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Side by Side Diff: Source/core/html/forms/CheckboxInputType.cpp

Issue 27746003: Have InputType factories take an HTMLInputElement reference in parameter (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebase on master Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved. 2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 * Copyright (C) 2011 Apple Inc. All rights reserved. 3 * Copyright (C) 2011 Apple Inc. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are 6 * modification, are permitted provided that the following conditions are
7 * met: 7 * met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
(...skipping 22 matching lines...) Expand all
33 #include "core/html/forms/CheckboxInputType.h" 33 #include "core/html/forms/CheckboxInputType.h"
34 34
35 #include "core/events/KeyboardEvent.h" 35 #include "core/events/KeyboardEvent.h"
36 #include "core/html/HTMLInputElement.h" 36 #include "core/html/HTMLInputElement.h"
37 #include "core/html/forms/InputTypeNames.h" 37 #include "core/html/forms/InputTypeNames.h"
38 #include "platform/text/PlatformLocale.h" 38 #include "platform/text/PlatformLocale.h"
39 #include "wtf/PassOwnPtr.h" 39 #include "wtf/PassOwnPtr.h"
40 40
41 namespace WebCore { 41 namespace WebCore {
42 42
43 PassRefPtr<InputType> CheckboxInputType::create(HTMLInputElement* element) 43 PassRefPtr<InputType> CheckboxInputType::create(HTMLInputElement& element)
44 { 44 {
45 return adoptRef(new CheckboxInputType(element)); 45 return adoptRef(new CheckboxInputType(element));
46 } 46 }
47 47
48 const AtomicString& CheckboxInputType::formControlType() const 48 const AtomicString& CheckboxInputType::formControlType() const
49 { 49 {
50 return InputTypeNames::checkbox(); 50 return InputTypeNames::checkbox();
51 } 51 }
52 52
53 bool CheckboxInputType::valueMissing(const String&) const 53 bool CheckboxInputType::valueMissing(const String&) const
54 { 54 {
55 return element()->isRequired() && !element()->checked(); 55 return element().isRequired() && !element().checked();
56 } 56 }
57 57
58 String CheckboxInputType::valueMissingText() const 58 String CheckboxInputType::valueMissingText() const
59 { 59 {
60 return locale().queryString(WebKit::WebLocalizedString::ValidationValueMissi ngForCheckbox); 60 return locale().queryString(WebKit::WebLocalizedString::ValidationValueMissi ngForCheckbox);
61 } 61 }
62 62
63 void CheckboxInputType::handleKeyupEvent(KeyboardEvent* event) 63 void CheckboxInputType::handleKeyupEvent(KeyboardEvent* event)
64 { 64 {
65 const String& key = event->keyIdentifier(); 65 const String& key = event->keyIdentifier();
66 if (key != "U+0020") 66 if (key != "U+0020")
67 return; 67 return;
68 dispatchSimulatedClickIfActive(event); 68 dispatchSimulatedClickIfActive(event);
69 } 69 }
70 70
71 PassOwnPtr<ClickHandlingState> CheckboxInputType::willDispatchClick() 71 PassOwnPtr<ClickHandlingState> CheckboxInputType::willDispatchClick()
72 { 72 {
73 // An event handler can use preventDefault or "return false" to reverse the checking we do here. 73 // An event handler can use preventDefault or "return false" to reverse the checking we do here.
74 // The ClickHandlingState object contains what we need to undo what we did h ere in didDispatchClick. 74 // The ClickHandlingState object contains what we need to undo what we did h ere in didDispatchClick.
75 75
76 OwnPtr<ClickHandlingState> state = adoptPtr(new ClickHandlingState); 76 OwnPtr<ClickHandlingState> state = adoptPtr(new ClickHandlingState);
77 77
78 state->checked = element()->checked(); 78 state->checked = element().checked();
79 state->indeterminate = element()->indeterminate(); 79 state->indeterminate = element().indeterminate();
80 80
81 if (state->indeterminate) 81 if (state->indeterminate)
82 element()->setIndeterminate(false); 82 element().setIndeterminate(false);
83 83
84 element()->setChecked(!state->checked, DispatchChangeEvent); 84 element().setChecked(!state->checked, DispatchChangeEvent);
85 85
86 return state.release(); 86 return state.release();
87 } 87 }
88 88
89 void CheckboxInputType::didDispatchClick(Event* event, const ClickHandlingState& state) 89 void CheckboxInputType::didDispatchClick(Event* event, const ClickHandlingState& state)
90 { 90 {
91 if (event->defaultPrevented() || event->defaultHandled()) { 91 if (event->defaultPrevented() || event->defaultHandled()) {
92 element()->setIndeterminate(state.indeterminate); 92 element().setIndeterminate(state.indeterminate);
93 element()->setChecked(state.checked); 93 element().setChecked(state.checked);
94 } 94 }
95 95
96 // The work we did in willDispatchClick was default handling. 96 // The work we did in willDispatchClick was default handling.
97 event->setDefaultHandled(); 97 event->setDefaultHandled();
98 } 98 }
99 99
100 bool CheckboxInputType::isCheckbox() const 100 bool CheckboxInputType::isCheckbox() const
101 { 101 {
102 return true; 102 return true;
103 } 103 }
104 104
105 bool CheckboxInputType::supportsIndeterminateAppearance() const 105 bool CheckboxInputType::supportsIndeterminateAppearance() const
106 { 106 {
107 return true; 107 return true;
108 } 108 }
109 109
110 } // namespace WebCore 110 } // namespace WebCore
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