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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/web_contents/aura/window_slider.h" | 5 #include "content/browser/web_contents/aura/window_slider.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/callback.h" | 10 #include "base/callback.h" |
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220 translate_layer->SetTransform(transform); | 220 translate_layer->SetTransform(transform); |
221 } | 221 } |
222 | 222 |
223 delta_x_ = 0.f; | 223 delta_x_ = 0.f; |
224 } | 224 } |
225 | 225 |
226 void WindowSlider::SlideAnimationCompleted( | 226 void WindowSlider::SlideAnimationCompleted( |
227 scoped_ptr<ui::Layer> layer, scoped_ptr<ShadowLayerDelegate> shadow) { | 227 scoped_ptr<ui::Layer> layer, scoped_ptr<ShadowLayerDelegate> shadow) { |
228 active_animator_ = NULL; | 228 active_animator_ = NULL; |
229 shadow.reset(); | 229 shadow.reset(); |
230 layer.reset(); | 230 delegate_->OnWindowSlideCompleted(layer.Pass()); |
231 delegate_->OnWindowSlideCompleted(); | |
232 } | 231 } |
233 | 232 |
234 void WindowSlider::ResetSlideAnimationCompleted( | 233 void WindowSlider::ResetSlideAnimationCompleted( |
235 scoped_ptr<ui::Layer> layer, scoped_ptr<ShadowLayerDelegate> shadow) { | 234 scoped_ptr<ui::Layer> layer, scoped_ptr<ShadowLayerDelegate> shadow) { |
236 active_animator_ = NULL; | 235 active_animator_ = NULL; |
237 shadow.reset(); | 236 shadow.reset(); |
238 layer.reset(); | 237 layer.reset(); |
239 delegate_->OnWindowSlideAborted(); | 238 delegate_->OnWindowSlideAborted(); |
240 } | 239 } |
241 | 240 |
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301 } else if (window == owner_) { | 300 } else if (window == owner_) { |
302 window->RemoveObserver(this); | 301 window->RemoveObserver(this); |
303 owner_ = NULL; | 302 owner_ = NULL; |
304 delete this; | 303 delete this; |
305 } else { | 304 } else { |
306 NOTREACHED(); | 305 NOTREACHED(); |
307 } | 306 } |
308 } | 307 } |
309 | 308 |
310 } // namespace content | 309 } // namespace content |
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