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Side by Side Diff: third_party/WebKit/Source/bindings/core/v8/V8V0CustomElementLifecycleCallbacks.cpp

Issue 2777943005: [Bindings] Move and remove some private symbols from V8HiddenValue (Closed)
Patch Set: Rebase Created 3 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 12 matching lines...) Expand all
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "bindings/core/v8/V8V0CustomElementLifecycleCallbacks.h" 31 #include "bindings/core/v8/V8V0CustomElementLifecycleCallbacks.h"
32 32
33 #include <memory>
33 #include "bindings/core/v8/DOMDataStore.h" 34 #include "bindings/core/v8/DOMDataStore.h"
34 #include "bindings/core/v8/ScriptController.h" 35 #include "bindings/core/v8/ScriptController.h"
35 #include "bindings/core/v8/V0CustomElementBinding.h" 36 #include "bindings/core/v8/V0CustomElementBinding.h"
36 #include "bindings/core/v8/V8Binding.h" 37 #include "bindings/core/v8/V8Binding.h"
37 #include "bindings/core/v8/V8Element.h" 38 #include "bindings/core/v8/V8Element.h"
38 #include "bindings/core/v8/V8HiddenValue.h"
39 #include "bindings/core/v8/V8PerContextData.h" 39 #include "bindings/core/v8/V8PerContextData.h"
40 #include "bindings/core/v8/V8PrivateProperty.h"
40 #include "core/dom/ExecutionContext.h" 41 #include "core/dom/ExecutionContext.h"
41 #include <memory>
42 42
43 namespace blink { 43 namespace blink {
44 44
45 #define CALLBACK_LIST(V) \ 45 #define CALLBACK_LIST(V) \
46 V(created, CreatedCallback) \ 46 V(created, CreatedCallback) \
47 V(attached, AttachedCallback) \ 47 V(attached, AttachedCallback) \
48 V(detached, DetachedCallback) \ 48 V(detached, DetachedCallback) \
49 V(attributeChanged, AttributeChangedCallback) 49 V(attributeChanged, AttributeChangedCallback)
50 50
51 V8V0CustomElementLifecycleCallbacks* 51 V8V0CustomElementLifecycleCallbacks*
52 V8V0CustomElementLifecycleCallbacks::create( 52 V8V0CustomElementLifecycleCallbacks::create(
53 ScriptState* scriptState, 53 ScriptState* scriptState,
54 v8::Local<v8::Object> prototype, 54 v8::Local<v8::Object> prototype,
55 v8::MaybeLocal<v8::Function> created, 55 v8::MaybeLocal<v8::Function> created,
56 v8::MaybeLocal<v8::Function> attached, 56 v8::MaybeLocal<v8::Function> attached,
57 v8::MaybeLocal<v8::Function> detached, 57 v8::MaybeLocal<v8::Function> detached,
58 v8::MaybeLocal<v8::Function> attributeChanged) { 58 v8::MaybeLocal<v8::Function> attributeChanged) {
59 v8::Isolate* isolate = scriptState->isolate(); 59 v8::Isolate* isolate = scriptState->isolate();
60 v8::Local<v8::Context> context = isolate->GetCurrentContext();
61
60 // A given object can only be used as a Custom Element prototype 62 // A given object can only be used as a Custom Element prototype
61 // once; see customElementIsInterfacePrototypeObject 63 // once; see customElementIsInterfacePrototypeObject
62 #define SET_HIDDEN_VALUE(Value, Name) \ 64 #define SET_PRIVATE_PROPERTY(Value, Name) \
63 ASSERT( \ 65 V8PrivateProperty::Symbol symbol##Name = \
64 V8HiddenValue::getHiddenValue( \ 66 V8PrivateProperty::getCustomElement##Name(isolate); \
65 scriptState, prototype, V8HiddenValue::customElement##Name(isolate)) \ 67 DCHECK(symbol##Name.hasValue(context, prototype)); \
Yuki 2017/03/29 12:36:05 DCHECK(!hasValue);
peria 2017/03/30 09:30:16 Done.
66 .IsEmpty()); \ 68 if (!Value.IsEmpty()) \
67 if (!Value.IsEmpty()) \ 69 symbol##Name.set(context, prototype, Value.ToLocalChecked());
Yuki 2017/03/29 12:36:05 This pattern looks a bit strange. Should be: v
peria 2017/03/30 09:30:16 Done.
68 V8HiddenValue::setHiddenValue(scriptState, prototype, \
69 V8HiddenValue::customElement##Name(isolate), \
70 Value.ToLocalChecked());
71 70
72 CALLBACK_LIST(SET_HIDDEN_VALUE) 71 CALLBACK_LIST(SET_PRIVATE_PROPERTY)
73 #undef SET_HIDDEN_VALUE 72 #undef SET_PRIVATE_PROPERTY
74 73
75 return new V8V0CustomElementLifecycleCallbacks( 74 return new V8V0CustomElementLifecycleCallbacks(
76 scriptState, prototype, created, attached, detached, attributeChanged); 75 scriptState, prototype, created, attached, detached, attributeChanged);
77 } 76 }
78 77
79 static V0CustomElementLifecycleCallbacks::CallbackType flagSet( 78 static V0CustomElementLifecycleCallbacks::CallbackType flagSet(
80 v8::MaybeLocal<v8::Function> attached, 79 v8::MaybeLocal<v8::Function> attached,
81 v8::MaybeLocal<v8::Function> detached, 80 v8::MaybeLocal<v8::Function> detached,
82 v8::MaybeLocal<v8::Function> attributeChanged) { 81 v8::MaybeLocal<v8::Function> attributeChanged) {
83 // V8 Custom Elements always run created to swizzle prototypes. 82 // V8 Custom Elements always run created to swizzle prototypes.
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246 exceptionCatcher.SetVerbose(true); 245 exceptionCatcher.SetVerbose(true);
247 V8ScriptRunner::callFunction(callback, m_scriptState->getExecutionContext(), 246 V8ScriptRunner::callFunction(callback, m_scriptState->getExecutionContext(),
248 receiver, 0, 0, isolate); 247 receiver, 0, 0, isolate);
249 } 248 }
250 249
251 DEFINE_TRACE(V8V0CustomElementLifecycleCallbacks) { 250 DEFINE_TRACE(V8V0CustomElementLifecycleCallbacks) {
252 V0CustomElementLifecycleCallbacks::trace(visitor); 251 V0CustomElementLifecycleCallbacks::trace(visitor);
253 } 252 }
254 253
255 } // namespace blink 254 } // namespace blink
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