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Unified Diff: ash/devtools/ui_element.h

Issue 2776543002: Create a unified UIElement interface for Widget, View and Window. (Closed)
Patch Set: nits Created 3 years, 8 months ago
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Index: ash/devtools/ui_element.h
diff --git a/ash/devtools/ui_element.h b/ash/devtools/ui_element.h
new file mode 100644
index 0000000000000000000000000000000000000000..f3aa44b8248cd15a2f925e1ccdcb4fb580e063b8
--- /dev/null
+++ b/ash/devtools/ui_element.h
@@ -0,0 +1,76 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef ASH_COMMON_DEVTOOLS_UI_ELEMENT_H_
+#define ASH_COMMON_DEVTOOLS_UI_ELEMENT_H_
+
+#include <vector>
+
+#include "ash/ash_export.h"
+#include "base/macros.h"
+#include "ui/aura/window.h"
+#include "ui/gfx/geometry/rect.h"
+#include "ui/views/view.h"
+
+namespace ash {
+
+namespace devtools {
+
+class UIElementDelegate;
+
+// UIElement type.
+enum UIElementType { WINDOW, WIDGET, VIEW };
+
+class ASH_EXPORT UIElement {
+ public:
+ int GetNodeId() const;
+ void SetNodeId(int node_id);
+
+ UIElement* GetParent();
+ void SetParent(UIElement* parent);
+
+ UIElementDelegate* GetUIElementDelegate();
sadrul 2017/05/01 16:22:27 UIElementDelegate* delegate() { return ui_element_
thanhph 2017/05/03 21:58:10 Done.
+ void SetUIElementDelegate(UIElementDelegate* ui_element_delegate);
sadrul 2017/05/01 16:22:26 This should no longer be needed?
thanhph 2017/05/03 21:58:10 Done.
+
+ UIElementType GetType() const;
+ void SetType(UIElementType type);
sadrul 2017/05/01 16:22:27 This should no longer be needed.
thanhph 2017/05/03 21:58:10 Done.
+
+ std::vector<UIElement*>& GetChildren();
sadrul 2017/05/01 16:22:27 this should return a const-ref. (i.e. the callers
thanhph 2017/05/03 21:58:10 Done.
+ void SetChildren(std::vector<UIElement*>& children);
sadrul 2017/05/01 16:22:27 SetChildren() seems a bit odd ... Can this be AddC
thanhph 2017/05/03 21:58:10 Done.
+
+ // Remove ui_element from parent's children and return its next sibling.
+ std::vector<UIElement*>::iterator RemoveChildFromParent();
+
+ virtual void Destroy() = 0;
+ virtual bool GetBounds(gfx::Rect* bounds) = 0;
+ virtual bool SetBounds(const gfx::Rect& bounds) = 0;
+ virtual bool GetVisible(bool* visible) = 0;
+ virtual bool SetVisible(bool visible) = 0;
+ virtual std::pair<aura::Window*, gfx::Rect> GetNodeWindowAndBounds() = 0;
sadrul 2017/05/01 16:22:26 Document what the return value should be (e.g. wha
thanhph 2017/05/03 21:58:10 Done.
+
+ template <typename BackingT, typename T>
+ static BackingT* GetBackingElement(UIElement* element) {
+ return T::From(element);
+ };
+
+ protected:
+ UIElement(UIElementType type,
+ UIElementDelegate* ui_element_delegate,
+ UIElement* parent);
+ virtual ~UIElement();
+
+ private:
+ int node_id_;
+ std::vector<UIElement*> children_;
+ UIElementType type_;
sadrul 2017/05/01 16:22:27 Make this a const, so that it never changes after
thanhph 2017/05/03 21:58:10 Done.
+ UIElement* parent_;
+ UIElementDelegate* ui_element_delegate_;
+
+ DISALLOW_COPY_AND_ASSIGN(UIElement);
+};
+
+} // namespace devtools
+} // namespace ash
+
+#endif // ASH_COMMON_DEVTOOLS_UI_ELEMENT_H_

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