Index: content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html |
diff --git a/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html b/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html |
index 837c64f5769289ce0ad58187ff527241392b2122..193d1cd33fd89c6e38ef2d975935648bf1729065 100644 |
--- a/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html |
+++ b/content/test/data/gpu/pixel_offscreenCanvas_2d_commit_main.html |
@@ -16,11 +16,11 @@ that the baseline images are regenerated on the next run. |
</style> |
</head> |
<body onload="main()"> |
-<div style="position:relative; width:600px; height:300px; background-color:white"> |
+<div style="position:relative; width:400px; height:200px; background-color:white"> |
</div> |
<div id="container" style="position:absolute; top:0px; left:0px"> |
-<canvas id="canvas1" width="300" height="300" class="nomargin"></canvas> |
-<canvas id="canvas2" width="300" height="300" class="nomargin"></canvas> |
+<canvas id="canvas1" width="200" height="200" class="nomargin"></canvas> |
+<canvas id="canvas2" width="200" height="200" class="nomargin"></canvas> |
</div> |
<script> |
/* This pixel test checks the following: |
@@ -47,12 +47,12 @@ function startTest() { |
var ctx2 = getOffscreenContext("canvas2"); |
ctx1.fillStyle = "green"; |
- ctx1.fillRect(0, 0, 300, 300); |
+ ctx1.fillRect(0, 0, 200, 200); |
// The promise returned by this ctx1.commit() must be resolved at |
// about the same time as the other ctx2.commit() below as they are in the |
// same JS task. |
ctx1.commit().then(function() { |
- ctx2.fillRect(0, 0, 300, 300); |
+ ctx2.fillRect(0, 0, 200, 200); |
// This ctx2.commit() must happen after the other ctx2.commit() below. |
ctx2.commit(); |
if (--g_asyncCallbackNumber == 0) waitForFinish(); |
@@ -88,13 +88,13 @@ function startTest() { |
// Do something complex to ctx2. |
ctx2.fillStyle = "blue"; |
- ctx2.fillRect(0, 0, 300, 300); |
- drawStar(ctx2, 150, 150, 25, 80, 60); |
+ ctx2.fillRect(0, 0, 200, 200); |
+ drawStar(ctx2, 100, 100, 25, 60, 40); |
// This ctx2.commit() must be resolved at about the same time as the first |
// ctx1.commit() above because they are in the same JS task, no matter how |
// complex the drawing operation is. |
ctx2.commit().then(function() { |
- drawStar(ctx1, 100, 100, 7, 80, 30); |
+ drawStar(ctx1, 80, 80, 7, 60, 30); |
ctx1.commit(); |
// The following fill is never committed |