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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ | 5 #ifndef ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ |
6 #define ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ | 6 #define ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include "ash/ash_export.h" | 10 #include "ash/ash_export.h" |
11 #include "base/macros.h" | 11 #include "base/macros.h" |
12 #include "base/memory/weak_ptr.h" | 12 #include "base/memory/weak_ptr.h" |
13 #include "base/observer_list.h" | 13 #include "base/observer_list.h" |
14 #include "ui/display/display.h" | 14 #include "ui/display/display.h" |
15 | 15 |
16 namespace cc { | |
17 class CopyOutputResult; | |
18 } // namespace cc | |
19 | |
16 namespace ui { | 20 namespace ui { |
17 class AnimationMetricsReporter; | 21 class AnimationMetricsReporter; |
18 class Layer; | 22 class Layer; |
19 class LayerTreeOwner; | 23 class LayerTreeOwner; |
20 } // namespace ui | 24 } // namespace ui |
21 | 25 |
22 namespace ash { | 26 namespace ash { |
23 namespace test { | 27 namespace test { |
24 class ScreenRotationAnimatorTestApi; | 28 class ScreenRotationAnimatorTestApi; |
25 } // namespace test | 29 } // namespace test |
(...skipping 26 matching lines...) Expand all Loading... | |
52 | 56 |
53 // When screen rotation animation is ended or aborted, calls |Rotate()| with | 57 // When screen rotation animation is ended or aborted, calls |Rotate()| with |
54 // the pending rotation request if the request queue is not empty. Otherwise | 58 // the pending rotation request if the request queue is not empty. Otherwise |
55 // notifies |screen_rotation_animator_observer_|. | 59 // notifies |screen_rotation_animator_observer_|. |
56 void ProcessAnimationQueue(); | 60 void ProcessAnimationQueue(); |
57 | 61 |
58 private: | 62 private: |
59 friend class ash::test::ScreenRotationAnimatorTestApi; | 63 friend class ash::test::ScreenRotationAnimatorTestApi; |
60 struct ScreenRotationRequest; | 64 struct ScreenRotationRequest; |
61 | 65 |
62 // Set the screen orientation to |new_rotation| and animate the change. The | 66 void StartRotationAnimation( |
67 std::unique_ptr<ScreenRotationRequest> rotation_request); | |
68 | |
69 void RequestCopyRootLayerAndAnimateRotation( | |
bruthig
2017/03/30 18:28:24
Some docs on these functions would be helpful. Es
wutao
2017/03/30 21:25:41
Done.
| |
70 std::unique_ptr<ScreenRotationRequest> rotation_request); | |
71 | |
72 void OnRootLayerCopiedBeforeRotation( | |
73 std::unique_ptr<ScreenRotationRequest> rotation_request, | |
74 std::unique_ptr<cc::CopyOutputResult> result); | |
75 | |
76 // Recreates all |root_window| layers. | |
77 void CreateOldLayerTree(); | |
78 | |
79 // Requests a copy of |root_window| root layer output. | |
80 void CopyOldLayerTree(std::unique_ptr<cc::CopyOutputResult> result); | |
81 | |
82 // Sets the screen orientation to |new_rotation| and animate the change. The | |
63 // animation will rotate the initial orientation's layer towards the new | 83 // animation will rotate the initial orientation's layer towards the new |
64 // orientation through |rotation_degrees| while fading out, and the new | 84 // orientation through |rotation_degrees| while fading out, and the new |
65 // orientation's layer will be rotated in to the |new_orientation| through | 85 // orientation's layer will be rotated in to the |new_orientation| through |
66 // |rotation_degrees| arc. | 86 // |rotation_degrees| arc. |
67 void AnimateRotation(std::unique_ptr<ScreenRotationRequest> rotation_request); | 87 void AnimateRotation(std::unique_ptr<ScreenRotationRequest> rotation_request); |
bruthig
2017/03/30 18:28:24
It is a very subtle detail that AnimateRotation()
wutao
2017/03/30 21:25:41
I prefer document it here first. In the further ed
| |
68 | 88 |
69 void set_disable_animation_timers_for_test(bool disable_timers); | 89 void set_disable_animation_timers_for_test(bool disable_timers); |
70 | 90 |
71 void StopAnimating(); | 91 void StopAnimating(); |
72 | 92 |
73 // The id of the display to rotate. | 93 // The id of the display to rotate. |
74 int64_t display_id_; | 94 int64_t display_id_; |
75 bool is_rotating_; | 95 bool is_rotating_; |
76 std::unique_ptr<ui::AnimationMetricsReporter> metrics_reporter_; | 96 std::unique_ptr<ui::AnimationMetricsReporter> metrics_reporter_; |
77 // Only set in unittest to disable animation timers. | 97 // Only set in unittest to disable animation timers. |
78 bool disable_animation_timers_for_test_; | 98 bool disable_animation_timers_for_test_; |
79 base::ObserverList<ScreenRotationAnimatorObserver> | 99 base::ObserverList<ScreenRotationAnimatorObserver> |
80 screen_rotation_animator_observers_; | 100 screen_rotation_animator_observers_; |
81 std::unique_ptr<ui::LayerTreeOwner> old_layer_tree_owner_; | 101 std::unique_ptr<ui::LayerTreeOwner> old_layer_tree_owner_; |
82 std::unique_ptr<ScreenRotationRequest> last_pending_request_; | 102 std::unique_ptr<ScreenRotationRequest> last_pending_request_; |
83 base::WeakPtrFactory<ScreenRotationAnimator> weak_factory_; | 103 base::WeakPtrFactory<ScreenRotationAnimator> weak_factory_; |
84 | 104 |
85 DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimator); | 105 DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimator); |
86 }; | 106 }; |
87 | 107 |
88 } // namespace ash | 108 } // namespace ash |
89 | 109 |
90 #endif // ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ | 110 #endif // ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ |
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