Index: third_party/WebKit/Source/platform/audio/AudioDestination.h |
diff --git a/third_party/WebKit/Source/platform/audio/AudioDestination.h b/third_party/WebKit/Source/platform/audio/AudioDestination.h |
index 6bf30f33af2608473c36eb0b59c957efea71d48b..4677a1b63ef6bab40aab7f960556cd9f58e91abf 100644 |
--- a/third_party/WebKit/Source/platform/audio/AudioDestination.h |
+++ b/third_party/WebKit/Source/platform/audio/AudioDestination.h |
@@ -43,6 +43,7 @@ namespace blink { |
class PushPullFIFO; |
class SecurityOrigin; |
class WebAudioLatencyHint; |
+class WebThread; |
// The AudioDestination class is an audio sink interface between the media |
// renderer and the Blink's WebAudio module. It has a FIFO to adapt the |
@@ -73,6 +74,14 @@ class PLATFORM_EXPORT AudioDestination : public WebAudioDevice::RenderCallback { |
double delay_timestamp, |
size_t prior_frames_skipped) override; |
+ // The actual render request to the WebAudio destination node. This triggers |
+ // the WebAudio rendering pipe line on the web thread. |
+ void RequestRenderOnWebThread(size_t frames_requested, |
+ size_t frames_to_render, |
+ double delay, |
+ double delay_timestamp, |
+ size_t prior_frames_skipped); |
+ |
virtual void Start(); |
virtual void Stop(); |
@@ -108,6 +117,9 @@ class PLATFORM_EXPORT AudioDestination : public WebAudioDevice::RenderCallback { |
// the callback function from the actual audio device. |
std::unique_ptr<PushPullFIFO> fifo_; |
+ // WebThread for WebAudio rendering. |
+ std::unique_ptr<WebThread> rendering_thread_; |
o1ka
2017/04/18 14:14:57
Could you group data members by thread they are ac
hongchan
2017/04/18 18:16:08
Done.
|
+ |
size_t frames_elapsed_; |
AudioIOPosition output_position_; |
base::TimeTicks output_position_received_timestamp_; |
@@ -116,6 +128,8 @@ class PLATFORM_EXPORT AudioDestination : public WebAudioDevice::RenderCallback { |
bool CheckBufferSize(); |
size_t HardwareBufferSize(); |
o1ka
2017/04/18 14:14:57
Chromium style is first methods, then members. Is
hongchan
2017/04/18 18:16:08
Not that I know of. Eventually we're merging to Ch
|
+ |
+ bool IsRenderingThread(); |
}; |
} // namespace blink |