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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/media/session/media_session_impl.h" | 5 #include "content/browser/media/session/media_session_impl.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include "content/browser/media/session/audio_focus_delegate.h" | 8 #include "content/browser/media/session/audio_focus_delegate.h" |
| 9 #include "content/browser/media/session/media_session_controller.h" | 9 #include "content/browser/media/session/media_session_controller.h" |
| 10 #include "content/browser/media/session/media_session_player_observer.h" | 10 #include "content/browser/media/session/media_session_player_observer.h" |
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| 86 session->Initialize(); | 86 session->Initialize(); |
| 87 } | 87 } |
| 88 return session; | 88 return session; |
| 89 } | 89 } |
| 90 | 90 |
| 91 MediaSessionImpl::~MediaSessionImpl() { | 91 MediaSessionImpl::~MediaSessionImpl() { |
| 92 DCHECK(normal_players_.empty()); | 92 DCHECK(normal_players_.empty()); |
| 93 DCHECK(pepper_players_.empty()); | 93 DCHECK(pepper_players_.empty()); |
| 94 DCHECK(one_shot_players_.empty()); | 94 DCHECK(one_shot_players_.empty()); |
| 95 DCHECK(audio_focus_state_ == State::INACTIVE); | 95 DCHECK(audio_focus_state_ == State::INACTIVE); |
| 96 for (auto& observer : observers_) | 96 for (auto& observer : observers_) { |
| 97 observer.MediaSessionDestroyed(); | 97 observer.MediaSessionDestroyed(); |
| 98 observer.StopObserving(); |
| 99 } |
| 98 } | 100 } |
| 99 | 101 |
| 100 void MediaSessionImpl::WebContentsDestroyed() { | 102 void MediaSessionImpl::WebContentsDestroyed() { |
| 101 // This should only work for tests. In production, all the players should have | 103 // This should only work for tests. In production, all the players should have |
| 102 // already been removed before WebContents is destroyed. | 104 // already been removed before WebContents is destroyed. |
| 103 | 105 |
| 104 // TODO(zqzhang): refactor MediaSessionImpl, maybe move the interface used to | 106 // TODO(zqzhang): refactor MediaSessionImpl, maybe move the interface used to |
| 105 // talk with AudioFocusManager out to a seperate class. The AudioFocusManager | 107 // talk with AudioFocusManager out to a seperate class. The AudioFocusManager |
| 106 // unit tests then could mock the interface and abandon audio focus when | 108 // unit tests then could mock the interface and abandon audio focus when |
| 107 // WebContents is destroyed. See https://crbug.com/651069 | 109 // WebContents is destroyed. See https://crbug.com/651069 |
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| 722 if (!IsServiceActiveForRenderFrameHost(frame)) | 724 if (!IsServiceActiveForRenderFrameHost(frame)) |
| 723 continue; | 725 continue; |
| 724 best_frame = frame; | 726 best_frame = frame; |
| 725 min_depth = depth; | 727 min_depth = depth; |
| 726 } | 728 } |
| 727 | 729 |
| 728 return best_frame ? services_[best_frame] : nullptr; | 730 return best_frame ? services_[best_frame] : nullptr; |
| 729 } | 731 } |
| 730 | 732 |
| 731 } // namespace content | 733 } // namespace content |
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