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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/android/vr_shell/ui_elements.h" | 5 #include "chrome/browser/android/vr_shell/ui_elements.h" |
| 6 | 6 |
| 7 #include <limits> | 7 #include <limits> |
| 8 | 8 |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "chrome/browser/android/vr_shell/animation.h" | 10 #include "chrome/browser/android/vr_shell/animation.h" |
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| 57 } | 57 } |
| 58 | 58 |
| 59 void Transform::Scale(float sx, float sy, float sz) { | 59 void Transform::Scale(float sx, float sy, float sz) { |
| 60 ScaleM(to_world, to_world, sx, sy, sz); | 60 ScaleM(to_world, to_world, sx, sy, sz); |
| 61 } | 61 } |
| 62 | 62 |
| 63 const gvr::Mat4f& WorldRectangle::TransformMatrix() const { | 63 const gvr::Mat4f& WorldRectangle::TransformMatrix() const { |
| 64 return transform_.to_world; | 64 return transform_.to_world; |
| 65 } | 65 } |
| 66 | 66 |
| 67 void WorldRectangle::SetTransform(const Transform& transform) { | |
| 68 transform_ = transform; | |
| 69 } | |
| 70 | |
| 71 gvr::Vec3f WorldRectangle::GetCenter() const { | 67 gvr::Vec3f WorldRectangle::GetCenter() const { |
| 72 const gvr::Vec3f kOrigin = {0.0f, 0.0f, 0.0f}; | 68 const gvr::Vec3f kOrigin = {0.0f, 0.0f, 0.0f}; |
| 73 return MatrixVectorMul(transform_.to_world, kOrigin); | 69 return MatrixVectorMul(transform_.to_world, kOrigin); |
| 74 } | 70 } |
| 75 | 71 |
| 76 gvr::Vec2f WorldRectangle::GetUnitRectangleCoordinates( | 72 gvr::Vec2f WorldRectangle::GetUnitRectangleCoordinates( |
| 77 const gvr::Vec3f& world_point) { | 73 const gvr::Vec3f& world_point) { |
| 78 const gvr::Mat4f& transform = transform_.to_world; | 74 const gvr::Mat4f& transform = transform_.to_world; |
| 79 gvr::Vec3f origin = MatrixVectorMul(transform, gvr::Vec3f({0, 0, 0})); | 75 gvr::Vec3f origin = MatrixVectorMul(transform, gvr::Vec3f({0, 0, 0})); |
| 80 gvr::Vec3f xAxis = MatrixVectorMul(transform, gvr::Vec3f({1, 0, 0})); | 76 gvr::Vec3f xAxis = MatrixVectorMul(transform, gvr::Vec3f({1, 0, 0})); |
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| 208 | 204 |
| 209 bool ContentRectangle::IsVisible() const { | 205 bool ContentRectangle::IsVisible() const { |
| 210 return visible && computed_opacity > 0.0f; | 206 return visible && computed_opacity > 0.0f; |
| 211 } | 207 } |
| 212 | 208 |
| 213 bool ContentRectangle::IsHitTestable() const { | 209 bool ContentRectangle::IsHitTestable() const { |
| 214 return IsVisible() && hit_testable; | 210 return IsVisible() && hit_testable; |
| 215 } | 211 } |
| 216 | 212 |
| 217 } // namespace vr_shell | 213 } // namespace vr_shell |
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