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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/common/shelf/shelf_layout_manager.h" | 5 #include "ash/common/shelf/shelf_layout_manager.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <cmath> | 8 #include <cmath> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "ash/animation/animation_change_type.h" | 11 #include "ash/animation/animation_change_type.h" |
| 12 #include "ash/common/keyboard/keyboard_observer_register.h" | 12 #include "ash/common/keyboard/keyboard_observer_register.h" |
| 13 #include "ash/common/session/session_controller.h" | 13 #include "ash/common/session/session_controller.h" |
| 14 #include "ash/common/shelf/shelf_constants.h" | 14 #include "ash/common/shelf/shelf_constants.h" |
| 15 #include "ash/common/shelf/shelf_layout_manager_observer.h" | 15 #include "ash/common/shelf/shelf_layout_manager_observer.h" |
| 16 #include "ash/common/shelf/shelf_widget.h" | 16 #include "ash/common/shelf/shelf_widget.h" |
| 17 #include "ash/common/shelf/wm_shelf.h" | 17 #include "ash/common/shelf/wm_shelf.h" |
| 18 #include "ash/common/system/status_area_widget.h" | 18 #include "ash/common/system/status_area_widget.h" |
| 19 #include "ash/common/wm/fullscreen_window_finder.h" | 19 #include "ash/common/wm/fullscreen_window_finder.h" |
| 20 #include "ash/common/wm/mru_window_tracker.h" | 20 #include "ash/common/wm/mru_window_tracker.h" |
| 21 #include "ash/common/wm/window_state.h" | 21 #include "ash/common/wm/window_state.h" |
| 22 #include "ash/common/wm/wm_screen_util.h" | 22 #include "ash/common/wm/wm_screen_util.h" |
| 23 #include "ash/common/wm_shell.h" | 23 #include "ash/common/wm_shell.h" |
| 24 #include "ash/common/wm_window.h" | 24 #include "ash/common/wm_window.h" |
| 25 #include "ash/public/cpp/shell_window_ids.h" | 25 #include "ash/public/cpp/shell_window_ids.h" |
| 26 #include "ash/root_window_controller.h" | 26 #include "ash/root_window_controller.h" |
| 27 #include "ash/shell.h" | 27 #include "ash/shell.h" |
| 28 #include "ash/wm/screen_pinning_controller.h" | 28 #include "ash/wm/screen_pinning_controller.h" |
| 29 #include "ash/wm/window_state_aura.h" |
| 29 #include "base/auto_reset.h" | 30 #include "base/auto_reset.h" |
| 30 #include "base/command_line.h" | 31 #include "base/command_line.h" |
| 31 #include "base/i18n/rtl.h" | 32 #include "base/i18n/rtl.h" |
| 32 #include "ui/base/ui_base_switches.h" | 33 #include "ui/base/ui_base_switches.h" |
| 33 #include "ui/compositor/layer.h" | 34 #include "ui/compositor/layer.h" |
| 34 #include "ui/compositor/layer_animation_observer.h" | 35 #include "ui/compositor/layer_animation_observer.h" |
| 35 #include "ui/compositor/layer_animator.h" | 36 #include "ui/compositor/layer_animator.h" |
| 36 #include "ui/compositor/scoped_layer_animation_settings.h" | 37 #include "ui/compositor/scoped_layer_animation_settings.h" |
| 37 #include "ui/display/display.h" | 38 #include "ui/display/display.h" |
| 38 #include "ui/display/screen.h" | 39 #include "ui/display/screen.h" |
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| 241 return; | 242 return; |
| 242 if (state_.IsScreenLocked() || state_.IsAddingSecondaryUser()) { | 243 if (state_.IsScreenLocked() || state_.IsAddingSecondaryUser()) { |
| 243 SetState(SHELF_VISIBLE); | 244 SetState(SHELF_VISIBLE); |
| 244 } else if (Shell::Get()->screen_pinning_controller()->IsPinned()) { | 245 } else if (Shell::Get()->screen_pinning_controller()->IsPinned()) { |
| 245 SetState(SHELF_HIDDEN); | 246 SetState(SHELF_HIDDEN); |
| 246 } else { | 247 } else { |
| 247 // TODO(zelidrag): Verify shelf drag animation still shows on the device | 248 // TODO(zelidrag): Verify shelf drag animation still shows on the device |
| 248 // when we are in SHELF_AUTO_HIDE_ALWAYS_HIDDEN. | 249 // when we are in SHELF_AUTO_HIDE_ALWAYS_HIDDEN. |
| 249 wm::WorkspaceWindowState window_state( | 250 wm::WorkspaceWindowState window_state( |
| 250 shelf_window->GetRootWindowController()->GetWorkspaceWindowState()); | 251 shelf_window->GetRootWindowController()->GetWorkspaceWindowState()); |
| 252 |
| 251 switch (window_state) { | 253 switch (window_state) { |
| 252 case wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN: { | 254 case wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN: { |
| 253 if (IsShelfHiddenForFullscreen()) { | 255 if (IsShelfAutoHideForFullscreenMaximized()) { |
| 256 SetState(SHELF_AUTO_HIDE); |
| 257 } else if (IsShelfHiddenForFullscreen()) { |
| 254 SetState(SHELF_HIDDEN); | 258 SetState(SHELF_HIDDEN); |
| 255 } else { | 259 } else { |
| 256 // The shelf is sometimes not hidden when in immersive fullscreen. | 260 // The shelf is sometimes not hidden when in immersive fullscreen. |
| 257 // Force the shelf to be auto hidden in this case. | 261 // Force the shelf to be auto hidden in this case. |
| 258 SetState(SHELF_AUTO_HIDE); | 262 SetState(SHELF_AUTO_HIDE); |
| 259 } | 263 } |
| 260 break; | 264 break; |
| 261 } | 265 } |
| 262 case wm::WORKSPACE_WINDOW_STATE_MAXIMIZED: | 266 case wm::WORKSPACE_WINDOW_STATE_MAXIMIZED: |
| 263 SetState(CalculateShelfVisibility()); | 267 if (IsShelfAutoHideForFullscreenMaximized()) { |
| 268 SetState(SHELF_AUTO_HIDE); |
| 269 } else { |
| 270 SetState(CalculateShelfVisibility()); |
| 271 } |
| 264 break; | 272 break; |
| 265 | 273 |
| 266 case wm::WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF: | 274 case wm::WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF: |
| 267 case wm::WORKSPACE_WINDOW_STATE_DEFAULT: | 275 case wm::WORKSPACE_WINDOW_STATE_DEFAULT: |
| 268 SetState(CalculateShelfVisibility()); | 276 SetState(CalculateShelfVisibility()); |
| 269 SetWindowOverlapsShelf( | 277 SetWindowOverlapsShelf( |
| 270 window_state == wm::WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF); | 278 window_state == wm::WORKSPACE_WINDOW_STATE_WINDOW_OVERLAPS_SHELF); |
| 271 break; | 279 break; |
| 272 } | 280 } |
| 273 } | 281 } |
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| 1031 : 0.0f; | 1039 : 0.0f; |
| 1032 } | 1040 } |
| 1033 | 1041 |
| 1034 bool ShelfLayoutManager::IsShelfHiddenForFullscreen() const { | 1042 bool ShelfLayoutManager::IsShelfHiddenForFullscreen() const { |
| 1035 const WmWindow* fullscreen_window = wm::GetWindowForFullscreenMode( | 1043 const WmWindow* fullscreen_window = wm::GetWindowForFullscreenMode( |
| 1036 WmWindow::Get(shelf_widget_->GetNativeWindow())); | 1044 WmWindow::Get(shelf_widget_->GetNativeWindow())); |
| 1037 return fullscreen_window && | 1045 return fullscreen_window && |
| 1038 fullscreen_window->GetWindowState()->hide_shelf_when_fullscreen(); | 1046 fullscreen_window->GetWindowState()->hide_shelf_when_fullscreen(); |
| 1039 } | 1047 } |
| 1040 | 1048 |
| 1049 bool ShelfLayoutManager::IsShelfAutoHideForFullscreenMaximized() const { |
| 1050 wm::WindowState* active_window = wm::GetActiveWindowState(); |
| 1051 return active_window && |
| 1052 active_window->autohide_shelf_when_maximized_or_fullscreen(); |
| 1053 } |
| 1054 |
| 1041 //////////////////////////////////////////////////////////////////////////////// | 1055 //////////////////////////////////////////////////////////////////////////////// |
| 1042 // ShelfLayoutManager, Gesture functions: | 1056 // ShelfLayoutManager, Gesture functions: |
| 1043 | 1057 |
| 1044 void ShelfLayoutManager::StartGestureDrag(const ui::GestureEvent& gesture) { | 1058 void ShelfLayoutManager::StartGestureDrag(const ui::GestureEvent& gesture) { |
| 1045 gesture_drag_status_ = GESTURE_DRAG_IN_PROGRESS; | 1059 gesture_drag_status_ = GESTURE_DRAG_IN_PROGRESS; |
| 1046 gesture_drag_amount_ = 0.f; | 1060 gesture_drag_amount_ = 0.f; |
| 1047 gesture_drag_auto_hide_state_ = visibility_state() == SHELF_AUTO_HIDE | 1061 gesture_drag_auto_hide_state_ = visibility_state() == SHELF_AUTO_HIDE |
| 1048 ? auto_hide_state() | 1062 ? auto_hide_state() |
| 1049 : SHELF_AUTO_HIDE_SHOWN; | 1063 : SHELF_AUTO_HIDE_SHOWN; |
| 1050 MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE); | 1064 MaybeUpdateShelfBackground(AnimationChangeType::ANIMATE); |
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| 1126 gesture_drag_status_ = GESTURE_DRAG_NONE; | 1140 gesture_drag_status_ = GESTURE_DRAG_NONE; |
| 1127 } | 1141 } |
| 1128 | 1142 |
| 1129 void ShelfLayoutManager::CancelGestureDrag() { | 1143 void ShelfLayoutManager::CancelGestureDrag() { |
| 1130 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS; | 1144 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS; |
| 1131 UpdateVisibilityState(); | 1145 UpdateVisibilityState(); |
| 1132 gesture_drag_status_ = GESTURE_DRAG_NONE; | 1146 gesture_drag_status_ = GESTURE_DRAG_NONE; |
| 1133 } | 1147 } |
| 1134 | 1148 |
| 1135 } // namespace ash | 1149 } // namespace ash |
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