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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/rotator/screen_rotation_animator.h" | 5 #include "ash/rotator/screen_rotation_animator.h" |
| 6 | 6 |
| 7 #include <string> | 7 #include <string> |
| 8 #include <utility> | 8 #include <utility> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "ash/common/ash_switches.h" |
| 11 #include "ash/display/window_tree_host_manager.h" | 12 #include "ash/display/window_tree_host_manager.h" |
| 12 #include "ash/rotator/screen_rotation_animation.h" | 13 #include "ash/rotator/screen_rotation_animation.h" |
| 13 #include "ash/rotator/screen_rotation_animator_observer.h" | 14 #include "ash/rotator/screen_rotation_animator_observer.h" |
| 14 #include "ash/shell.h" | 15 #include "ash/shell.h" |
| 15 #include "base/command_line.h" | 16 #include "base/command_line.h" |
| 16 #include "base/memory/ptr_util.h" | 17 #include "base/memory/ptr_util.h" |
| 17 #include "base/metrics/histogram_macros.h" | 18 #include "base/metrics/histogram_macros.h" |
| 18 #include "base/time/time.h" | 19 #include "base/time/time.h" |
| 20 #include "cc/output/copy_output_request.h" |
| 21 #include "cc/output/copy_output_result.h" |
| 19 #include "ui/aura/window.h" | 22 #include "ui/aura/window.h" |
| 20 #include "ui/compositor/layer.h" | 23 #include "ui/compositor/layer.h" |
| 21 #include "ui/compositor/layer_animation_element.h" | 24 #include "ui/compositor/layer_animation_element.h" |
| 22 #include "ui/compositor/layer_animation_observer.h" | 25 #include "ui/compositor/layer_animation_observer.h" |
| 23 #include "ui/compositor/layer_animation_sequence.h" | 26 #include "ui/compositor/layer_animation_sequence.h" |
| 24 #include "ui/compositor/layer_animator.h" | 27 #include "ui/compositor/layer_animator.h" |
| 25 #include "ui/compositor/layer_owner.h" | 28 #include "ui/compositor/layer_owner.h" |
| 26 #include "ui/compositor/layer_tree_owner.h" | 29 #include "ui/compositor/layer_tree_owner.h" |
| 27 #include "ui/display/display.h" | 30 #include "ui/display/display.h" |
| 28 #include "ui/display/manager/display_manager.h" | 31 #include "ui/display/manager/display_manager.h" |
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| 178 void Report(int value) override { | 181 void Report(int value) override { |
| 179 UMA_HISTOGRAM_PERCENTAGE("Ash.Rotation.AnimationSmoothness", value); | 182 UMA_HISTOGRAM_PERCENTAGE("Ash.Rotation.AnimationSmoothness", value); |
| 180 } | 183 } |
| 181 | 184 |
| 182 private: | 185 private: |
| 183 DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimationMetricsReporter); | 186 DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimationMetricsReporter); |
| 184 }; | 187 }; |
| 185 | 188 |
| 186 } // namespace | 189 } // namespace |
| 187 | 190 |
| 188 struct ScreenRotationAnimator::ScreenRotationRequest { | |
| 189 ScreenRotationRequest(display::Display::Rotation to_rotation, | |
| 190 display::Display::RotationSource from_source) | |
| 191 : new_rotation(to_rotation), source(from_source) {} | |
| 192 display::Display::Rotation new_rotation; | |
| 193 display::Display::RotationSource source; | |
| 194 }; | |
| 195 | |
| 196 ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id) | 191 ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id) |
| 197 : display_id_(display_id), | 192 : display_id_(display_id), |
| 198 is_rotating_(false), | 193 is_rotating_(false), |
| 199 metrics_reporter_( | 194 metrics_reporter_( |
| 200 base::MakeUnique<ScreenRotationAnimationMetricsReporter>()), | 195 base::MakeUnique<ScreenRotationAnimationMetricsReporter>()), |
| 201 disable_animation_timers_for_test_(false), | 196 disable_animation_timers_for_test_(false), |
| 202 weak_factory_(this) {} | 197 weak_factory_(this) {} |
| 203 | 198 |
| 204 ScreenRotationAnimator::~ScreenRotationAnimator() { | 199 ScreenRotationAnimator::~ScreenRotationAnimator() { |
| 205 // To prevent a call to |LayerCleanupObserver::OnLayerAnimationAborted()| from | 200 // To prevent a call to |LayerCleanupObserver::OnLayerAnimationAborted()| from |
| 206 // calling a method on the |animator_|. | 201 // calling a method on the |animator_|. |
| 207 weak_factory_.InvalidateWeakPtrs(); | 202 weak_factory_.InvalidateWeakPtrs(); |
| 208 | 203 |
| 209 // Explicitly reset the |old_layer_tree_owner_| and |metrics_reporter_| in | 204 // Explicitly reset the |old_layer_tree_owner_| and |metrics_reporter_| in |
| 210 // order to make sure |metrics_reporter_| outlives the attached animation | 205 // order to make sure |metrics_reporter_| outlives the attached animation |
| 211 // sequence. | 206 // sequence. |
| 212 old_layer_tree_owner_.reset(); | 207 old_layer_tree_owner_.reset(); |
| 213 metrics_reporter_.reset(); | 208 metrics_reporter_.reset(); |
| 214 } | 209 } |
| 215 | 210 |
| 211 void ScreenRotationAnimator::StartRotationAnimation( |
| 212 std::unique_ptr<ScreenRotationRequest> rotation_request) { |
| 213 if (base::CommandLine::ForCurrentProcess()->HasSwitch( |
| 214 switches::kAshEnableSmoothScreenRotation)) { |
| 215 RequestCopyRootLayerAndAnimateRotation(std::move(rotation_request)); |
| 216 } else { |
| 217 CreateOldLayerTree(); |
| 218 AnimateRotation(std::move(rotation_request)); |
| 219 } |
| 220 } |
| 221 |
| 222 void ScreenRotationAnimator::RequestCopyRootLayerAndAnimateRotation( |
| 223 std::unique_ptr<ScreenRotationRequest> rotation_request) { |
| 224 std::unique_ptr<cc::CopyOutputRequest> copy_output_request = |
| 225 cc::CopyOutputRequest::CreateRequest( |
| 226 CreateAfterCopyCallback(std::move(rotation_request))); |
| 227 ui::Layer* layer = GetRootWindow(display_id_)->layer(); |
| 228 copy_output_request->set_area(gfx::Rect(layer->size())); |
| 229 layer->RequestCopyOfOutput(std::move(copy_output_request)); |
| 230 } |
| 231 |
| 232 ScreenRotationAnimator::CopyCallback |
| 233 ScreenRotationAnimator::CreateAfterCopyCallback( |
| 234 std::unique_ptr<ScreenRotationRequest> rotation_request) { |
| 235 return base::Bind(&ScreenRotationAnimator::OnRootLayerCopiedBeforeRotation, |
| 236 weak_factory_.GetWeakPtr(), |
| 237 base::Passed(&rotation_request)); |
| 238 } |
| 239 |
| 240 void ScreenRotationAnimator::OnRootLayerCopiedBeforeRotation( |
| 241 std::unique_ptr<ScreenRotationRequest> rotation_request, |
| 242 std::unique_ptr<cc::CopyOutputResult> result) { |
| 243 // If display was removed, should abort rotation. |
| 244 if (!IsDisplayIdValid(display_id_)) { |
| 245 ProcessAnimationQueue(); |
| 246 return; |
| 247 } |
| 248 |
| 249 // Fall back to recreate layers solution when the copy request has been |
| 250 // canceled or failed. It would fail if, for examples: a) The layer is removed |
| 251 // from the compositor and destroyed before committing the request to the |
| 252 // compositor. b) The compositor is shutdown. |
| 253 if (result->IsEmpty()) |
| 254 CreateOldLayerTree(); |
| 255 else |
| 256 CopyOldLayerTree(std::move(result)); |
| 257 AnimateRotation(std::move(rotation_request)); |
| 258 } |
| 259 |
| 260 void ScreenRotationAnimator::CreateOldLayerTree() { |
| 261 old_layer_tree_owner_ = ::wm::RecreateLayers(GetRootWindow(display_id_)); |
| 262 } |
| 263 |
| 264 void ScreenRotationAnimator::CopyOldLayerTree( |
| 265 std::unique_ptr<cc::CopyOutputResult> result) { |
| 266 cc::TextureMailbox texture_mailbox; |
| 267 std::unique_ptr<cc::SingleReleaseCallback> release_callback; |
| 268 result->TakeTexture(&texture_mailbox, &release_callback); |
| 269 DCHECK(texture_mailbox.IsTexture()); |
| 270 |
| 271 aura::Window* root_window = GetRootWindow(display_id_); |
| 272 gfx::Rect rect(root_window->layer()->size()); |
| 273 std::unique_ptr<ui::Layer> copy_layer = base::MakeUnique<ui::Layer>(); |
| 274 copy_layer->SetBounds(rect); |
| 275 copy_layer->SetTextureMailbox(texture_mailbox, std::move(release_callback), |
| 276 rect.size()); |
| 277 old_layer_tree_owner_ = |
| 278 base::MakeUnique<ui::LayerTreeOwner>(std::move(copy_layer)); |
| 279 } |
| 280 |
| 216 void ScreenRotationAnimator::AnimateRotation( | 281 void ScreenRotationAnimator::AnimateRotation( |
| 217 std::unique_ptr<ScreenRotationRequest> rotation_request) { | 282 std::unique_ptr<ScreenRotationRequest> rotation_request) { |
| 218 aura::Window* root_window = GetRootWindow(display_id_); | 283 aura::Window* root_window = GetRootWindow(display_id_); |
| 284 std::unique_ptr<LayerCleanupObserver> old_layer_cleanup_observer( |
| 285 new LayerCleanupObserver(weak_factory_.GetWeakPtr())); |
| 286 ui::Layer* old_root_layer = old_layer_tree_owner_->root(); |
| 287 old_root_layer->set_name("ScreenRotationAnimator:old_layer_tree"); |
| 288 // Add the cloned layer tree in to the root, so it will be rendered. |
| 289 root_window->layer()->Add(old_root_layer); |
| 290 root_window->layer()->StackAtTop(old_root_layer); |
| 219 | 291 |
| 220 const gfx::Rect original_screen_bounds = root_window->GetTargetBounds(); | 292 const gfx::Rect original_screen_bounds = root_window->GetTargetBounds(); |
| 221 | 293 |
| 222 const int rotation_factor = GetRotationFactor( | 294 const int rotation_factor = GetRotationFactor( |
| 223 GetCurrentScreenRotation(display_id_), rotation_request->new_rotation); | 295 GetCurrentScreenRotation(display_id_), rotation_request->new_rotation); |
| 224 | 296 |
| 225 const int old_layer_initial_rotation_degrees = GetInitialDegrees( | 297 const int old_layer_initial_rotation_degrees = GetInitialDegrees( |
| 226 GetCurrentScreenRotation(display_id_), rotation_request->new_rotation); | 298 GetCurrentScreenRotation(display_id_), rotation_request->new_rotation); |
| 227 | 299 |
| 228 const base::TimeDelta duration = | 300 const base::TimeDelta duration = |
| 229 base::TimeDelta::FromMilliseconds(kRotationDurationInMs); | 301 base::TimeDelta::FromMilliseconds(kRotationDurationInMs); |
| 230 | 302 |
| 231 const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN; | 303 const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN; |
| 232 | 304 |
| 233 std::unique_ptr<ui::LayerTreeOwner> old_layer_tree = | |
| 234 ::wm::RecreateLayers(root_window); | |
| 235 old_layer_tree->root()->set_name("ScreenRotationAnimator:old_layer_tree"); | |
| 236 | |
| 237 // Add the cloned layer tree in to the root, so it will be rendered. | |
| 238 root_window->layer()->Add(old_layer_tree->root()); | |
| 239 root_window->layer()->StackAtTop(old_layer_tree->root()); | |
| 240 | |
| 241 old_layer_tree_owner_ = std::move(old_layer_tree); | |
| 242 std::unique_ptr<LayerCleanupObserver> old_layer_cleanup_observer( | |
| 243 new LayerCleanupObserver(weak_factory_.GetWeakPtr())); | |
| 244 | |
| 245 Shell::GetInstance()->display_manager()->SetDisplayRotation( | 305 Shell::GetInstance()->display_manager()->SetDisplayRotation( |
| 246 display_id_, rotation_request->new_rotation, rotation_request->source); | 306 display_id_, rotation_request->new_rotation, rotation_request->source); |
| 247 | 307 |
| 248 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); | 308 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); |
| 249 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, | 309 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, |
| 250 rotated_screen_bounds.height() / 2); | 310 rotated_screen_bounds.height() / 2); |
| 251 | 311 |
| 252 ui::Layer* old_root_layer = old_layer_tree_owner_->root(); | |
| 253 // We must animate each non-cloned child layer individually because the cloned | 312 // We must animate each non-cloned child layer individually because the cloned |
| 254 // layer was added as a child to |root_window|'s layer so that it will be | 313 // layer was added as a child to |root_window|'s layer so that it will be |
| 255 // rendered. | 314 // rendered. |
| 256 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and | 315 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and |
| 257 // its current children so that we only need to initiate two | 316 // its current children so that we only need to initiate two |
| 258 // LayerAnimationSequences. One for the new layers and one for the old layer. | 317 // LayerAnimationSequences. One for the new layers and one for the old layer. |
| 259 for (ui::Layer* child_layer : root_window->layer()->children()) { | 318 for (ui::Layer* child_layer : root_window->layer()->children()) { |
| 260 // Skip the cloned layer because it has a different animation. | 319 // Skip the cloned layer because it has a different animation. |
| 261 if (child_layer == old_root_layer) | 320 if (child_layer == old_root_layer) |
| 262 continue; | 321 continue; |
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| 321 base::MakeUnique<ScreenRotationRequest>(new_rotation, source); | 380 base::MakeUnique<ScreenRotationRequest>(new_rotation, source); |
| 322 | 381 |
| 323 if (is_rotating_) { | 382 if (is_rotating_) { |
| 324 last_pending_request_ = std::move(rotation_request); | 383 last_pending_request_ = std::move(rotation_request); |
| 325 // The pending request will be processed when the | 384 // The pending request will be processed when the |
| 326 // OnLayerAnimation(Ended|Aborted) methods should be called after | 385 // OnLayerAnimation(Ended|Aborted) methods should be called after |
| 327 // StopAnimating(). | 386 // StopAnimating(). |
| 328 StopAnimating(); | 387 StopAnimating(); |
| 329 } else { | 388 } else { |
| 330 is_rotating_ = true; | 389 is_rotating_ = true; |
| 331 AnimateRotation(std::move(rotation_request)); | 390 StartRotationAnimation(std::move(rotation_request)); |
| 332 } | 391 } |
| 333 } | 392 } |
| 334 | 393 |
| 335 void ScreenRotationAnimator::AddScreenRotationAnimatorObserver( | 394 void ScreenRotationAnimator::AddScreenRotationAnimatorObserver( |
| 336 ScreenRotationAnimatorObserver* observer) { | 395 ScreenRotationAnimatorObserver* observer) { |
| 337 screen_rotation_animator_observers_.AddObserver(observer); | 396 screen_rotation_animator_observers_.AddObserver(observer); |
| 338 } | 397 } |
| 339 | 398 |
| 340 void ScreenRotationAnimator::RemoveScreenRotationAnimatorObserver( | 399 void ScreenRotationAnimator::RemoveScreenRotationAnimatorObserver( |
| 341 ScreenRotationAnimatorObserver* observer) { | 400 ScreenRotationAnimatorObserver* observer) { |
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| 368 if (child_layer == old_layer_tree_owner_->root()) | 427 if (child_layer == old_layer_tree_owner_->root()) |
| 369 continue; | 428 continue; |
| 370 | 429 |
| 371 child_layer->GetAnimator()->StopAnimating(); | 430 child_layer->GetAnimator()->StopAnimating(); |
| 372 } | 431 } |
| 373 | 432 |
| 374 old_layer_tree_owner_->root()->GetAnimator()->StopAnimating(); | 433 old_layer_tree_owner_->root()->GetAnimator()->StopAnimating(); |
| 375 } | 434 } |
| 376 | 435 |
| 377 } // namespace ash | 436 } // namespace ash |
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