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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "services/ui/surfaces/mus_display_provider.h" |
| 6 |
| 7 #include <utility> |
| 8 |
| 9 #include "base/command_line.h" |
| 10 #include "base/memory/ptr_util.h" |
| 11 #include "base/threading/thread_task_runner_handle.h" |
| 12 #include "cc/base/switches.h" |
| 13 #include "cc/output/in_process_context_provider.h" |
| 14 #include "cc/output/texture_mailbox_deleter.h" |
| 15 #include "cc/scheduler/begin_frame_source.h" |
| 16 #include "cc/surfaces/display.h" |
| 17 #include "cc/surfaces/display_scheduler.h" |
| 18 #include "components/display_compositor/gpu_root_compositor_frame_sink.h" |
| 19 #include "gpu/command_buffer/client/shared_memory_limits.h" |
| 20 #include "gpu/command_buffer/service/image_factory.h" |
| 21 #include "services/ui/surfaces/display_output_surface.h" |
| 22 |
| 23 #if defined(USE_OZONE) |
| 24 #include "gpu/command_buffer/client/gles2_interface.h" |
| 25 #include "services/ui/surfaces/display_output_surface_ozone.h" |
| 26 #endif |
| 27 |
| 28 namespace ui { |
| 29 |
| 30 MusDisplayProvider::MusDisplayProvider( |
| 31 scoped_refptr<gpu::InProcessCommandBuffer::Service> gpu_service, |
| 32 std::unique_ptr<gpu::GpuMemoryBufferManager> gpu_memory_buffer_manager, |
| 33 gpu::ImageFactory* image_factory) |
| 34 : gpu_service_(std::move(gpu_service)), |
| 35 gpu_memory_buffer_manager_(std::move(gpu_memory_buffer_manager)), |
| 36 image_factory_(image_factory), |
| 37 task_runner_(base::ThreadTaskRunnerHandle::Get()) {} |
| 38 |
| 39 MusDisplayProvider::~MusDisplayProvider() {} |
| 40 |
| 41 std::unique_ptr<cc::Display> MusDisplayProvider::CreateDisplay( |
| 42 const cc::FrameSinkId& frame_sink_id, |
| 43 gpu::SurfaceHandle surface_handle, |
| 44 std::unique_ptr<cc::BeginFrameSource>* begin_frame_source) { |
| 45 auto synthetic_begin_frame_source = |
| 46 base::MakeUnique<cc::DelayBasedBeginFrameSource>( |
| 47 base::MakeUnique<cc::DelayBasedTimeSource>(task_runner_.get())); |
| 48 |
| 49 scoped_refptr<cc::InProcessContextProvider> context_provider = |
| 50 new cc::InProcessContextProvider( |
| 51 gpu_service_, surface_handle, gpu_memory_buffer_manager_.get(), |
| 52 image_factory_, gpu::SharedMemoryLimits(), |
| 53 nullptr /* shared_context */); |
| 54 |
| 55 // TODO(rjkroege): If there is something better to do than CHECK, add it. |
| 56 CHECK(context_provider->BindToCurrentThread()); |
| 57 |
| 58 std::unique_ptr<cc::OutputSurface> display_output_surface; |
| 59 if (context_provider->ContextCapabilities().surfaceless) { |
| 60 #if defined(USE_OZONE) |
| 61 display_output_surface = base::MakeUnique<DisplayOutputSurfaceOzone>( |
| 62 std::move(context_provider), surface_handle, |
| 63 synthetic_begin_frame_source.get(), gpu_memory_buffer_manager_.get(), |
| 64 GL_TEXTURE_2D, GL_RGB); |
| 65 #else |
| 66 NOTREACHED(); |
| 67 #endif |
| 68 } else { |
| 69 display_output_surface = base::MakeUnique<DisplayOutputSurface>( |
| 70 std::move(context_provider), synthetic_begin_frame_source.get()); |
| 71 } |
| 72 |
| 73 int max_frames_pending = |
| 74 display_output_surface->capabilities().max_frames_pending; |
| 75 DCHECK_GT(max_frames_pending, 0); |
| 76 |
| 77 auto scheduler = base::MakeUnique<cc::DisplayScheduler>(task_runner_.get(), |
| 78 max_frames_pending); |
| 79 |
| 80 cc::RendererSettings settings; |
| 81 settings.show_overdraw_feedback = |
| 82 base::CommandLine::ForCurrentProcess()->HasSwitch( |
| 83 cc::switches::kShowOverdrawFeedback); |
| 84 |
| 85 // The ownership of the BeginFrameSource is transfered to the caller. |
| 86 *begin_frame_source = std::move(synthetic_begin_frame_source); |
| 87 |
| 88 return base::MakeUnique<cc::Display>( |
| 89 nullptr /* bitmap_manager */, gpu_memory_buffer_manager_.get(), settings, |
| 90 frame_sink_id, begin_frame_source->get(), |
| 91 std::move(display_output_surface), std::move(scheduler), |
| 92 base::MakeUnique<cc::TextureMailboxDeleter>(task_runner_.get())); |
| 93 } |
| 94 |
| 95 } // namespace ui |
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