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Unified Diff: ash/devtools/ui_element.cc

Issue 2776543002: Create a unified UIElement interface for Widget, View and Window. (Closed)
Patch Set: address comments. Created 3 years, 7 months ago
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Index: ash/devtools/ui_element.cc
diff --git a/ash/devtools/ui_element.cc b/ash/devtools/ui_element.cc
new file mode 100644
index 0000000000000000000000000000000000000000..f17965fa0cf4372c71217cd12b7cdf084836b62f
--- /dev/null
+++ b/ash/devtools/ui_element.cc
@@ -0,0 +1,91 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/devtools/ui_element.h"
+
+#include <algorithm>
+
+#include "ash/devtools/ui_element_delegate.h"
+#include "ash/devtools/view_element.h"
+#include "ash/devtools/widget_element.h"
+#include "ash/devtools/window_element.h"
+
+namespace ash {
+namespace devtools {
+namespace {
+
+static int node_ids = 0;
+
+} // namespace
+
+std::string UIElement::GetTypeName() const {
+ switch (type_) {
+ case UIElementType::WINDOW:
+ return "Window";
+ case UIElementType::WIDGET:
+ return "Widget";
+ case UIElementType::VIEW:
+ return "View";
+ default:
sadrul 2017/05/10 03:03:38 Remove default:
thanhph 2017/05/10 17:21:49 Done.
+ DCHECK(false);
+ }
+}
+
+void UIElement::AddChild(UIElement* child, UIElement* before) {
+ if (child->type() == UIElementType::WINDOW &&
+ delegate_->IsHighlightingWindow(
+ UIElement::GetBackingElement<aura::Window, WindowElement>(child))) {
+ child->Destroy();
+ return;
+ }
+ if (before) {
+ auto iter = std::find(children_.begin(), children_.end(), before);
+ DCHECK(iter != children_.end());
+ children_.insert(iter, child);
+ } else {
+ children_.push_back(child);
+ }
+ delegate_->OnUIElementAdded(this, child);
+}
+
+bool UIElement::RemoveChild(UIElement* child) {
+ if (delegate()->OnUIElementRemoved(child)) {
sadrul 2017/05/10 03:03:38 You don't need to check the return value of OnUIEl
thanhph 2017/05/10 17:21:49 Done in a slightly different way. I can't access t
+ auto iter = std::find(children_.begin(), children_.end(), child);
+ if (iter != children_.end())
+ children_.erase(iter);
+ return true;
+ }
+ return false;
+}
+
+void UIElement::ReorderChild(UIElement* child, int new_index) {
+ // Remove child out of |children|.
+ auto iter = std::find(children_.begin(), children_.end(), child);
+ if (iter != children_.end())
+ children_.erase(iter);
+
+ // Move child to new position |new_index| in vector |children_|.
+ new_index = std::min(children_.size() - 1, static_cast<size_t>(new_index));
+ iter = children_.begin() + new_index;
+ children_.insert(iter, child);
+ delegate()->OnUIElementReordered(child->parent(), child);
+}
+
+UIElement::UIElement(const UIElementType type,
+ UIElementDelegate* delegate,
+ UIElement* parent)
+ : node_id_(++node_ids), type_(type), parent_(parent), delegate_(delegate) {
+ delegate_->OnUIElementAdded(0, this);
+}
+
+UIElement::~UIElement() {
+ for (auto* child : children_) {
+ if (child)
sadrul 2017/05/10 03:03:37 You should not need this null check.
thanhph 2017/05/10 17:21:49 Done.
+ delete child;
+ }
+ children_.clear();
+}
+
+} // namespace devtools
+} // namespace ash

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