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Side by Side Diff: third_party/WebKit/Source/core/offscreencanvas/OffscreenCanvas.cpp

Issue 2778483002: Synchronize commits at end of JS task (Closed)
Patch Set: clean up Created 3 years, 9 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/offscreencanvas/OffscreenCanvas.h" 5 #include "core/offscreencanvas/OffscreenCanvas.h"
6 6
7 #include <memory>
7 #include "core/dom/ExceptionCode.h" 8 #include "core/dom/ExceptionCode.h"
8 #include "core/fileapi/Blob.h" 9 #include "core/fileapi/Blob.h"
9 #include "core/frame/ImageBitmap.h" 10 #include "core/frame/ImageBitmap.h"
10 #include "core/html/ImageData.h" 11 #include "core/html/ImageData.h"
11 #include "core/html/canvas/CanvasAsyncBlobCreator.h" 12 #include "core/html/canvas/CanvasAsyncBlobCreator.h"
12 #include "core/html/canvas/CanvasContextCreationAttributes.h" 13 #include "core/html/canvas/CanvasContextCreationAttributes.h"
13 #include "core/html/canvas/CanvasRenderingContext.h" 14 #include "core/html/canvas/CanvasRenderingContext.h"
14 #include "core/html/canvas/CanvasRenderingContextFactory.h" 15 #include "core/html/canvas/CanvasRenderingContextFactory.h"
15 #include "platform/graphics/Image.h" 16 #include "platform/graphics/Image.h"
16 #include "platform/graphics/ImageBuffer.h" 17 #include "platform/graphics/ImageBuffer.h"
17 #include "platform/graphics/OffscreenCanvasFrameDispatcherImpl.h" 18 #include "platform/graphics/OffscreenCanvasFrameDispatcherImpl.h"
18 #include "platform/graphics/StaticBitmapImage.h" 19 #include "platform/graphics/StaticBitmapImage.h"
19 #include "platform/image-encoders/ImageEncoderUtils.h" 20 #include "platform/image-encoders/ImageEncoderUtils.h"
21 #include "public/platform/Platform.h"
20 #include "wtf/MathExtras.h" 22 #include "wtf/MathExtras.h"
21 #include <memory>
22 23
23 namespace blink { 24 namespace blink {
24 25
25 OffscreenCanvas::OffscreenCanvas(const IntSize& size) : m_size(size) {} 26 OffscreenCanvas::OffscreenCanvas(const IntSize& size) : m_size(size) {}
26 27
27 OffscreenCanvas* OffscreenCanvas::create(unsigned width, unsigned height) { 28 OffscreenCanvas* OffscreenCanvas::create(unsigned width, unsigned height) {
28 return new OffscreenCanvas( 29 return new OffscreenCanvas(
29 IntSize(clampTo<int>(width), clampTo<int>(height))); 30 IntSize(clampTo<int>(width), clampTo<int>(height)));
30 } 31 }
31 32
(...skipping 198 matching lines...) Expand 10 before | Expand all | Expand 10 after
230 this, m_clientId, m_sinkId, m_placeholderCanvasId, m_size.width(), 231 this, m_clientId, m_sinkId, m_placeholderCanvasId, m_size.width(),
231 m_size.height())); 232 m_size.height()));
232 } 233 }
233 return m_frameDispatcher.get(); 234 return m_frameDispatcher.get();
234 } 235 }
235 236
236 ScriptPromise OffscreenCanvas::commit(RefPtr<StaticBitmapImage> image, 237 ScriptPromise OffscreenCanvas::commit(RefPtr<StaticBitmapImage> image,
237 bool isWebGLSoftwareRendering, 238 bool isWebGLSoftwareRendering,
238 ScriptState* scriptState) { 239 ScriptState* scriptState) {
239 getOrCreateFrameDispatcher()->setNeedsBeginFrame(true); 240 getOrCreateFrameDispatcher()->setNeedsBeginFrame(true);
240 if (m_commitPromiseResolver) { 241
242 if (!m_commitPromiseResolver) {
243 m_commitPromiseResolver = ScriptPromiseResolver::create(scriptState);
244 m_commitPromiseResolver->keepAliveWhilePending();
245
246 m_overdrawFrame = nullptr;
Justin Novosad 2017/03/24 17:41:53 We don't to track m_overdrawFrame anymore.
241 if (image) { 247 if (image) {
248 // We defer the submission of commit frames at the end of JS task
249 m_currentFrame = std::move(image);
250 m_currentFrameIsWebGLSoftwareRendering = isWebGLSoftwareRendering;
251 Platform::current()->currentThread()->addTaskObserver(m_context);
252 }
253 } else if (image) {
254 if (m_currentFrame) {
255 // An override of m_currentFrame can happen when there are multiple
256 // frames committed before JS task finishes.
257 m_currentFrame = std::move(image);
258 m_currentFrameIsWebGLSoftwareRendering = isWebGLSoftwareRendering;
259 } else {
260 // The current frame has been dispatched but the promise is not resolved
261 // yet.
242 m_overdrawFrame = std::move(image); 262 m_overdrawFrame = std::move(image);
243 m_overdrawFrameIsWebGLSoftwareRendering = isWebGLSoftwareRendering; 263 m_overdrawFrameIsWebGLSoftwareRendering = isWebGLSoftwareRendering;
244 } 264 }
245 } else {
246 m_overdrawFrame = nullptr;
247 m_commitPromiseResolver = ScriptPromiseResolver::create(scriptState);
248 m_commitPromiseResolver->keepAliveWhilePending();
249 doCommit(std::move(image), isWebGLSoftwareRendering);
250 } 265 }
266
251 return m_commitPromiseResolver->promise(); 267 return m_commitPromiseResolver->promise();
252 } 268 }
253 269
270 void OffscreenCanvas::doCommitAtEndOfTask() {
Justin Novosad 2017/03/24 17:41:53 What happens if we reach this point and m_commitPr
xlai (Olivia) 2017/03/24 18:18:52 Actually, this situation was already handled in th
271 doCommit(std::move(m_currentFrame), m_currentFrameIsWebGLSoftwareRendering);
272 Platform::current()->currentThread()->removeTaskObserver(m_context);
273 }
274
254 void OffscreenCanvas::doCommit(RefPtr<StaticBitmapImage> image, 275 void OffscreenCanvas::doCommit(RefPtr<StaticBitmapImage> image,
255 bool isWebGLSoftwareRendering) { 276 bool isWebGLSoftwareRendering) {
256 double commitStartTime = WTF::monotonicallyIncreasingTime(); 277 double commitStartTime = WTF::monotonicallyIncreasingTime();
257 getOrCreateFrameDispatcher()->dispatchFrame(std::move(image), commitStartTime, 278 getOrCreateFrameDispatcher()->dispatchFrame(std::move(image), commitStartTime,
258 isWebGLSoftwareRendering); 279 isWebGLSoftwareRendering);
259 } 280 }
260 281
261 void OffscreenCanvas::beginFrame() { 282 void OffscreenCanvas::beginFrame() {
262 if (m_overdrawFrame) { 283 if (m_overdrawFrame) {
263 // if we have an overdraw backlog, push the frame from the backlog 284 // if we have an overdraw backlog, push the frame from the backlog
264 // first and save the promise resolution for later. 285 // first and save the promise resolution for later.
265 doCommit(std::move(m_overdrawFrame), 286 doCommit(std::move(m_overdrawFrame),
266 m_overdrawFrameIsWebGLSoftwareRendering); 287 m_overdrawFrameIsWebGLSoftwareRendering);
267 } else if (m_commitPromiseResolver) { 288 } else if (!m_currentFrame && m_commitPromiseResolver) {
268 m_commitPromiseResolver->resolve(); 289 m_commitPromiseResolver->resolve();
269 m_commitPromiseResolver.clear(); 290 m_commitPromiseResolver.clear();
270 // We need to tell parent frame to stop sending signals on begin frame to 291 // We need to tell parent frame to stop sending signals on begin frame to
271 // avoid overhead once we resolve the promise. 292 // avoid overhead once we resolve the promise.
272 // In the case of overdraw frame (if block), we still need to wait for one 293 // In the case of overdraw frame (if block), we still need to wait for one
273 // more frame time to resolve the existing promise. 294 // more frame time to resolve the existing promise.
274 getOrCreateFrameDispatcher()->setNeedsBeginFrame(false); 295 getOrCreateFrameDispatcher()->setNeedsBeginFrame(false);
275 } 296 }
276 } 297 }
277 298
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327 } 348 }
328 349
329 DEFINE_TRACE(OffscreenCanvas) { 350 DEFINE_TRACE(OffscreenCanvas) {
330 visitor->trace(m_context); 351 visitor->trace(m_context);
331 visitor->trace(m_executionContext); 352 visitor->trace(m_executionContext);
332 visitor->trace(m_commitPromiseResolver); 353 visitor->trace(m_commitPromiseResolver);
333 EventTargetWithInlineData::trace(visitor); 354 EventTargetWithInlineData::trace(visitor);
334 } 355 }
335 356
336 } // namespace blink 357 } // namespace blink
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