OLD | NEW |
---|---|
1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
(...skipping 12 matching lines...) Expand all Loading... | |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "bindings/core/v8/V8V0CustomElementLifecycleCallbacks.h" | 31 #include "bindings/core/v8/V8V0CustomElementLifecycleCallbacks.h" |
32 | 32 |
33 #include <memory> | |
33 #include "bindings/core/v8/DOMDataStore.h" | 34 #include "bindings/core/v8/DOMDataStore.h" |
34 #include "bindings/core/v8/ScriptController.h" | 35 #include "bindings/core/v8/ScriptController.h" |
35 #include "bindings/core/v8/V0CustomElementBinding.h" | 36 #include "bindings/core/v8/V0CustomElementBinding.h" |
36 #include "bindings/core/v8/V8Binding.h" | 37 #include "bindings/core/v8/V8Binding.h" |
37 #include "bindings/core/v8/V8Element.h" | 38 #include "bindings/core/v8/V8Element.h" |
38 #include "bindings/core/v8/V8HiddenValue.h" | |
39 #include "bindings/core/v8/V8PerContextData.h" | 39 #include "bindings/core/v8/V8PerContextData.h" |
40 #include "bindings/core/v8/V8PrivateProperty.h" | |
40 #include "core/dom/ExecutionContext.h" | 41 #include "core/dom/ExecutionContext.h" |
41 #include <memory> | |
42 | 42 |
43 namespace blink { | 43 namespace blink { |
44 | 44 |
45 #define CALLBACK_LIST(V) \ | 45 #define CALLBACK_LIST(V) \ |
46 V(created, CreatedCallback) \ | 46 V(created, CreatedCallback) \ |
47 V(attached, AttachedCallback) \ | 47 V(attached, AttachedCallback) \ |
48 V(detached, DetachedCallback) \ | 48 V(detached, DetachedCallback) \ |
49 V(attributeChanged, AttributeChangedCallback) | 49 V(attributeChanged, AttributeChangedCallback) |
50 | 50 |
51 V8V0CustomElementLifecycleCallbacks* | 51 V8V0CustomElementLifecycleCallbacks* |
52 V8V0CustomElementLifecycleCallbacks::create( | 52 V8V0CustomElementLifecycleCallbacks::create( |
53 ScriptState* scriptState, | 53 ScriptState* scriptState, |
54 v8::Local<v8::Object> prototype, | 54 v8::Local<v8::Object> prototype, |
55 v8::MaybeLocal<v8::Function> created, | 55 v8::MaybeLocal<v8::Function> created, |
56 v8::MaybeLocal<v8::Function> attached, | 56 v8::MaybeLocal<v8::Function> attached, |
57 v8::MaybeLocal<v8::Function> detached, | 57 v8::MaybeLocal<v8::Function> detached, |
58 v8::MaybeLocal<v8::Function> attributeChanged) { | 58 v8::MaybeLocal<v8::Function> attributeChanged) { |
59 v8::Isolate* isolate = scriptState->isolate(); | 59 v8::Isolate* isolate = scriptState->isolate(); |
60 | |
60 // A given object can only be used as a Custom Element prototype | 61 // A given object can only be used as a Custom Element prototype |
61 // once; see customElementIsInterfacePrototypeObject | 62 // once; see customElementIsInterfacePrototypeObject |
62 #define SET_HIDDEN_VALUE(Value, Name) \ | 63 #define SET_PRIVATE_PROPERTY(Maybe, Name) \ |
63 ASSERT( \ | 64 V8PrivateProperty::Symbol symbol##Name = \ |
64 V8HiddenValue::getHiddenValue( \ | 65 V8PrivateProperty::getCustomElement##Name(isolate); \ |
65 scriptState, prototype, V8HiddenValue::customElement##Name(isolate)) \ | 66 DCHECK(!symbol##Name.hasValue(prototype)); \ |
66 .IsEmpty()); \ | 67 { \ |
67 if (!Value.IsEmpty()) \ | 68 v8::Local<v8::Function> function; \ |
68 V8HiddenValue::setHiddenValue(scriptState, prototype, \ | 69 if (Maybe.ToLocal(&function)) \ |
haraken
2017/03/30 14:04:45
Can we use ToLocalChecked?
peria
2017/04/04 05:48:58
Done.
| |
69 V8HiddenValue::customElement##Name(isolate), \ | 70 symbol##Name.set(prototype, function); \ |
70 Value.ToLocalChecked()); | 71 } |
71 | 72 |
72 CALLBACK_LIST(SET_HIDDEN_VALUE) | 73 CALLBACK_LIST(SET_PRIVATE_PROPERTY) |
73 #undef SET_HIDDEN_VALUE | 74 #undef SET_PRIVATE_PROPERTY |
74 | 75 |
75 return new V8V0CustomElementLifecycleCallbacks( | 76 return new V8V0CustomElementLifecycleCallbacks( |
76 scriptState, prototype, created, attached, detached, attributeChanged); | 77 scriptState, prototype, created, attached, detached, attributeChanged); |
77 } | 78 } |
78 | 79 |
79 static V0CustomElementLifecycleCallbacks::CallbackType flagSet( | 80 static V0CustomElementLifecycleCallbacks::CallbackType flagSet( |
80 v8::MaybeLocal<v8::Function> attached, | 81 v8::MaybeLocal<v8::Function> attached, |
81 v8::MaybeLocal<v8::Function> detached, | 82 v8::MaybeLocal<v8::Function> detached, |
82 v8::MaybeLocal<v8::Function> attributeChanged) { | 83 v8::MaybeLocal<v8::Function> attributeChanged) { |
83 // V8 Custom Elements always run created to swizzle prototypes. | 84 // V8 Custom Elements always run created to swizzle prototypes. |
(...skipping 162 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
246 exceptionCatcher.SetVerbose(true); | 247 exceptionCatcher.SetVerbose(true); |
247 V8ScriptRunner::callFunction(callback, m_scriptState->getExecutionContext(), | 248 V8ScriptRunner::callFunction(callback, m_scriptState->getExecutionContext(), |
248 receiver, 0, 0, isolate); | 249 receiver, 0, 0, isolate); |
249 } | 250 } |
250 | 251 |
251 DEFINE_TRACE(V8V0CustomElementLifecycleCallbacks) { | 252 DEFINE_TRACE(V8V0CustomElementLifecycleCallbacks) { |
252 V0CustomElementLifecycleCallbacks::trace(visitor); | 253 V0CustomElementLifecycleCallbacks::trace(visitor); |
253 } | 254 } |
254 | 255 |
255 } // namespace blink | 256 } // namespace blink |
OLD | NEW |