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Side by Side Diff: ash/common/shelf/shelf_layout_manager.cc

Issue 2780943002: Enables ScreenPinningController for mash/mus (Closed)
Patch Set: local Created 3 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/common/shelf/shelf_layout_manager.h" 5 #include "ash/common/shelf/shelf_layout_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <cmath> 8 #include <cmath>
9 #include <vector> 9 #include <vector>
10 10
11 #include "ash/animation/animation_change_type.h" 11 #include "ash/animation/animation_change_type.h"
12 #include "ash/common/keyboard/keyboard_observer_register.h" 12 #include "ash/common/keyboard/keyboard_observer_register.h"
13 #include "ash/common/session/session_controller.h" 13 #include "ash/common/session/session_controller.h"
14 #include "ash/common/shelf/shelf_constants.h" 14 #include "ash/common/shelf/shelf_constants.h"
15 #include "ash/common/shelf/shelf_layout_manager_observer.h" 15 #include "ash/common/shelf/shelf_layout_manager_observer.h"
16 #include "ash/common/shelf/shelf_widget.h" 16 #include "ash/common/shelf/shelf_widget.h"
17 #include "ash/common/shelf/wm_shelf.h" 17 #include "ash/common/shelf/wm_shelf.h"
18 #include "ash/common/system/status_area_widget.h" 18 #include "ash/common/system/status_area_widget.h"
19 #include "ash/common/wm/fullscreen_window_finder.h" 19 #include "ash/common/wm/fullscreen_window_finder.h"
20 #include "ash/common/wm/mru_window_tracker.h" 20 #include "ash/common/wm/mru_window_tracker.h"
21 #include "ash/common/wm/window_state.h" 21 #include "ash/common/wm/window_state.h"
22 #include "ash/common/wm/wm_screen_util.h" 22 #include "ash/common/wm/wm_screen_util.h"
23 #include "ash/common/wm_shell.h" 23 #include "ash/common/wm_shell.h"
24 #include "ash/common/wm_window.h" 24 #include "ash/common/wm_window.h"
25 #include "ash/public/cpp/shell_window_ids.h" 25 #include "ash/public/cpp/shell_window_ids.h"
26 #include "ash/root_window_controller.h" 26 #include "ash/root_window_controller.h"
27 #include "ash/shell.h" 27 #include "ash/shell.h"
28 #include "ash/wm/screen_pinning_controller.h"
28 #include "base/auto_reset.h" 29 #include "base/auto_reset.h"
29 #include "base/command_line.h" 30 #include "base/command_line.h"
30 #include "base/i18n/rtl.h" 31 #include "base/i18n/rtl.h"
31 #include "ui/base/ui_base_switches.h" 32 #include "ui/base/ui_base_switches.h"
32 #include "ui/compositor/layer.h" 33 #include "ui/compositor/layer.h"
33 #include "ui/compositor/layer_animation_observer.h" 34 #include "ui/compositor/layer_animation_observer.h"
34 #include "ui/compositor/layer_animator.h" 35 #include "ui/compositor/layer_animator.h"
35 #include "ui/compositor/scoped_layer_animation_settings.h" 36 #include "ui/compositor/scoped_layer_animation_settings.h"
36 #include "ui/display/display.h" 37 #include "ui/display/display.h"
37 #include "ui/display/screen.h" 38 #include "ui/display/screen.h"
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233 return SHELF_VISIBLE; 234 return SHELF_VISIBLE;
234 } 235 }
235 236
236 void ShelfLayoutManager::UpdateVisibilityState() { 237 void ShelfLayoutManager::UpdateVisibilityState() {
237 // Bail out early before the shelf is initialized or after it is destroyed. 238 // Bail out early before the shelf is initialized or after it is destroyed.
238 WmWindow* shelf_window = WmWindow::Get(shelf_widget_->GetNativeWindow()); 239 WmWindow* shelf_window = WmWindow::Get(shelf_widget_->GetNativeWindow());
239 if (in_shutdown_ || !wm_shelf_->IsShelfInitialized() || !shelf_window) 240 if (in_shutdown_ || !wm_shelf_->IsShelfInitialized() || !shelf_window)
240 return; 241 return;
241 if (state_.IsScreenLocked() || state_.IsAddingSecondaryUser()) { 242 if (state_.IsScreenLocked() || state_.IsAddingSecondaryUser()) {
242 SetState(SHELF_VISIBLE); 243 SetState(SHELF_VISIBLE);
243 } else if (WmShell::Get()->IsPinned()) { 244 } else if (Shell::Get()->screen_pinning_controller()->IsPinned()) {
244 SetState(SHELF_HIDDEN); 245 SetState(SHELF_HIDDEN);
245 } else { 246 } else {
246 // TODO(zelidrag): Verify shelf drag animation still shows on the device 247 // TODO(zelidrag): Verify shelf drag animation still shows on the device
247 // when we are in SHELF_AUTO_HIDE_ALWAYS_HIDDEN. 248 // when we are in SHELF_AUTO_HIDE_ALWAYS_HIDDEN.
248 wm::WorkspaceWindowState window_state( 249 wm::WorkspaceWindowState window_state(
249 shelf_window->GetRootWindowController()->GetWorkspaceWindowState()); 250 shelf_window->GetRootWindowController()->GetWorkspaceWindowState());
250 switch (window_state) { 251 switch (window_state) {
251 case wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN: { 252 case wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN: {
252 if (IsShelfHiddenForFullscreen()) { 253 if (IsShelfHiddenForFullscreen()) {
253 SetState(SHELF_HIDDEN); 254 SetState(SHELF_HIDDEN);
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1125 gesture_drag_status_ = GESTURE_DRAG_NONE; 1126 gesture_drag_status_ = GESTURE_DRAG_NONE;
1126 } 1127 }
1127 1128
1128 void ShelfLayoutManager::CancelGestureDrag() { 1129 void ShelfLayoutManager::CancelGestureDrag() {
1129 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS; 1130 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS;
1130 UpdateVisibilityState(); 1131 UpdateVisibilityState();
1131 gesture_drag_status_ = GESTURE_DRAG_NONE; 1132 gesture_drag_status_ = GESTURE_DRAG_NONE;
1132 } 1133 }
1133 1134
1134 } // namespace ash 1135 } // namespace ash
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