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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/android/vr_shell/gltf_asset.h" | 5 #include "chrome/browser/android/vr_shell/gltf_asset.h" |
6 | 6 |
7 #include <unordered_map> | 7 #include <unordered_map> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 | 10 |
11 namespace vr_shell { | 11 namespace vr_shell { |
12 | 12 |
13 namespace gltf { | 13 namespace gltf { |
14 | 14 |
| 15 namespace { |
| 16 |
15 const std::unordered_map<std::string, Type> kTypeMap = { | 17 const std::unordered_map<std::string, Type> kTypeMap = { |
16 {"SCALAR", SCALAR}, {"VEC2", VEC2}, {"VEC3", VEC3}, {"VEC4", VEC4}, | 18 {"SCALAR", SCALAR}, {"VEC2", VEC2}, {"VEC3", VEC3}, {"VEC4", VEC4}, |
17 {"MAT2", MAT2}, {"MAT3", MAT3}, {"MAT4", MAT4}, | 19 {"MAT2", MAT2}, {"MAT3", MAT3}, {"MAT4", MAT4}, |
18 }; | 20 }; |
19 | 21 |
| 22 const std::vector<int> kTypeComponents = { |
| 23 0, |
| 24 1, // SCALAR |
| 25 2, // VEC2 |
| 26 3, // VEC3 |
| 27 4, // VEC4 |
| 28 4, // MAT2 |
| 29 9, // MAT3 |
| 30 16, // MAT4 |
| 31 }; |
| 32 |
| 33 } // namespace |
| 34 |
20 Type GetType(const std::string& type) { | 35 Type GetType(const std::string& type) { |
21 auto it = kTypeMap.find(type); | 36 auto it = kTypeMap.find(type); |
22 if (it == kTypeMap.end()) | 37 if (it == kTypeMap.end()) |
23 return UNKNOWN; | 38 return UNKNOWN; |
24 return it->second; | 39 return it->second; |
25 } | 40 } |
26 | 41 |
| 42 GLint GetTypeComponents(Type type) { |
| 43 return kTypeComponents[type]; |
| 44 } |
| 45 |
27 Mesh::Primitive::Primitive() : indices(nullptr), mode(4) {} | 46 Mesh::Primitive::Primitive() : indices(nullptr), mode(4) {} |
28 | 47 |
29 Mesh::Primitive::~Primitive() = default; | 48 Mesh::Primitive::~Primitive() = default; |
30 | 49 |
31 Mesh::Mesh() {} | 50 Mesh::Mesh() {} |
32 | 51 |
33 Mesh::~Mesh() = default; | 52 Mesh::~Mesh() = default; |
34 | 53 |
35 Node::Node() {} | 54 Node::Node() {} |
36 | 55 |
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97 } | 116 } |
98 | 117 |
99 const Node* Asset::GetNode(std::size_t id) const { | 118 const Node* Asset::GetNode(std::size_t id) const { |
100 return id < nodes_.size() ? nodes_[id].get() : nullptr; | 119 return id < nodes_.size() ? nodes_[id].get() : nullptr; |
101 } | 120 } |
102 | 121 |
103 const Scene* Asset::GetScene(std::size_t id) const { | 122 const Scene* Asset::GetScene(std::size_t id) const { |
104 return id < scenes_.size() ? scenes_[id].get() : nullptr; | 123 return id < scenes_.size() ? scenes_[id].get() : nullptr; |
105 } | 124 } |
106 | 125 |
| 126 void Asset::FreeBuffers() { |
| 127 buffers_.clear(); |
| 128 } |
| 129 |
107 } // namespace gltf | 130 } // namespace gltf |
108 | 131 |
109 } // namespace vr_shell | 132 } // namespace vr_shell |
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