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Side by Side Diff: ash/common/shelf/shelf_layout_manager.cc

Issue 2782223002: Add ability to have active window autohide shelf (Closed)
Patch Set: Add ability to have active window autohide shelf Created 3 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/common/shelf/shelf_layout_manager.h" 5 #include "ash/common/shelf/shelf_layout_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <cmath> 8 #include <cmath>
9 #include <vector> 9 #include <vector>
10 10
11 #include "ash/animation/animation_change_type.h" 11 #include "ash/animation/animation_change_type.h"
12 #include "ash/common/keyboard/keyboard_observer_register.h" 12 #include "ash/common/keyboard/keyboard_observer_register.h"
13 #include "ash/common/session/session_controller.h" 13 #include "ash/common/session/session_controller.h"
14 #include "ash/common/shelf/shelf_constants.h" 14 #include "ash/common/shelf/shelf_constants.h"
15 #include "ash/common/shelf/shelf_layout_manager_observer.h" 15 #include "ash/common/shelf/shelf_layout_manager_observer.h"
16 #include "ash/common/shelf/shelf_widget.h" 16 #include "ash/common/shelf/shelf_widget.h"
17 #include "ash/common/shelf/wm_shelf.h" 17 #include "ash/common/shelf/wm_shelf.h"
18 #include "ash/common/system/status_area_widget.h" 18 #include "ash/common/system/status_area_widget.h"
19 #include "ash/common/wm/fullscreen_window_finder.h" 19 #include "ash/common/wm/fullscreen_window_finder.h"
20 #include "ash/common/wm/mru_window_tracker.h" 20 #include "ash/common/wm/mru_window_tracker.h"
21 #include "ash/common/wm/window_state.h" 21 #include "ash/common/wm/window_state.h"
22 #include "ash/common/wm/wm_screen_util.h" 22 #include "ash/common/wm/wm_screen_util.h"
23 #include "ash/common/wm_shell.h" 23 #include "ash/common/wm_shell.h"
24 #include "ash/common/wm_window.h" 24 #include "ash/common/wm_window.h"
25 #include "ash/public/cpp/shell_window_ids.h" 25 #include "ash/public/cpp/shell_window_ids.h"
26 #include "ash/root_window_controller.h" 26 #include "ash/root_window_controller.h"
27 #include "ash/shell.h" 27 #include "ash/shell.h"
28 #include "ash/wm/window_state_aura.h"
28 #include "base/auto_reset.h" 29 #include "base/auto_reset.h"
29 #include "base/command_line.h" 30 #include "base/command_line.h"
30 #include "base/i18n/rtl.h" 31 #include "base/i18n/rtl.h"
31 #include "ui/base/ui_base_switches.h" 32 #include "ui/base/ui_base_switches.h"
32 #include "ui/compositor/layer.h" 33 #include "ui/compositor/layer.h"
33 #include "ui/compositor/layer_animation_observer.h" 34 #include "ui/compositor/layer_animation_observer.h"
34 #include "ui/compositor/layer_animator.h" 35 #include "ui/compositor/layer_animator.h"
35 #include "ui/compositor/scoped_layer_animation_settings.h" 36 #include "ui/compositor/scoped_layer_animation_settings.h"
36 #include "ui/display/display.h" 37 #include "ui/display/display.h"
37 #include "ui/display/screen.h" 38 #include "ui/display/screen.h"
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240 return; 241 return;
241 if (state_.IsScreenLocked() || state_.IsAddingSecondaryUser()) { 242 if (state_.IsScreenLocked() || state_.IsAddingSecondaryUser()) {
242 SetState(SHELF_VISIBLE); 243 SetState(SHELF_VISIBLE);
243 } else if (WmShell::Get()->IsPinned()) { 244 } else if (WmShell::Get()->IsPinned()) {
244 SetState(SHELF_HIDDEN); 245 SetState(SHELF_HIDDEN);
245 } else { 246 } else {
246 // TODO(zelidrag): Verify shelf drag animation still shows on the device 247 // TODO(zelidrag): Verify shelf drag animation still shows on the device
247 // when we are in SHELF_AUTO_HIDE_ALWAYS_HIDDEN. 248 // when we are in SHELF_AUTO_HIDE_ALWAYS_HIDDEN.
248 wm::WorkspaceWindowState window_state( 249 wm::WorkspaceWindowState window_state(
249 shelf_window->GetRootWindowController()->GetWorkspaceWindowState()); 250 shelf_window->GetRootWindowController()->GetWorkspaceWindowState());
251
252 // SetState(SHELF_AUTO_HIDE);
253 // return;
254 //}
oshima 2017/03/30 19:35:58 clean up?
yorkelee 2017/03/30 19:38:37 Done.
yorkelee 2017/03/30 19:38:37 Done.
255
250 switch (window_state) { 256 switch (window_state) {
251 case wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN: { 257 case wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN: {
252 if (IsShelfHiddenForFullscreen()) { 258 if (IsShelfAutoHideForFullscreenMaximized()) {
259 SetState(SHELF_AUTO_HIDE);
260 } else if (IsShelfHiddenForFullscreen()) {
253 SetState(SHELF_HIDDEN); 261 SetState(SHELF_HIDDEN);
254 } else { 262 } else {
255 // The shelf is sometimes not hidden when in immersive fullscreen. 263 // The shelf is sometimes not hidden when in immersive fullscreen.
256 // Force the shelf to be auto hidden in this case. 264 // Force the shelf to be auto hidden in this case.
257 SetState(SHELF_AUTO_HIDE); 265 SetState(SHELF_AUTO_HIDE);
258 } 266 }
259 break; 267 break;
260 } 268 }
261 case wm::WORKSPACE_WINDOW_STATE_MAXIMIZED: 269 case wm::WORKSPACE_WINDOW_STATE_MAXIMIZED:
262 SetState(CalculateShelfVisibility()); 270 if (IsShelfAutoHideForFullscreenMaximized()) {
271 SetState(SHELF_AUTO_HIDE);
272 } else {
273 SetState(CalculateShelfVisibility());
274 }
263 break; 275 break;
264 276
265 case wm::WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF: 277 case wm::WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF:
266 case wm::WORKSPACE_WINDOW_STATE_DEFAULT: 278 case wm::WORKSPACE_WINDOW_STATE_DEFAULT:
267 SetState(CalculateShelfVisibility()); 279 SetState(CalculateShelfVisibility());
268 SetWindowOverlapsShelf( 280 SetWindowOverlapsShelf(
269 window_state == wm::WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF); 281 window_state == wm::WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF);
270 break; 282 break;
271 } 283 }
272 } 284 }
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1030 : 0.0f; 1042 : 0.0f;
1031 } 1043 }
1032 1044
1033 bool ShelfLayoutManager::IsShelfHiddenForFullscreen() const { 1045 bool ShelfLayoutManager::IsShelfHiddenForFullscreen() const {
1034 const WmWindow* fullscreen_window = wm::GetWindowForFullscreenMode( 1046 const WmWindow* fullscreen_window = wm::GetWindowForFullscreenMode(
1035 WmWindow::Get(shelf_widget_->GetNativeWindow())); 1047 WmWindow::Get(shelf_widget_->GetNativeWindow()));
1036 return fullscreen_window && 1048 return fullscreen_window &&
1037 fullscreen_window->GetWindowState()->hide_shelf_when_fullscreen(); 1049 fullscreen_window->GetWindowState()->hide_shelf_when_fullscreen();
1038 } 1050 }
1039 1051
1052 bool ShelfLayoutManager::IsShelfAutoHideForFullscreenMaximized() const {
1053 wm::WindowState* active_window = wm::GetActiveWindowState();
1054 return active_window &&
1055 active_window->autohide_shelf_when_maximized_or_fullscreen();
1056 }
1057
1040 //////////////////////////////////////////////////////////////////////////////// 1058 ////////////////////////////////////////////////////////////////////////////////
1041 // ShelfLayoutManager, Gesture functions: 1059 // ShelfLayoutManager, Gesture functions:
1042 1060
1043 void ShelfLayoutManager::StartGestureDrag(const ui::GestureEvent& gesture) { 1061 void ShelfLayoutManager::StartGestureDrag(const ui::GestureEvent& gesture) {
1044 gesture_drag_status_ = GESTURE_DRAG_IN_PROGRESS; 1062 gesture_drag_status_ = GESTURE_DRAG_IN_PROGRESS;
1045 gesture_drag_amount_ = 0.f; 1063 gesture_drag_amount_ = 0.f;
1046 gesture_drag_auto_hide_state_ = visibility_state() == SHELF_AUTO_HIDE 1064 gesture_drag_auto_hide_state_ = visibility_state() == SHELF_AUTO_HIDE
1047 ? auto_hide_state() 1065 ? auto_hide_state()
1048 : SHELF_AUTO_HIDE_SHOWN; 1066 : SHELF_AUTO_HIDE_SHOWN;
1049 MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE); 1067 MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE);
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1125 gesture_drag_status_ = GESTURE_DRAG_NONE; 1143 gesture_drag_status_ = GESTURE_DRAG_NONE;
1126 } 1144 }
1127 1145
1128 void ShelfLayoutManager::CancelGestureDrag() { 1146 void ShelfLayoutManager::CancelGestureDrag() {
1129 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS; 1147 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS;
1130 UpdateVisibilityState(); 1148 UpdateVisibilityState();
1131 gesture_drag_status_ = GESTURE_DRAG_NONE; 1149 gesture_drag_status_ = GESTURE_DRAG_NONE;
1132 } 1150 }
1133 1151
1134 } // namespace ash 1152 } // namespace ash
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