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| 1 <!DOCTYPE html> | |
| 2 <script src="../resources/text-based-repaint.js"></script> | |
| 3 <script> | |
| 4 window.testIsAsync = true; | |
| 5 | |
| 6 // Disable under-invalidation checking because the "under-invalidation" of | |
| 7 // offscreen SVG animation is intentional. | |
| 8 if (window.internals) | |
| 9 internals.runtimeFlags.paintUnderInvalidationCheckingEnabled = false; | |
| 10 | |
| 11 function repaintTest() { | |
| 12 if (window.internals) | |
| 13 internals.advanceImageAnimation(testTarget); | |
| 14 requestAnimationFrame(function() { | |
| 15 finishRepaintTest(); | |
| 16 }); | |
| 17 } | |
| 18 | |
| 19 function targetImageOnload() { | |
| 20 // Scroll targetImage offscreen. | |
| 21 window.scrollTo(0, 1000); | |
| 22 runRepaintTest(); | |
| 23 } | |
| 24 | |
| 25 window.onload = function() { | |
| 26 targetImage.style.background = "url(../../../svg/as-image/resources/animated -rect-fixed-size-2.svg)"; | |
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chrishtr
2017/03/30 15:42:35
Does this sufficiently test the case of an animate
fs
2017/03/31 10:32:46
Yes, this should trigger the code in LayoutBox::im
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| 27 | |
| 28 // Use a parallel image element as a hack to detect whether the image has lo aded, and therefore | |
| 29 // we'll get a frame. | |
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chrishtr
2017/03/30 15:42:35
onload events don't work for SVG Images? Weird. Wh
fs
2017/03/31 10:32:46
They do, but for background images you won't get a
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| 30 testTarget.onload = targetImageOnload; | |
| 31 testTarget.src = "../../../svg/as-image/resources/animated-rect-fixed-size-2 .svg"; | |
| 32 } | |
| 33 </script> | |
| 34 <div style="height: 2000px; width: 2000px;"> | |
| 35 <div id="targetImage" style="width: 50px; height: 50px"></div> | |
| 36 <img id="testTarget" style="visibility: hidden"> | |
| 37 </div> | |
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