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Issue 2781293003: gpu: Have GpuService create and own GpuMemoryBufferFactory. (Closed)
Patch Set: tot merge. Created 3 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/gpu/gpu_process_host.h" 5 #include "content/browser/gpu/gpu_process_host.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <list> 10 #include <list>
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599 ServiceManagerConnection::GetForProcess()->AddConnectionFilter( 599 ServiceManagerConnection::GetForProcess()->AddConnectionFilter(
600 base::MakeUnique<ConnectionFilterImpl>(this)); 600 base::MakeUnique<ConnectionFilterImpl>(this));
601 } 601 }
602 602
603 process_->GetHost()->CreateChannelMojo(); 603 process_->GetHost()->CreateChannelMojo();
604 604
605 gpu::GpuPreferences gpu_preferences = GetGpuPreferencesFromCommandLine(); 605 gpu::GpuPreferences gpu_preferences = GetGpuPreferencesFromCommandLine();
606 if (in_process_) { 606 if (in_process_) {
607 DCHECK_CURRENTLY_ON(BrowserThread::IO); 607 DCHECK_CURRENTLY_ON(BrowserThread::IO);
608 DCHECK(GetGpuMainThreadFactory()); 608 DCHECK(GetGpuMainThreadFactory());
609 in_process_gpu_thread_.reset(GetGpuMainThreadFactory()( 609 in_process_gpu_thread_.reset(
610 InProcessChildThreadParams( 610 GetGpuMainThreadFactory()(InProcessChildThreadParams(
611 base::ThreadTaskRunnerHandle::Get(), 611 base::ThreadTaskRunnerHandle::Get(),
612 process_->child_connection()->service_token()), 612 process_->child_connection()->service_token())));
613 gpu_preferences));
614 base::Thread::Options options; 613 base::Thread::Options options;
615 #if defined(OS_WIN) 614 #if defined(OS_WIN)
616 // WGL needs to create its own window and pump messages on it. 615 // WGL needs to create its own window and pump messages on it.
617 options.message_loop_type = base::MessageLoop::TYPE_UI; 616 options.message_loop_type = base::MessageLoop::TYPE_UI;
618 #endif 617 #endif
619 #if defined(OS_ANDROID) || defined(OS_CHROMEOS) 618 #if defined(OS_ANDROID) || defined(OS_CHROMEOS)
620 options.priority = base::ThreadPriority::DISPLAY; 619 options.priority = base::ThreadPriority::DISPLAY;
621 #endif 620 #endif
622 in_process_gpu_thread_->StartWithOptions(options); 621 in_process_gpu_thread_->StartWithOptions(options);
623 622
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1207 GetShaderCacheFactorySingleton()->Get(client_id); 1206 GetShaderCacheFactorySingleton()->Get(client_id);
1208 if (!cache.get()) 1207 if (!cache.get())
1209 return; 1208 return;
1210 1209
1211 cache->set_shader_loaded_callback(base::Bind(&HostLoadedShader, host_id_)); 1210 cache->set_shader_loaded_callback(base::Bind(&HostLoadedShader, host_id_));
1212 1211
1213 client_id_to_shader_cache_[client_id] = cache; 1212 client_id_to_shader_cache_[client_id] = cache;
1214 } 1213 }
1215 1214
1216 } // namespace content 1215 } // namespace content
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