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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "bindings/core/v8/V8PrivateProperty.h" | 5 #include "bindings/core/v8/V8PrivateProperty.h" |
| 6 | 6 |
| 7 #include "bindings/core/v8/ScriptState.h" | 7 #include "bindings/core/v8/ScriptState.h" |
| 8 #include "bindings/core/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" |
| 9 #include "bindings/core/v8/V8Binding.h" | 9 #include "bindings/core/v8/V8Binding.h" |
| 10 #include "bindings/core/v8/V8BindingMacros.h" | 10 #include "bindings/core/v8/V8BindingMacros.h" |
| 11 | 11 |
| 12 namespace blink { | 12 namespace blink { |
| 13 | 13 |
| 14 static inline v8::Local<v8::String> createV8String(v8::Isolate* isolate, | |
|
Yuki
2017/03/28 08:17:59
nit: anonymous namespace is preferred.
nit: inline
jbroman
2017/03/30 15:55:55
nit: This function is equivalent to v8String; cons
peria
2017/03/31 04:26:50
Done.
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| 15 const char* symbol, | |
| 16 size_t length) { | |
| 17 return v8::String::NewFromOneByte( | |
| 18 isolate, reinterpret_cast<const uint8_t*>(symbol), | |
| 19 v8::NewStringType::kNormal, static_cast<int>(length)) | |
| 20 .ToLocalChecked(); | |
| 21 } | |
| 22 | |
| 14 v8::Local<v8::Value> V8PrivateProperty::Symbol::getFromMainWorld( | 23 v8::Local<v8::Value> V8PrivateProperty::Symbol::getFromMainWorld( |
| 15 ScriptState* scriptState, | 24 ScriptState* scriptState, |
| 16 ScriptWrappable* scriptWrappable) { | 25 ScriptWrappable* scriptWrappable) { |
| 17 v8::Local<v8::Object> wrapper = | 26 v8::Local<v8::Object> wrapper = |
| 18 scriptWrappable->mainWorldWrapper(scriptState->isolate()); | 27 scriptWrappable->mainWorldWrapper(scriptState->isolate()); |
| 19 return wrapper.IsEmpty() ? v8::Local<v8::Value>() | 28 return wrapper.IsEmpty() ? v8::Local<v8::Value>() |
| 20 : get(scriptState->context(), wrapper); | 29 : get(scriptState->context(), wrapper); |
| 21 } | 30 } |
| 22 | 31 |
| 23 v8::Local<v8::Private> V8PrivateProperty::createV8Private(v8::Isolate* isolate, | 32 v8::Local<v8::Private> V8PrivateProperty::createV8Private(v8::Isolate* isolate, |
| 24 const char* symbol, | 33 const char* symbol, |
| 25 size_t length) { | 34 size_t length) { |
| 26 v8::Local<v8::String> str = | 35 return v8::Private::New(isolate, createV8String(isolate, symbol, length)); |
| 27 v8::String::NewFromOneByte( | 36 } |
| 28 isolate, reinterpret_cast<const uint8_t*>(symbol), | 37 |
| 29 v8::NewStringType::kNormal, static_cast<int>(length)) | 38 v8::Local<v8::Private> V8PrivateProperty::createCachedV8Private( |
|
Yuki
2017/03/28 08:17:59
nit: You may want a TODO comment here, too, to rem
peria
2017/03/31 04:26:50
I'm not confident, but this method can be usable f
| |
| 30 .ToLocalChecked(); | 39 v8::Isolate* isolate, |
| 31 return v8::Private::New(isolate, str); | 40 const char* symbol, |
| 41 size_t length) { | |
| 42 return v8::Private::ForApi(isolate, createV8String(isolate, symbol, length)); | |
| 32 } | 43 } |
| 33 | 44 |
| 34 } // namespace blink | 45 } // namespace blink |
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