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Side by Side Diff: ash/common/wm/window_state.h

Issue 2778733004: Add WindowPinType property on arua::Window (Closed)
Patch Set: Address review issue Created 3 years, 8 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_COMMON_WM_WINDOW_STATE_H_ 5 #ifndef ASH_COMMON_WM_WINDOW_STATE_H_
6 #define ASH_COMMON_WM_WINDOW_STATE_H_ 6 #define ASH_COMMON_WM_WINDOW_STATE_H_
7 7
8 #include <memory> 8 #include <memory>
9 9
10 #include "ash/ash_export.h" 10 #include "ash/ash_export.h"
11 #include "ash/common/wm/drag_details.h" 11 #include "ash/common/wm/drag_details.h"
12 #include "ash/common/wm/wm_types.h" 12 #include "ash/common/wm/wm_types.h"
13 #include "ash/public/cpp/window_pin_type.h"
13 #include "base/gtest_prod_util.h" 14 #include "base/gtest_prod_util.h"
14 #include "base/macros.h" 15 #include "base/macros.h"
15 #include "base/observer_list.h" 16 #include "base/observer_list.h"
16 #include "ui/base/ui_base_types.h" 17 #include "ui/base/ui_base_types.h"
17 18
18 namespace aura { 19 namespace aura {
19 class Window; 20 class Window;
20 } 21 }
21 22
22 namespace gfx { 23 namespace gfx {
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312 // Sets the currently stored restore bounds and clears the restore bounds. 313 // Sets the currently stored restore bounds and clears the restore bounds.
313 void SetAndClearRestoreBounds(); 314 void SetAndClearRestoreBounds();
314 315
315 // Returns a pointer to DragDetails during drag operations. 316 // Returns a pointer to DragDetails during drag operations.
316 const DragDetails* drag_details() const { return drag_details_.get(); } 317 const DragDetails* drag_details() const { return drag_details_.get(); }
317 DragDetails* drag_details() { return drag_details_.get(); } 318 DragDetails* drag_details() { return drag_details_.get(); }
318 319
319 // Called from the associated WmWindow once the show state changes. 320 // Called from the associated WmWindow once the show state changes.
320 void OnWindowShowStateChanged(); 321 void OnWindowShowStateChanged();
321 322
323 // Called from the associated WmWindow once the window pin type changes.
324 void OnWindowPinTypeChanged();
325
322 protected: 326 protected:
323 explicit WindowState(WmWindow* window); 327 explicit WindowState(WmWindow* window);
324 328
325 private: 329 private:
326 friend class DefaultState; 330 friend class DefaultState;
327 friend class ash::LockWindowState; 331 friend class ash::LockWindowState;
328 friend class ash::MaximizeModeWindowState; 332 friend class ash::MaximizeModeWindowState;
329 FRIEND_TEST_ALL_PREFIXES(WindowAnimationsTest, CrossFadeToBounds); 333 FRIEND_TEST_ALL_PREFIXES(WindowAnimationsTest, CrossFadeToBounds);
330 FRIEND_TEST_ALL_PREFIXES(WindowAnimationsTest, 334 FRIEND_TEST_ALL_PREFIXES(WindowAnimationsTest,
331 CrossFadeToBoundsFromTransform); 335 CrossFadeToBoundsFromTransform);
332 336
333 WindowStateDelegate* delegate() { return delegate_.get(); } 337 WindowStateDelegate* delegate() { return delegate_.get(); }
334 338
335 // Returns the window's current always_on_top state. 339 // Returns the window's current always_on_top state.
336 bool GetAlwaysOnTop() const; 340 bool GetAlwaysOnTop() const;
337 341
338 // Returns the window's current show state. 342 // Returns the window's current show state.
339 ui::WindowShowState GetShowState() const; 343 ui::WindowShowState GetShowState() const;
340 344
345 // Return the window's current pin type.
346 WindowPinType GetPinType() const;
347
341 // Sets the window's bounds in screen coordinates. 348 // Sets the window's bounds in screen coordinates.
342 void SetBoundsInScreen(const gfx::Rect& bounds_in_screen); 349 void SetBoundsInScreen(const gfx::Rect& bounds_in_screen);
343 350
344 // Adjusts the |bounds| so that they are flush with the edge of the 351 // Adjusts the |bounds| so that they are flush with the edge of the
345 // workspace if the window represented by |window_state| is side snapped. 352 // workspace if the window represented by |window_state| is side snapped.
346 void AdjustSnappedBounds(gfx::Rect* bounds); 353 void AdjustSnappedBounds(gfx::Rect* bounds);
347 354
348 // Updates the window show state according to the current window state type. 355 // Updates the window properties(show state, pin type) according to the
356 // current window state type.
349 // Note that this does not update the window bounds. 357 // Note that this does not update the window bounds.
350 void UpdateWindowShowStateFromStateType(); 358 void UpdateWindowPropertiesFromStateType();
351 359
352 void NotifyPreStateTypeChange(WindowStateType old_window_state_type); 360 void NotifyPreStateTypeChange(WindowStateType old_window_state_type);
353 void NotifyPostStateTypeChange(WindowStateType old_window_state_type); 361 void NotifyPostStateTypeChange(WindowStateType old_window_state_type);
354 362
355 // Sets |bounds| as is and ensure the layer is aligned with pixel boundary. 363 // Sets |bounds| as is and ensure the layer is aligned with pixel boundary.
356 void SetBoundsDirect(const gfx::Rect& bounds); 364 void SetBoundsDirect(const gfx::Rect& bounds);
357 365
358 // Sets the window's |bounds| with constraint where the size of the 366 // Sets the window's |bounds| with constraint where the size of the
359 // new bounds will not exceeds the size of the work area. 367 // new bounds will not exceeds the size of the work area.
360 void SetBoundsConstrained(const gfx::Rect& bounds); 368 void SetBoundsConstrained(const gfx::Rect& bounds);
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400 408
401 std::unique_ptr<State> current_state_; 409 std::unique_ptr<State> current_state_;
402 410
403 DISALLOW_COPY_AND_ASSIGN(WindowState); 411 DISALLOW_COPY_AND_ASSIGN(WindowState);
404 }; 412 };
405 413
406 } // namespace wm 414 } // namespace wm
407 } // namespace ash 415 } // namespace ash
408 416
409 #endif // ASH_COMMON_WM_WINDOW_STATE_H_ 417 #endif // ASH_COMMON_WM_WINDOW_STATE_H_
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