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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/android/vr_shell/gltf_asset.h" | 5 #include "chrome/browser/android/vr_shell/gltf_asset.h" |
6 | 6 |
7 #include <unordered_map> | 7 #include <unordered_map> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 | 10 |
11 namespace vr_shell { | 11 namespace vr_shell { |
12 | 12 |
13 namespace gltf { | 13 namespace gltf { |
14 | 14 |
| 15 namespace { |
| 16 |
15 const std::unordered_map<std::string, Type> kTypeMap = { | 17 const std::unordered_map<std::string, Type> kTypeMap = { |
16 {"SCALAR", SCALAR}, {"VEC2", VEC2}, {"VEC3", VEC3}, {"VEC4", VEC4}, | 18 {"SCALAR", SCALAR}, {"VEC2", VEC2}, {"VEC3", VEC3}, {"VEC4", VEC4}, |
17 {"MAT2", MAT2}, {"MAT3", MAT3}, {"MAT4", MAT4}, | 19 {"MAT2", MAT2}, {"MAT3", MAT3}, {"MAT4", MAT4}, |
18 }; | 20 }; |
19 | 21 |
| 22 const std::vector<int> kTypeComponents = { |
| 23 0, |
| 24 1, // SCALAR |
| 25 2, // VEC2 |
| 26 3, // VEC3 |
| 27 4, // VEC4 |
| 28 4, // MAT2 |
| 29 9, // MAT3 |
| 30 16, // MAT4 |
| 31 }; |
| 32 |
| 33 } // namespace |
| 34 |
20 Type GetType(const std::string& type) { | 35 Type GetType(const std::string& type) { |
21 auto it = kTypeMap.find(type); | 36 auto it = kTypeMap.find(type); |
22 if (it == kTypeMap.end()) | 37 if (it == kTypeMap.end()) |
23 return UNKNOWN; | 38 return UNKNOWN; |
24 return it->second; | 39 return it->second; |
25 } | 40 } |
26 | 41 |
| 42 GLint GetTypeComponents(Type type) { |
| 43 return kTypeComponents[type]; |
| 44 } |
| 45 |
27 Mesh::Primitive::Primitive() : indices(nullptr), mode(4) {} | 46 Mesh::Primitive::Primitive() : indices(nullptr), mode(4) {} |
28 | 47 |
29 Mesh::Primitive::~Primitive() = default; | 48 Mesh::Primitive::~Primitive() = default; |
30 | 49 |
31 Mesh::Mesh() {} | 50 Mesh::Mesh() {} |
32 | 51 |
33 Mesh::~Mesh() = default; | 52 Mesh::~Mesh() = default; |
34 | 53 |
35 Node::Node() {} | 54 Node::Node() {} |
36 | 55 |
37 Node::~Node() = default; | 56 Node::~Node() = default; |
38 | 57 |
39 Scene::Scene() {} | 58 Scene::Scene() {} |
40 | 59 |
41 Scene::~Scene() = default; | 60 Scene::~Scene() = default; |
42 | 61 |
43 Asset::Asset() : scene_(nullptr) {} | 62 Asset::Asset() : scene_(nullptr) {} |
44 | 63 |
45 Asset::~Asset() = default; | 64 Asset::~Asset() = default; |
46 | 65 |
47 std::size_t Asset::AddBuffer(std::unique_ptr<Buffer> buffer) { | |
48 auto index = buffers_.size(); | |
49 buffers_.push_back(std::move(buffer)); | |
50 return index; | |
51 } | |
52 | |
53 std::size_t Asset::AddBufferView(std::unique_ptr<BufferView> buffer_view) { | 66 std::size_t Asset::AddBufferView(std::unique_ptr<BufferView> buffer_view) { |
54 auto index = buffer_views_.size(); | 67 auto index = buffer_views_.size(); |
55 buffer_views_.push_back(std::move(buffer_view)); | 68 buffer_views_.push_back(std::move(buffer_view)); |
56 return index; | 69 return index; |
57 } | 70 } |
58 | 71 |
59 std::size_t Asset::AddAccessor(std::unique_ptr<Accessor> accessor) { | 72 std::size_t Asset::AddAccessor(std::unique_ptr<Accessor> accessor) { |
60 auto index = accessors_.size(); | 73 auto index = accessors_.size(); |
61 accessors_.push_back(std::move(accessor)); | 74 accessors_.push_back(std::move(accessor)); |
62 return index; | 75 return index; |
(...skipping 10 matching lines...) Expand all Loading... |
73 nodes_.push_back(std::move(node)); | 86 nodes_.push_back(std::move(node)); |
74 return index; | 87 return index; |
75 } | 88 } |
76 | 89 |
77 std::size_t Asset::AddScene(std::unique_ptr<Scene> scene) { | 90 std::size_t Asset::AddScene(std::unique_ptr<Scene> scene) { |
78 auto index = scenes_.size(); | 91 auto index = scenes_.size(); |
79 scenes_.push_back(std::move(scene)); | 92 scenes_.push_back(std::move(scene)); |
80 return index; | 93 return index; |
81 } | 94 } |
82 | 95 |
83 const Buffer* Asset::GetBuffer(std::size_t id) const { | |
84 return id < buffers_.size() ? buffers_[id].get() : nullptr; | |
85 } | |
86 | |
87 const BufferView* Asset::GetBufferView(std::size_t id) const { | 96 const BufferView* Asset::GetBufferView(std::size_t id) const { |
88 return id < buffer_views_.size() ? buffer_views_[id].get() : nullptr; | 97 return id < buffer_views_.size() ? buffer_views_[id].get() : nullptr; |
89 } | 98 } |
90 | 99 |
91 const Accessor* Asset::GetAccessor(std::size_t id) const { | 100 const Accessor* Asset::GetAccessor(std::size_t id) const { |
92 return id < accessors_.size() ? accessors_[id].get() : nullptr; | 101 return id < accessors_.size() ? accessors_[id].get() : nullptr; |
93 } | 102 } |
94 | 103 |
95 const Mesh* Asset::GetMesh(std::size_t id) const { | 104 const Mesh* Asset::GetMesh(std::size_t id) const { |
96 return id < meshes_.size() ? meshes_[id].get() : nullptr; | 105 return id < meshes_.size() ? meshes_[id].get() : nullptr; |
97 } | 106 } |
98 | 107 |
99 const Node* Asset::GetNode(std::size_t id) const { | 108 const Node* Asset::GetNode(std::size_t id) const { |
100 return id < nodes_.size() ? nodes_[id].get() : nullptr; | 109 return id < nodes_.size() ? nodes_[id].get() : nullptr; |
101 } | 110 } |
102 | 111 |
103 const Scene* Asset::GetScene(std::size_t id) const { | 112 const Scene* Asset::GetScene(std::size_t id) const { |
104 return id < scenes_.size() ? scenes_[id].get() : nullptr; | 113 return id < scenes_.size() ? scenes_[id].get() : nullptr; |
105 } | 114 } |
106 | 115 |
107 } // namespace gltf | 116 } // namespace gltf |
108 | 117 |
109 } // namespace vr_shell | 118 } // namespace vr_shell |
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