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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/common/shelf/shelf_layout_manager.h" | 5 #include "ash/common/shelf/shelf_layout_manager.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <cmath> | 8 #include <cmath> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "ash/animation/animation_change_type.h" | 11 #include "ash/animation/animation_change_type.h" |
| 12 #include "ash/common/keyboard/keyboard_observer_register.h" | 12 #include "ash/common/keyboard/keyboard_observer_register.h" |
| 13 #include "ash/common/session/session_controller.h" | 13 #include "ash/common/session/session_controller.h" |
| 14 #include "ash/common/shelf/shelf_constants.h" | 14 #include "ash/common/shelf/shelf_constants.h" |
| 15 #include "ash/common/shelf/shelf_layout_manager_observer.h" | 15 #include "ash/common/shelf/shelf_layout_manager_observer.h" |
| 16 #include "ash/common/shelf/shelf_widget.h" | 16 #include "ash/common/shelf/shelf_widget.h" |
| 17 #include "ash/common/shelf/wm_shelf.h" | 17 #include "ash/common/shelf/wm_shelf.h" |
| 18 #include "ash/common/system/status_area_widget.h" | 18 #include "ash/common/system/status_area_widget.h" |
| 19 #include "ash/common/wm/fullscreen_window_finder.h" | 19 #include "ash/common/wm/fullscreen_window_finder.h" |
| 20 #include "ash/common/wm/mru_window_tracker.h" | 20 #include "ash/common/wm/mru_window_tracker.h" |
| 21 #include "ash/common/wm/window_state.h" | 21 #include "ash/common/wm/window_state.h" |
| 22 #include "ash/common/wm/wm_screen_util.h" | 22 #include "ash/common/wm/wm_screen_util.h" |
| 23 #include "ash/common/wm_shell.h" | 23 #include "ash/common/wm_shell.h" |
| 24 #include "ash/common/wm_window.h" | 24 #include "ash/common/wm_window.h" |
| 25 #include "ash/public/cpp/shell_window_ids.h" | 25 #include "ash/public/cpp/shell_window_ids.h" |
| 26 #include "ash/root_window_controller.h" | 26 #include "ash/root_window_controller.h" |
| 27 #include "ash/shell.h" | 27 #include "ash/shell.h" |
| 28 #include "ash/wm/screen_pinning_controller.h" |
| 28 #include "base/auto_reset.h" | 29 #include "base/auto_reset.h" |
| 29 #include "base/command_line.h" | 30 #include "base/command_line.h" |
| 30 #include "base/i18n/rtl.h" | 31 #include "base/i18n/rtl.h" |
| 31 #include "ui/base/ui_base_switches.h" | 32 #include "ui/base/ui_base_switches.h" |
| 32 #include "ui/compositor/layer.h" | 33 #include "ui/compositor/layer.h" |
| 33 #include "ui/compositor/layer_animation_observer.h" | 34 #include "ui/compositor/layer_animation_observer.h" |
| 34 #include "ui/compositor/layer_animator.h" | 35 #include "ui/compositor/layer_animator.h" |
| 35 #include "ui/compositor/scoped_layer_animation_settings.h" | 36 #include "ui/compositor/scoped_layer_animation_settings.h" |
| 36 #include "ui/display/display.h" | 37 #include "ui/display/display.h" |
| 37 #include "ui/display/screen.h" | 38 #include "ui/display/screen.h" |
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| 233 return SHELF_VISIBLE; | 234 return SHELF_VISIBLE; |
| 234 } | 235 } |
| 235 | 236 |
| 236 void ShelfLayoutManager::UpdateVisibilityState() { | 237 void ShelfLayoutManager::UpdateVisibilityState() { |
| 237 // Bail out early before the shelf is initialized or after it is destroyed. | 238 // Bail out early before the shelf is initialized or after it is destroyed. |
| 238 WmWindow* shelf_window = WmWindow::Get(shelf_widget_->GetNativeWindow()); | 239 WmWindow* shelf_window = WmWindow::Get(shelf_widget_->GetNativeWindow()); |
| 239 if (in_shutdown_ || !wm_shelf_->IsShelfInitialized() || !shelf_window) | 240 if (in_shutdown_ || !wm_shelf_->IsShelfInitialized() || !shelf_window) |
| 240 return; | 241 return; |
| 241 if (state_.IsScreenLocked() || state_.IsAddingSecondaryUser()) { | 242 if (state_.IsScreenLocked() || state_.IsAddingSecondaryUser()) { |
| 242 SetState(SHELF_VISIBLE); | 243 SetState(SHELF_VISIBLE); |
| 243 } else if (WmShell::Get()->IsPinned()) { | 244 } else if (Shell::Get()->screen_pinning_controller()->IsPinned()) { |
| 244 SetState(SHELF_HIDDEN); | 245 SetState(SHELF_HIDDEN); |
| 245 } else { | 246 } else { |
| 246 // TODO(zelidrag): Verify shelf drag animation still shows on the device | 247 // TODO(zelidrag): Verify shelf drag animation still shows on the device |
| 247 // when we are in SHELF_AUTO_HIDE_ALWAYS_HIDDEN. | 248 // when we are in SHELF_AUTO_HIDE_ALWAYS_HIDDEN. |
| 248 wm::WorkspaceWindowState window_state( | 249 wm::WorkspaceWindowState window_state( |
| 249 shelf_window->GetRootWindowController()->GetWorkspaceWindowState()); | 250 shelf_window->GetRootWindowController()->GetWorkspaceWindowState()); |
| 250 switch (window_state) { | 251 switch (window_state) { |
| 251 case wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN: { | 252 case wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN: { |
| 252 if (IsShelfHiddenForFullscreen()) { | 253 if (IsShelfHiddenForFullscreen()) { |
| 253 SetState(SHELF_HIDDEN); | 254 SetState(SHELF_HIDDEN); |
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| 1125 gesture_drag_status_ = GESTURE_DRAG_NONE; | 1126 gesture_drag_status_ = GESTURE_DRAG_NONE; |
| 1126 } | 1127 } |
| 1127 | 1128 |
| 1128 void ShelfLayoutManager::CancelGestureDrag() { | 1129 void ShelfLayoutManager::CancelGestureDrag() { |
| 1129 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS; | 1130 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS; |
| 1130 UpdateVisibilityState(); | 1131 UpdateVisibilityState(); |
| 1131 gesture_drag_status_ = GESTURE_DRAG_NONE; | 1132 gesture_drag_status_ = GESTURE_DRAG_NONE; |
| 1132 } | 1133 } |
| 1133 | 1134 |
| 1134 } // namespace ash | 1135 } // namespace ash |
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