); | 122 EXPECT_TRUE(image().maybeAnimated()); |
123 EXPECT_TRUE(timer->isActive()); | 123 EXPECT_TRUE(timer->isActive()); |
124 | 124 |
125 // Reset the animation. This will suspend the timeline but not cancel the | 125 // Reset the animation. This will suspend the timeline but not cancel the |
126 // timer. | 126 // timer. |
127 image().resetAnimation(); | 127 image().resetAnimation(); |
128 EXPECT_TRUE(chromeClient.isSuspended()); | 128 EXPECT_TRUE(chromeClient.isSuspended()); |
129 EXPECT_TRUE(timer->isActive()); | 129 EXPECT_TRUE(timer->isActive()); |
130 | 130 |
131 // Fire the timer/trigger a frame update. The timeline will remain | 131 // Fire the timer/trigger a frame update. The timeline will remain |
132 // suspended and no frame will be scheduled. | 132 // suspended and no frame will be scheduled. |
133 // TODO(alexclarke): Move over to using base::TimeDelta and base::TimeTicks so | 133 // TODO(alexclarke): Move over to using base::TimeDelta and base::TimeTicks so |
134 // we can avoid computations like this. | 134 // we can avoid computations like this. |
135 testing::runDelayedTasks(1.0 + timer->nextFireInterval() * 1000.0); | 135 testing::runDelayedTasks(1.0 + timer->nextFireInterval() * 1000.0); |
136 EXPECT_TRUE(chromeClient.isSuspended()); | 136 EXPECT_TRUE(chromeClient.isSuspended()); |
137 EXPECT_FALSE(timer->isActive()); | 137 EXPECT_FALSE(timer->isActive()); |
138 | 138 |
139 // Simulate a draw. This should resume the animation again. | 139 // Simulate a draw. This should resume the animation again. |
140 pumpFrame(); | 140 pumpFrame(); |
141 EXPECT_FALSE(chromeClient.isSuspended()); | 141 EXPECT_FALSE(chromeClient.isSuspended()); |
142 EXPECT_TRUE(timer->isActive()); | 142 EXPECT_TRUE(timer->isActive()); |
143 } | 143 } |
144 | 144 |
145 } // namespace blink | 145 } // namespace blink |
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