Chromium Code Reviews| Index: ash/devtools/window_element.cc |
| diff --git a/ash/devtools/window_element.cc b/ash/devtools/window_element.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..8465848fe69fb11eb2efaeac54cae4f513fb2711 |
| --- /dev/null |
| +++ b/ash/devtools/window_element.cc |
| @@ -0,0 +1,146 @@ |
| +// Copyright 2017 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "ash/devtools/window_element.h" |
| + |
| +#include "ash/devtools/ui_element_delegate.h" |
| +#include "ui/aura/window.h" |
| + |
| +namespace ash { |
| +namespace devtools { |
| + |
| +WindowElement::WindowElement(WmWindow* window, |
| + UIElementDelegate* ui_element_delegate) |
| + : window_(window) { |
| + this->SetUIElementDelegate(ui_element_delegate); |
| + this->SetType(UIElementType::WINDOW); |
| + if (window_ && !window_->aura_window()->HasObserver(this)) |
| + window_->aura_window()->AddObserver(this); |
| +} |
| + |
| +WindowElement::WindowElement(WmWindow* window, int node_id) : window_(window) { |
| + this->SetType(UIElementType::WINDOW); |
| + this->SetNodeId(node_id); |
| + if (window_ && !window_->aura_window()->HasObserver(this)) |
| + window_->aura_window()->AddObserver(this); |
| +} |
| + |
| +WindowElement::~WindowElement() { |
| + if (window_ && window_->aura_window()->HasObserver(this)) |
| + window_->aura_window()->RemoveObserver(this); |
| +} |
| + |
| +WmWindow* WindowElement::window() { |
| + return window_; |
| +} |
| + |
| +int GetNodeIdFromWindow(devtools::UIElement* ui_element, WmWindow* window) { |
|
sadrul
2017/04/19 18:21:39
It doesn't look like we use this function?
thanhph
2017/04/24 15:56:50
I moved it to unittest.
|
| + for (auto* child : ui_element->GetChildren()) { |
| + if (child->GetType() == UIElementType::WINDOW && |
| + static_cast<devtools::WindowElement*>(child)->window() == window) { |
| + return child->GetNodeId(); |
| + } |
| + } |
| + for (auto* child : ui_element->GetChildren()) { |
| + if (child->GetType() == UIElementType::WINDOW) { |
| + int node_id = GetNodeIdFromWindow(child, window); |
| + if (node_id > 0) |
| + return node_id; |
| + } |
| + } |
| + return 0; |
| +} |
| + |
| +// Handles removing window_. |
| +void WindowElement::OnWindowHierarchyChanging( |
| + const aura::WindowObserver::HierarchyChangeParams& params) { |
| + if (WmWindow::Get(params.target) == window_) |
| + GetUIElementDelegate()->OnUIElementRemoved(this->GetNodeId()); |
| +} |
| + |
| +// Handles adding window_. |
| +void WindowElement::OnWindowHierarchyChanged( |
| + const aura::WindowObserver::HierarchyChangeParams& params) { |
| + if (window_ == WmWindow::Get(params.new_parent) && |
| + params.receiver == params.new_parent) { |
| + UIElement* child_window_element = |
| + new WindowElement(WmWindow::Get(params.target), GetUIElementDelegate()); |
| + GetUIElementDelegate()->OnUIElementAdded( |
| + this->GetNodeId(), child_window_element, this->GetChildren().end() - 1); |
| + } |
| +} |
| + |
| +void WindowElement::OnWindowStackingChanged(aura::Window* window) { |
| + if (this->window_ == WmWindow::Get(window)) { |
| + std::vector<UIElement*>::iterator prev_sibling_position = |
| + GetUIElementDelegate()->OnUIElementRemoved(this->GetNodeId()); |
| + GetUIElementDelegate()->OnUIElementAdded( |
| + this->GetParent()->GetNodeId(), |
| + new WindowElement(WmWindow::Get(window), GetUIElementDelegate()), |
| + prev_sibling_position); |
| + } |
| +} |
| + |
| +void WindowElement::OnWindowBoundsChanged(aura::Window* window, |
| + const gfx::Rect& old_bounds, |
| + const gfx::Rect& new_bounds) { |
| + if (this->window_ == WmWindow::Get(window)) |
| + GetUIElementDelegate()->OnUIElementBoundsChanged(this->GetNodeId()); |
| +} |
| + |
| +void WindowElement::Destroy() { |
| + this->~WindowElement(); |
| +} |
| + |
| +bool WindowElement::GetBounds(gfx::Rect* bounds) { |
| + if (window_) { |
| + *bounds = window_->GetBounds(); |
| + return true; |
| + } |
| + return false; |
| +} |
| + |
| +bool WindowElement::SetBounds(const gfx::Rect& bounds) { |
| + if (window_) { |
| + window_->SetBounds(bounds); |
| + return true; |
| + } |
| + return false; |
| +} |
| + |
| +bool WindowElement::GetVisible(bool* visible) { |
| + if (window_) { |
| + *visible = window_->IsVisible(); |
| + return true; |
| + } |
| + return false; |
| +} |
| + |
| +bool WindowElement::SetVisible(bool visible) { |
| + if (window_) { |
| + if (visible != window_->IsVisible()) { |
| + if (visible) |
| + window_->Show(); |
| + else |
| + window_->Hide(); |
| + } |
| + return true; |
| + } |
| + return false; |
| +} |
| + |
| +std::pair<WmWindow*, gfx::Rect> WindowElement::GetNodeWindowAndBounds() { |
| + if (window_) |
| + return std::make_pair(window_, window_->GetBoundsInScreen()); |
| + return std::make_pair(nullptr, gfx::Rect()); |
| +} |
| + |
| +// static |
| +WmWindow* WindowElement::From(UIElement* element) { |
| + DCHECK_EQ(UIElementType::WINDOW, element->GetType()); |
| + return static_cast<WindowElement*>(element)->window_; |
| +} |
| + |
| +} // namespace devtools |
| +} // namespace ash |