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| 1 function createGraph(options) { | 1 function createGraph(options) { |
| 2 var context = new OfflineAudioContext(1, renderFrames, sampleRate); | 2 var context = new OfflineAudioContext(1, renderFrames, sampleRate); |
| 3 | 3 |
| 4 // Use a default sawtooth wave for the test signal. We want something is a | 4 // Use a default sawtooth wave for the test signal. We want something is a |
| 5 // bit more harmonic content than a sine wave, but otherwise it doesn't | 5 // bit more harmonic content than a sine wave, but otherwise it doesn't |
| 6 // really matter. | 6 // really matter. |
| 7 var src = context.createOscillator(); | 7 var src = context.createOscillator(); |
| 8 src.type = "sawtooth"; | 8 src.type = "sawtooth"; |
| 9 | 9 |
| 10 var analyser = context.createAnalyser(); | 10 var analyser = context.createAnalyser(); |
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| 75 function clipMagnitude(limit, x) { | 75 function clipMagnitude(limit, x) { |
| 76 for (var k = 0; k < x.length; ++k) | 76 for (var k = 0; k < x.length; ++k) |
| 77 x[k] = Math.max(limit, x[k]) | 77 x[k] = Math.max(limit, x[k]) |
| 78 } | 78 } |
| 79 | 79 |
| 80 // Compare the float frequency data in dB, |freqData|, against the expected valu
e, | 80 // Compare the float frequency data in dB, |freqData|, against the expected valu
e, |
| 81 // |expectedFreq|. |options| is a dictionary with the property |floatRelError| f
or setting the | 81 // |expectedFreq|. |options| is a dictionary with the property |floatRelError| f
or setting the |
| 82 // comparison threshold and |precision| for setting the printed precision. Sett
ing |precision| to | 82 // comparison threshold and |precision| for setting the printed precision. Sett
ing |precision| to |
| 83 // |undefined| means printing all digits. If |options.precision} doesn't exist,
use a default | 83 // |undefined| means printing all digits. If |options.precision} doesn't exist,
use a default |
| 84 // precision. | 84 // precision. |
| 85 function compareFloatFreq(message, freqData, expectedFreq, options) { | 85 function compareFloatFreq(message, freqData, expectedFreq, should, options) { |
| 86 // Any dB values below -100 is pretty much in the noise due to round-off in | 86 // Any dB values below -100 is pretty much in the noise due to round-off in |
| 87 // the (single-precisiion) FFT, so just clip those values to -100. | 87 // the (single-precisiion) FFT, so just clip those values to -100. |
| 88 var lowerLimit = -100; | 88 var lowerLimit = -100; |
| 89 clipMagnitude(lowerLimit, expectedFreq); | 89 clipMagnitude(lowerLimit, expectedFreq); |
| 90 | 90 |
| 91 var actual = freqData; | 91 var actual = freqData; |
| 92 clipMagnitude(lowerLimit, actual); | 92 clipMagnitude(lowerLimit, actual); |
| 93 | 93 |
| 94 // Default precision for printing the FFT data. Distinguish between options
.precision existing | 94 var success = should(actual, message) |
| 95 // or not. If it does, use whatever value is there, including undefined. | |
| 96 var defaultPrecision = options.hasOwnProperty("precision") ? options.precisi
on : 3; | |
| 97 | |
| 98 var success = Should(message, actual, { | |
| 99 verbose: true, | |
| 100 precision: defaultPrecision | |
| 101 }) | |
| 102 .beCloseToArray(expectedFreq, { | 95 .beCloseToArray(expectedFreq, { |
| 103 relativeThreshold: options.floatRelError || 0, | 96 relativeThreshold: options.floatRelError || 0, |
| 104 }); | 97 }); |
| 105 | 98 |
| 106 return { | 99 return { |
| 107 success: success, | 100 success: success, |
| 108 expected: expectedFreq | 101 expected: expectedFreq |
| 109 }; | 102 }; |
| 110 } | 103 } |
| 111 | 104 |
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| 122 // Convert the float frequency data, |floatFreqData|, to byte values using the | 115 // Convert the float frequency data, |floatFreqData|, to byte values using the |
| 123 // dB limits |minDecibels| and |maxDecibels|. The new byte array is returned. | 116 // dB limits |minDecibels| and |maxDecibels|. The new byte array is returned. |
| 124 function convertFloatToByte(floatFreqData, minDecibels, maxDecibels) { | 117 function convertFloatToByte(floatFreqData, minDecibels, maxDecibels) { |
| 125 var scale = 255 / (maxDecibels - minDecibels); | 118 var scale = 255 / (maxDecibels - minDecibels); |
| 126 | 119 |
| 127 return floatFreqData.map(function (x) { | 120 return floatFreqData.map(function (x) { |
| 128 var value = Math.floor(scale * (x - minDecibels)); | 121 var value = Math.floor(scale * (x - minDecibels)); |
| 129 return Math.min(255, Math.max(0, value)); | 122 return Math.min(255, Math.max(0, value)); |
| 130 }); | 123 }); |
| 131 } | 124 } |
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