| Index: content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html
|
| diff --git a/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html b/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html
|
| index 837c64f5769289ce0ad58187ff527241392b2122..193d1cd33fd89c6e38ef2d975935648bf1729065 100644
|
| --- a/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html
|
| +++ b/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html
|
| @@ -16,11 +16,11 @@ that the baseline images are regenerated on the next run.
|
| </style>
|
| </head>
|
| <body onload="main()">
|
| -<div style="position:relative; width:600px; height:300px; background-color:white">
|
| +<div style="position:relative; width:400px; height:200px; background-color:white">
|
| </div>
|
| <div id="container" style="position:absolute; top:0px; left:0px">
|
| -<canvas id="canvas1" width="300" height="300" class="nomargin"></canvas>
|
| -<canvas id="canvas2" width="300" height="300" class="nomargin"></canvas>
|
| +<canvas id="canvas1" width="200" height="200" class="nomargin"></canvas>
|
| +<canvas id="canvas2" width="200" height="200" class="nomargin"></canvas>
|
| </div>
|
| <script>
|
| /* This pixel test checks the following:
|
| @@ -47,12 +47,12 @@ function startTest() {
|
| var ctx2 = getOffscreenContext("canvas2");
|
|
|
| ctx1.fillStyle = "green";
|
| - ctx1.fillRect(0, 0, 300, 300);
|
| + ctx1.fillRect(0, 0, 200, 200);
|
| // The promise returned by this ctx1.commit() must be resolved at
|
| // about the same time as the other ctx2.commit() below as they are in the
|
| // same JS task.
|
| ctx1.commit().then(function() {
|
| - ctx2.fillRect(0, 0, 300, 300);
|
| + ctx2.fillRect(0, 0, 200, 200);
|
| // This ctx2.commit() must happen after the other ctx2.commit() below.
|
| ctx2.commit();
|
| if (--g_asyncCallbackNumber == 0) waitForFinish();
|
| @@ -88,13 +88,13 @@ function startTest() {
|
|
|
| // Do something complex to ctx2.
|
| ctx2.fillStyle = "blue";
|
| - ctx2.fillRect(0, 0, 300, 300);
|
| - drawStar(ctx2, 150, 150, 25, 80, 60);
|
| + ctx2.fillRect(0, 0, 200, 200);
|
| + drawStar(ctx2, 100, 100, 25, 60, 40);
|
| // This ctx2.commit() must be resolved at about the same time as the first
|
| // ctx1.commit() above because they are in the same JS task, no matter how
|
| // complex the drawing operation is.
|
| ctx2.commit().then(function() {
|
| - drawStar(ctx1, 100, 100, 7, 80, 30);
|
| + drawStar(ctx1, 80, 80, 7, 60, 30);
|
| ctx1.commit();
|
|
|
| // The following fill is never committed
|
|
|