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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ash/devtools/ui_element.h" | |
| 6 | |
| 7 #include <algorithm> | |
| 8 | |
| 9 #include "ash/devtools/ui_element_delegate.h" | |
| 10 #include "ash/devtools/view_element.h" | |
| 11 #include "ash/devtools/widget_element.h" | |
| 12 #include "ash/devtools/window_element.h" | |
| 13 | |
| 14 namespace ash { | |
| 15 namespace devtools { | |
| 16 namespace { | |
| 17 | |
| 18 static int node_ids = 0; | |
| 19 | |
| 20 } // namespace | |
| 21 | |
| 22 void UIElement::SetNodeId(int node_id) { | |
| 23 node_id_ = node_id; | |
| 24 } | |
| 25 | |
| 26 std::string UIElement::GetTypeName() const { | |
| 27 switch (type_) { | |
| 28 case UIElementType::WINDOW: | |
| 29 return "Window"; | |
| 30 case UIElementType::WIDGET: | |
| 31 return "Widget"; | |
| 32 case UIElementType::VIEW: | |
| 33 return "View"; | |
| 34 default: | |
| 35 DCHECK(false); | |
| 36 } | |
| 37 } | |
| 38 | |
| 39 void UIElement::AddChild(UIElement* child, UIElement* before) { | |
| 40 if (child->type() == UIElementType::WINDOW && | |
| 41 delegate_->IsHighlightingWindow( | |
| 42 UIElement::GetBackingElement<aura::Window, WindowElement>(child))) { | |
| 43 child->Destroy(); | |
| 44 return; | |
| 45 } | |
| 46 if (before) { | |
| 47 auto iter = std::find(children_.begin(), children_.end(), before); | |
|
sadrul
2017/05/09 04:58:06
Can you add a DCHECK(iter != children_.end()) here
thanhph
2017/05/09 20:52:46
Done.
| |
| 48 children_.insert(iter, child); | |
| 49 } else { | |
| 50 children_.push_back(child); | |
| 51 } | |
| 52 delegate_->OnUIElementAdded(this, child); | |
| 53 } | |
| 54 | |
| 55 void UIElement::RemoveChild(UIElement* child) { | |
| 56 auto iter = std::find(children_.begin(), children_.end(), child); | |
| 57 if (iter != children_.end()) | |
| 58 children_.erase(iter); | |
| 59 } | |
|
sadrul
2017/05/09 04:58:06
You should call delegate_->OnUIElementRemoved(chil
thanhph
2017/05/09 20:52:46
Done. To get this to work, I need UIElement::Remov
| |
| 60 | |
| 61 void UIElement::ReorderChild(UIElement* child, int new_index) { | |
| 62 new_index = std::min(children_.size() - 1, static_cast<size_t>(new_index)); | |
| 63 auto iter = children_.begin() + new_index; | |
| 64 children_.insert(iter, child); | |
|
sadrul
2017/05/09 04:58:06
delegate_->OnUIElementReordered(child, new_index)
thanhph
2017/05/09 20:52:46
Done, this interfaces instead takes
delegate()->O
| |
| 65 } | |
| 66 | |
| 67 UIElement::UIElement(const UIElementType type, | |
| 68 UIElementDelegate* delegate, | |
| 69 UIElement* parent) | |
| 70 : node_id_(++node_ids), type_(type), parent_(parent), delegate_(delegate) { | |
| 71 delegate_->AddNodeIdMap(this); | |
| 72 } | |
| 73 | |
| 74 UIElement::~UIElement() { | |
| 75 for (auto* child : children_) { | |
| 76 if (child) | |
| 77 delete child; | |
| 78 } | |
| 79 children_.clear(); | |
| 80 } | |
| 81 | |
| 82 } // namespace devtools | |
| 83 } // namespace ash | |
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