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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_ |
| 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_ |
| 7 |
| 8 #include <memory> |
| 9 |
| 10 #include "chrome/browser/android/vr_shell/gltf_asset.h" |
| 11 #include "third_party/skia/include/core/SkBitmap.h" |
| 12 #include "ui/gl/gl_bindings.h" |
| 13 |
| 14 namespace vr_shell { |
| 15 |
| 16 class VrControllerModel { |
| 17 public: |
| 18 enum State { |
| 19 IDLE = 0, |
| 20 TOUCHPAD, |
| 21 APP, |
| 22 SYSTEM, |
| 23 // New ControllerStates should be added here, before STATE_COUNT. |
| 24 STATE_COUNT, |
| 25 }; |
| 26 |
| 27 // TODO(acondor): Remove these hardcoded paths once VrShell resources |
| 28 // are delivered through component updater. |
| 29 static constexpr char const kComponentName[] = "VrShell"; |
| 30 static constexpr char const kDefaultVersion[] = "0"; |
| 31 |
| 32 static constexpr char const kModelsDirectory[] = "models"; |
| 33 static constexpr char const kModelFilename[] = "controller.gltf"; |
| 34 static constexpr char const kTexturesDirectory[] = "tex"; |
| 35 static constexpr char const* kTextureFilenames[] = { |
| 36 "ddcontroller_idle.png", "ddcontroller_touchpad.png", |
| 37 "ddcontroller_app.png", "ddcontroller_system.png", |
| 38 }; |
| 39 |
| 40 explicit VrControllerModel( |
| 41 std::unique_ptr<gltf::Asset> gltf_asset, |
| 42 std::vector<std::unique_ptr<gltf::Buffer>> buffers); |
| 43 ~VrControllerModel(); |
| 44 |
| 45 const GLvoid* ElementsBuffer() const; |
| 46 GLsizeiptr ElementsBufferSize() const; |
| 47 const GLvoid* IndicesBuffer() const; |
| 48 GLenum DrawMode() const; |
| 49 GLsizeiptr IndicesBufferSize() const; |
| 50 const gltf::Accessor* IndicesAccessor() const; |
| 51 const gltf::Accessor* PositionAccessor() const; |
| 52 const gltf::Accessor* TextureCoordinateAccessor() const; |
| 53 void SetTexture(int state, std::unique_ptr<SkBitmap> bitmap); |
| 54 const SkBitmap* GetTexture(int state) const; |
| 55 |
| 56 static std::unique_ptr<VrControllerModel> LoadFromComponent(); |
| 57 |
| 58 private: |
| 59 std::unique_ptr<gltf::Asset> gltf_asset_; |
| 60 std::vector<std::unique_ptr<SkBitmap>> texture_bitmaps_; |
| 61 std::vector<std::unique_ptr<gltf::Buffer>> buffers_; |
| 62 |
| 63 const char* Buffer() const; |
| 64 const gltf::Accessor* Accessor(const std::string& key) const; |
| 65 }; |
| 66 |
| 67 } // namespace vr_shell |
| 68 |
| 69 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_MODEL_H_ |
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