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Unified Diff: chrome/browser/android/vr_shell/ui_elements.h

Issue 2777633003: Avoid duplicate math when computing VR scene hierarchy. (Closed)
Patch Set: Created 3 years, 9 months ago
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Index: chrome/browser/android/vr_shell/ui_elements.h
diff --git a/chrome/browser/android/vr_shell/ui_elements.h b/chrome/browser/android/vr_shell/ui_elements.h
index 69ed336d6ba8d3562ab6fe9b4f4b29752a659adb..13165341f72c66ab5d3a356e4adf7c9f0da1d7b8 100644
--- a/chrome/browser/android/vr_shell/ui_elements.h
+++ b/chrome/browser/android/vr_shell/ui_elements.h
@@ -59,7 +59,7 @@ struct Transform {
class WorldRectangle {
public:
const gvr::Mat4f& TransformMatrix() const;
- void SetTransform(const Transform& transform);
+ Transform* GetTransform() { return &transform_; }
gvr::Vec3f GetCenter() const;
gvr::Vec3f GetNormal() const;
@@ -86,6 +86,8 @@ struct ContentRectangle : public WorldRectangle {
ContentRectangle();
~ContentRectangle();
+ Transform* GetInheritableTransform() { return &inheritable_transform_; }
tiborg 2017/03/24 21:58:37 Do we need this? inheritable_transform_ is public
cjgrant 2017/03/27 14:07:52 My motivation: This object started as a struct be
tiborg 2017/03/27 14:30:18 I think we can also make a gradual switch (even th
cjgrant 2017/03/27 15:20:16 Done. Lets go all-or-nothing here.
+
void Animate(int64_t time);
// Indicates whether the element should be visually rendered.
@@ -154,6 +156,12 @@ struct ContentRectangle : public WorldRectangle {
int draw_phase = 1;
+ // This transform can be used by children to derive position of its parent.
+ Transform inheritable_transform_;
tiborg 2017/03/24 21:58:37 Remove trailing _?
cjgrant 2017/03/27 15:20:16 Done.
+
+ // A flag usable during transformation calculates to avoid duplicate work.
+ bool dirty;
+
private:
DISALLOW_COPY_AND_ASSIGN(ContentRectangle);
};
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