| Index: cc/layers/scrollbar_layer_unittest.cc
|
| diff --git a/cc/layers/scrollbar_layer_unittest.cc b/cc/layers/scrollbar_layer_unittest.cc
|
| index f61fb42bfacf71b8784bb093ea8ccede0a1762e5..ebc7939f981f75012d2ecedb536bab155b61b96f 100644
|
| --- a/cc/layers/scrollbar_layer_unittest.cc
|
| +++ b/cc/layers/scrollbar_layer_unittest.cc
|
| @@ -11,6 +11,7 @@
|
| #include "cc/animation/animation_host.h"
|
| #include "cc/input/scrollbar_animation_controller.h"
|
| #include "cc/layers/append_quads_data.h"
|
| +#include "cc/layers/painted_overlay_scrollbar_layer.h"
|
| #include "cc/layers/painted_scrollbar_layer.h"
|
| #include "cc/layers/painted_scrollbar_layer_impl.h"
|
| #include "cc/layers/scrollbar_layer_interface.h"
|
| @@ -175,6 +176,75 @@ class ScrollbarLayerTest : public testing::Test {
|
| int scrollbar_layer_id_;
|
| };
|
|
|
| +class FakePaintedOverlayScrollbar : public FakeScrollbar {
|
| + public:
|
| + FakePaintedOverlayScrollbar() : FakeScrollbar(true, true, true) {}
|
| + bool UsesNinePatchThumbResource() const override { return true; }
|
| + gfx::Size NinePatchThumbCanvasSize() const override {
|
| + return gfx::Size(3, 3);
|
| + }
|
| + gfx::Rect NinePatchThumbAperture() const override {
|
| + return gfx::Rect(1, 1, 1, 1);
|
| + }
|
| +};
|
| +
|
| +// Test that a painted overlay scrollbar will repaint and recrate its resource
|
| +// after its been disposed, even if Blink doesn't think it requires a repaint.
|
| +// crbug.com/704656.
|
| +TEST_F(ScrollbarLayerTest, RepaintOverlayWhenResourceDisposed) {
|
| + scoped_refptr<Layer> layer_tree_root = Layer::Create();
|
| + scoped_refptr<Layer> content_layer = Layer::Create();
|
| + std::unique_ptr<FakePaintedOverlayScrollbar> scrollbar(
|
| + new FakePaintedOverlayScrollbar);
|
| + FakePaintedOverlayScrollbar* fake_scrollbar = scrollbar.get();
|
| + scoped_refptr<PaintedOverlayScrollbarLayer> scrollbar_layer =
|
| + PaintedOverlayScrollbarLayer::Create(std::move(scrollbar),
|
| + layer_tree_root->id());
|
| +
|
| + // Setup.
|
| + {
|
| + layer_tree_root->AddChild(content_layer);
|
| + layer_tree_root->AddChild(scrollbar_layer);
|
| + layer_tree_host_->SetRootLayer(layer_tree_root);
|
| + scrollbar_layer->SetIsDrawable(true);
|
| + scrollbar_layer->SetBounds(gfx::Size(100, 100));
|
| + layer_tree_root->SetBounds(gfx::Size(100, 200));
|
| + content_layer->SetBounds(gfx::Size(100, 200));
|
| + scrollbar_layer->set_visible_layer_rect(gfx::Rect(0, 0, 100, 200));
|
| + scrollbar_layer->SavePaintProperties();
|
| + }
|
| +
|
| + // First call to update should create a resource. The scrollbar itself thinks
|
| + // it needs a repaint.
|
| + {
|
| + fake_scrollbar->set_needs_paint_thumb(true);
|
| + EXPECT_EQ(0u, fake_ui_resource_manager_->UIResourceCount());
|
| + EXPECT_TRUE(scrollbar_layer->Update());
|
| + EXPECT_EQ(1u, fake_ui_resource_manager_->UIResourceCount());
|
| + }
|
| +
|
| + // Now the scrollbar has been painted and nothing else has changed, calling
|
| + // Update() shouldn't have an effect.
|
| + {
|
| + fake_scrollbar->set_needs_paint_thumb(false);
|
| + EXPECT_FALSE(scrollbar_layer->Update());
|
| + EXPECT_EQ(1u, fake_ui_resource_manager_->UIResourceCount());
|
| + }
|
| +
|
| + // Detach and reattach the LayerTreeHost (this can happen during tree
|
| + // reconstruction). This should cause the UIResource for the scrollbar to be
|
| + // disposed but the scrollbar itself hasn't changed so it reports that no
|
| + // repaint is needed. An Update should cause us to recreate the resource
|
| + // though.
|
| + {
|
| + scrollbar_layer->SetLayerTreeHost(nullptr);
|
| + scrollbar_layer->SetLayerTreeHost(layer_tree_host_.get());
|
| + EXPECT_EQ(0u, fake_ui_resource_manager_->UIResourceCount());
|
| + EXPECT_TRUE(scrollbar_layer->Update());
|
| + EXPECT_EQ(1u, fake_ui_resource_manager_->UIResourceCount());
|
| + }
|
| +}
|
| +
|
| TEST_F(ScrollbarLayerTest, ShouldScrollNonOverlayOnMainThread) {
|
| // Create and attach a non-overlay scrollbar.
|
| std::unique_ptr<Scrollbar> scrollbar(new FakeScrollbar);
|
|
|