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Side by Side Diff: gpu/ipc/service/direct_composition_surface_win.cc

Issue 2779643004: Add UMA histograms for DirectComposition overlays. (Closed)
Patch Set: rebase Created 3 years, 8 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/ipc/service/direct_composition_surface_win.h" 5 #include "gpu/ipc/service/direct_composition_surface_win.h"
6 6
7 #include <d3d11_1.h> 7 #include <d3d11_1.h>
8 #include <dcomptypes.h> 8 #include <dcomptypes.h>
9 9
10 #include "base/memory/ptr_util.h" 10 #include "base/memory/ptr_util.h"
11 #include "base/metrics/histogram_macros.h"
11 #include "base/optional.h" 12 #include "base/optional.h"
12 #include "base/synchronization/waitable_event.h" 13 #include "base/synchronization/waitable_event.h"
13 #include "base/trace_event/trace_event.h" 14 #include "base/trace_event/trace_event.h"
14 #include "base/win/scoped_handle.h" 15 #include "base/win/scoped_handle.h"
15 #include "gpu/ipc/service/gpu_channel_manager.h" 16 #include "gpu/ipc/service/gpu_channel_manager.h"
16 #include "gpu/ipc/service/gpu_channel_manager_delegate.h" 17 #include "gpu/ipc/service/gpu_channel_manager_delegate.h"
17 #include "gpu/ipc/service/switches.h" 18 #include "gpu/ipc/service/switches.h"
18 #include "ui/display/display_switches.h" 19 #include "ui/display/display_switches.h"
19 #include "ui/gfx/geometry/size_conversions.h" 20 #include "ui/gfx/geometry/size_conversions.h"
20 #include "ui/gfx/native_widget_types.h" 21 #include "ui/gfx/native_widget_types.h"
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337 338
338 hr = video_context_->VideoProcessorBlt(video_processor_.get(), 339 hr = video_context_->VideoProcessorBlt(video_processor_.get(),
339 out_view_.get(), 0, 1, &stream); 340 out_view_.get(), 0, 1, &stream);
340 CHECK(SUCCEEDED(hr)); 341 CHECK(SUCCEEDED(hr));
341 } 342 }
342 343
343 swap_chain_scale_x_ = bounds_rect.width() * 1.0f / swap_chain_size.width(); 344 swap_chain_scale_x_ = bounds_rect.width() * 1.0f / swap_chain_size.width();
344 swap_chain_scale_y_ = bounds_rect.height() * 1.0f / swap_chain_size.height(); 345 swap_chain_scale_y_ = bounds_rect.height() * 1.0f / swap_chain_size.height();
345 346
346 swap_chain_->Present(first_present ? 0 : 1, 0); 347 swap_chain_->Present(first_present ? 0 : 1, 0);
348
349 base::win::ScopedComPtr<IDXGISwapChainMedia> swap_chain_media;
350 if (SUCCEEDED(swap_chain_.QueryInterface(swap_chain_media.Receive()))) {
351 DXGI_FRAME_STATISTICS_MEDIA stats = {};
352 if (SUCCEEDED(swap_chain_media->GetFrameStatisticsMedia(&stats))) {
353 UMA_HISTOGRAM_ENUMERATION(
354 "GPU.DirectComposition.CompositionMode", stats.CompositionMode,
355 DXGI_FRAME_PRESENTATION_MODE_COMPOSITION_FAILURE + 1);
Ilya Sherman 2017/03/29 05:16:42 This code looks fragile, in the sense that someone
356 }
357 }
347 } 358 }
348 359
349 bool DCLayerTree::SwapChainPresenter::InitializeVideoProcessor( 360 bool DCLayerTree::SwapChainPresenter::InitializeVideoProcessor(
350 const gfx::Size& in_size, 361 const gfx::Size& in_size,
351 const gfx::Size& out_size) { 362 const gfx::Size& out_size) {
352 if (video_processor_ && SizeContains(processor_input_size_, in_size) && 363 if (video_processor_ && SizeContains(processor_input_size_, in_size) &&
353 SizeContains(processor_output_size_, out_size)) 364 SizeContains(processor_output_size_, out_size))
354 return false; 365 return false;
355 processor_input_size_ = in_size; 366 processor_input_size_ = in_size;
356 processor_output_size_ = out_size; 367 processor_output_size_ = out_size;
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548 visual_info->clip_visual->SetClip(clip.get()); 559 visual_info->clip_visual->SetClip(clip.get());
549 } else { 560 } else {
550 visual_info->clip_visual->SetClip(nullptr); 561 visual_info->clip_visual->SetClip(nullptr);
551 } 562 }
552 } 563 }
553 } 564 }
554 565
555 bool DCLayerTree::CommitAndClearPendingOverlays() { 566 bool DCLayerTree::CommitAndClearPendingOverlays() {
556 TRACE_EVENT1("gpu", "DCLayerTree::CommitAndClearPendingOverlays", "size", 567 TRACE_EVENT1("gpu", "DCLayerTree::CommitAndClearPendingOverlays", "size",
557 pending_overlays_.size()); 568 pending_overlays_.size());
569 UMA_HISTOGRAM_BOOLEAN("GPU.DirectComposition.OverlaysUsed",
570 !pending_overlays_.empty());
558 // Add an overlay with z-order 0 representing the main plane. 571 // Add an overlay with z-order 0 representing the main plane.
559 gfx::Size surface_size = surface_->GetSize(); 572 gfx::Size surface_size = surface_->GetSize();
560 pending_overlays_.push_back(base::MakeUnique<ui::DCRendererLayerParams>( 573 pending_overlays_.push_back(base::MakeUnique<ui::DCRendererLayerParams>(
561 false, gfx::Rect(), 0, gfx::Transform(), nullptr, 574 false, gfx::Rect(), 0, gfx::Transform(), nullptr,
562 gfx::RectF(gfx::SizeF(surface_size)), gfx::Rect(surface_size), 0, 0, 1.0, 575 gfx::RectF(gfx::SizeF(surface_size)), gfx::Rect(surface_size), 0, 0, 1.0,
563 0)); 576 0));
564 577
565 // TODO(jbauman): Reuse swapchains that are switched between overlays and 578 // TODO(jbauman): Reuse swapchains that are switched between overlays and
566 // underlays. 579 // underlays.
567 std::sort(pending_overlays_.begin(), pending_overlays_.end(), 580 std::sort(pending_overlays_.begin(), pending_overlays_.end(),
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972 gfx::Vector2d DirectCompositionSurfaceWin::GetDrawOffset() const { 985 gfx::Vector2d DirectCompositionSurfaceWin::GetDrawOffset() const {
973 return draw_offset_; 986 return draw_offset_;
974 } 987 }
975 988
976 scoped_refptr<base::TaskRunner> 989 scoped_refptr<base::TaskRunner>
977 DirectCompositionSurfaceWin::GetWindowTaskRunnerForTesting() { 990 DirectCompositionSurfaceWin::GetWindowTaskRunnerForTesting() {
978 return child_window_.GetTaskRunnerForTesting(); 991 return child_window_.GetTaskRunnerForTesting();
979 } 992 }
980 993
981 } // namespace gpu 994 } // namespace gpu
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