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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_IPC_SERVICE_GPU_CHANNEL_H_ | 5 #ifndef GPU_IPC_SERVICE_GPU_CHANNEL_H_ |
| 6 #define GPU_IPC_SERVICE_GPU_CHANNEL_H_ | 6 #define GPU_IPC_SERVICE_GPU_CHANNEL_H_ |
| 7 | 7 |
| 8 #include <stddef.h> | 8 #include <stddef.h> |
| 9 #include <stdint.h> | 9 #include <stdint.h> |
| 10 | 10 |
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| 151 | 151 |
| 152 scoped_refptr<gl::GLImage> CreateImageForGpuMemoryBuffer( | 152 scoped_refptr<gl::GLImage> CreateImageForGpuMemoryBuffer( |
| 153 const gfx::GpuMemoryBufferHandle& handle, | 153 const gfx::GpuMemoryBufferHandle& handle, |
| 154 const gfx::Size& size, | 154 const gfx::Size& size, |
| 155 gfx::BufferFormat format, | 155 gfx::BufferFormat format, |
| 156 uint32_t internalformat, | 156 uint32_t internalformat, |
| 157 SurfaceHandle surface_handle); | 157 SurfaceHandle surface_handle); |
| 158 | 158 |
| 159 GpuChannelMessageFilter* filter() const { return filter_.get(); } | 159 GpuChannelMessageFilter* filter() const { return filter_.get(); } |
| 160 | 160 |
| 161 void PostHandleOutOfOrderMessage(const IPC::Message& message); | 161 // Handle messages enqueued in |message_queue_|. |
| 162 void PostHandleMessage(); | 162 void HandleMessageOnQueue(); |
| 163 |
| 164 // Some messages such as WaitForGetOffsetInRange and WaitForTokenInRange are |
| 165 // processed as soon as possible because the client is blocked until they |
| 166 // are completed. |
| 167 void HandleOutOfOrderMessage(const IPC::Message& msg); |
| 163 | 168 |
| 164 // Synchronously handle the message to make testing convenient. | 169 // Synchronously handle the message to make testing convenient. |
| 165 void HandleMessageForTesting(const IPC::Message& msg); | 170 void HandleMessageForTesting(const IPC::Message& msg); |
| 166 | 171 |
| 167 #if defined(OS_ANDROID) | 172 #if defined(OS_ANDROID) |
| 168 const GpuCommandBufferStub* GetOneStub() const; | 173 const GpuCommandBufferStub* GetOneStub() const; |
| 169 #endif | 174 #endif |
| 170 | 175 |
| 171 protected: | 176 protected: |
| 172 scoped_refptr<GpuChannelMessageQueue> message_queue_; | 177 scoped_refptr<GpuChannelMessageQueue> message_queue_; |
| 173 | 178 |
| 174 // The message filter on the io thread. | 179 // The message filter on the io thread. |
| 175 scoped_refptr<GpuChannelMessageFilter> filter_; | 180 scoped_refptr<GpuChannelMessageFilter> filter_; |
| 176 | 181 |
| 177 // Map of routing id to command buffer stub. | 182 // Map of routing id to command buffer stub. |
| 178 std::unordered_map<int32_t, std::unique_ptr<GpuCommandBufferStub>> stubs_; | 183 std::unordered_map<int32_t, std::unique_ptr<GpuCommandBufferStub>> stubs_; |
| 179 | 184 |
| 180 private: | 185 private: |
| 181 friend class TestGpuChannel; | 186 friend class TestGpuChannel; |
| 182 | 187 |
| 183 bool OnControlMessageReceived(const IPC::Message& msg); | 188 bool OnControlMessageReceived(const IPC::Message& msg); |
| 184 | 189 |
| 185 void HandleMessage(); | |
| 186 | |
| 187 // Some messages such as WaitForGetOffsetInRange and WaitForTokenInRange are | |
| 188 // processed as soon as possible because the client is blocked until they | |
| 189 // are completed. | |
| 190 void HandleOutOfOrderMessage(const IPC::Message& msg); | |
| 191 | |
| 192 void HandleMessageHelper(const IPC::Message& msg); | 190 void HandleMessageHelper(const IPC::Message& msg); |
| 193 | 191 |
| 194 // Message handlers for control messages. | 192 // Message handlers for control messages. |
| 195 void OnCreateCommandBuffer(const GPUCreateCommandBufferConfig& init_params, | 193 void OnCreateCommandBuffer(const GPUCreateCommandBufferConfig& init_params, |
| 196 int32_t route_id, | 194 int32_t route_id, |
| 197 base::SharedMemoryHandle shared_state_shm, | 195 base::SharedMemoryHandle shared_state_shm, |
| 198 bool* result, | 196 bool* result, |
| 199 gpu::Capabilities* capabilities); | 197 gpu::Capabilities* capabilities); |
| 200 void OnDestroyCommandBuffer(int32_t route_id); | 198 void OnDestroyCommandBuffer(int32_t route_id); |
| 201 void OnGetDriverBugWorkArounds( | 199 void OnGetDriverBugWorkArounds( |
| 202 std::vector<std::string>* gpu_driver_bug_workarounds); | 200 std::vector<std::string>* gpu_driver_bug_workarounds); |
| 203 | 201 |
| 204 std::unique_ptr<GpuCommandBufferStub> CreateCommandBuffer( | 202 std::unique_ptr<GpuCommandBufferStub> CreateCommandBuffer( |
| 205 const GPUCreateCommandBufferConfig& init_params, | 203 const GPUCreateCommandBufferConfig& init_params, |
| 206 int32_t route_id, | 204 int32_t route_id, |
| 207 std::unique_ptr<base::SharedMemory> shared_state_shm); | 205 std::unique_ptr<base::SharedMemory> shared_state_shm); |
| 208 | 206 |
| 209 // The lifetime of objects of this class is managed by a GpuChannelManager. | 207 // The lifetime of objects of this class is managed by a GpuChannelManager. |
| 210 // The GpuChannelManager destroy all the GpuChannels that they own when they | 208 // The GpuChannelManager destroy all the GpuChannels that they own when they |
| 211 // are destroyed. So a raw pointer is safe. | 209 // are destroyed. So a raw pointer is safe. |
| 212 GpuChannelManager* const gpu_channel_manager_; | 210 GpuChannelManager* const gpu_channel_manager_; |
| 213 | 211 |
| 214 // Sync point manager. Outlives the channel and is guaranteed to outlive the | 212 // Sync point manager. Outlives the channel and is guaranteed to outlive the |
| 215 // message loop. | 213 // message loop. |
| 216 SyncPointManager* const sync_point_manager_; | 214 SyncPointManager* const sync_point_manager_; |
| 217 | 215 |
| 218 std::unique_ptr<IPC::SyncChannel> channel_; | 216 std::unique_ptr<IPC::SyncChannel> channel_; |
| 219 | 217 |
| 220 IPC::Listener* unhandled_message_listener_; | 218 IPC::Listener* unhandled_message_listener_ = nullptr; |
| 221 | 219 |
| 222 // Used to implement message routing functionality to CommandBuffer objects | 220 // Used to implement message routing functionality to CommandBuffer objects |
| 223 IPC::MessageRouter router_; | 221 IPC::MessageRouter router_; |
| 224 | 222 |
| 225 // Whether the processing of IPCs on this channel is stalled and we should | 223 // Whether the processing of IPCs on this channel is stalled and we should |
| 226 // preempt other GpuChannels. | 224 // preempt other GpuChannels. |
| 227 scoped_refptr<PreemptionFlag> preempting_flag_; | 225 scoped_refptr<PreemptionFlag> preempting_flag_; |
| 228 | 226 |
| 229 // If non-NULL, all stubs on this channel should stop processing GL | 227 // If non-NULL, all stubs on this channel should stop processing GL |
| 230 // commands (via their CommandExecutor) when preempted_flag_->IsSet() | 228 // commands (via their CommandExecutor) when preempted_flag_->IsSet() |
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| 247 scoped_refptr<gles2::MailboxManager> mailbox_manager_; | 245 scoped_refptr<gles2::MailboxManager> mailbox_manager_; |
| 248 | 246 |
| 249 GpuWatchdogThread* const watchdog_; | 247 GpuWatchdogThread* const watchdog_; |
| 250 | 248 |
| 251 // Can view command buffers be created on this channel. | 249 // Can view command buffers be created on this channel. |
| 252 const bool allow_view_command_buffers_; | 250 const bool allow_view_command_buffers_; |
| 253 | 251 |
| 254 // Can real time streams be created on this channel. | 252 // Can real time streams be created on this channel. |
| 255 const bool allow_real_time_streams_; | 253 const bool allow_real_time_streams_; |
| 256 | 254 |
| 257 base::ProcessId peer_pid_; | 255 base::ProcessId peer_pid_ = base::kNullProcessId; |
| 258 | 256 |
| 259 // Member variables should appear before the WeakPtrFactory, to ensure | 257 // Member variables should appear before the WeakPtrFactory, to ensure that |
| 260 // that any WeakPtrs to Controller are invalidated before its members | 258 // any WeakPtrs to Controller are invalidated before its members variable's |
| 261 // variable's destructors are executed, rendering them invalid. | 259 // destructors are executed, rendering them invalid. |
| 262 base::WeakPtrFactory<GpuChannel> weak_factory_; | 260 base::WeakPtrFactory<GpuChannel> weak_factory_; |
| 263 | 261 |
| 264 DISALLOW_COPY_AND_ASSIGN(GpuChannel); | 262 DISALLOW_COPY_AND_ASSIGN(GpuChannel); |
| 265 }; | 263 }; |
| 266 | 264 |
| 267 // This filter does three things: | 265 // This filter does three things: |
| 268 // - it counts and timestamps each message forwarded to the channel | 266 // - it counts and timestamps each message forwarded to the channel |
| 269 // so that we can preempt other channels if a message takes too long to | 267 // so that we can preempt other channels if a message takes too long to |
| 270 // process. To guarantee fairness, we must wait a minimum amount of time | 268 // process. To guarantee fairness, we must wait a minimum amount of time |
| 271 // before preempting and we limit the amount of time that we can preempt in | 269 // before preempting and we limit the amount of time that we can preempt in |
| 272 // one shot (see constants above). | 270 // one shot (see constants above). |
| 273 // - it handles the GpuCommandBufferMsg_InsertSyncPoint message on the IO | 271 // - it handles the GpuCommandBufferMsg_InsertSyncPoint message on the IO |
| 274 // thread, generating the sync point ID and responding immediately, and then | 272 // thread, generating the sync point ID and responding immediately, and then |
| 275 // posting a task to insert the GpuCommandBufferMsg_RetireSyncPoint message | 273 // posting a task to insert the GpuCommandBufferMsg_RetireSyncPoint message |
| 276 // into the channel's queue. | 274 // into the channel's queue. |
| 277 // - it generates mailbox names for clients of the GPU process on the IO thread. | 275 // - it generates mailbox names for clients of the GPU process on the IO thread. |
| 278 class GPU_EXPORT GpuChannelMessageFilter : public IPC::MessageFilter { | 276 class GPU_EXPORT GpuChannelMessageFilter : public IPC::MessageFilter { |
| 279 public: | 277 public: |
| 280 explicit GpuChannelMessageFilter( | 278 GpuChannelMessageFilter( |
| 281 scoped_refptr<GpuChannelMessageQueue> message_queue); | 279 GpuChannel* gpu_channel, |
| 280 scoped_refptr<GpuChannelMessageQueue> message_queue, |
| 281 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner); |
| 282 |
| 283 void Destroy(); |
| 282 | 284 |
| 283 // IPC::MessageFilter implementation. | 285 // IPC::MessageFilter implementation. |
| 284 void OnFilterAdded(IPC::Channel* channel) override; | 286 void OnFilterAdded(IPC::Channel* channel) override; |
| 285 void OnFilterRemoved() override; | 287 void OnFilterRemoved() override; |
| 286 void OnChannelConnected(int32_t peer_pid) override; | 288 void OnChannelConnected(int32_t peer_pid) override; |
| 287 void OnChannelError() override; | 289 void OnChannelError() override; |
| 288 void OnChannelClosing() override; | 290 void OnChannelClosing() override; |
| 289 bool OnMessageReceived(const IPC::Message& message) override; | 291 bool OnMessageReceived(const IPC::Message& message) override; |
| 290 | 292 |
| 291 void AddChannelFilter(scoped_refptr<IPC::MessageFilter> filter); | 293 void AddChannelFilter(scoped_refptr<IPC::MessageFilter> filter); |
| 292 void RemoveChannelFilter(scoped_refptr<IPC::MessageFilter> filter); | 294 void RemoveChannelFilter(scoped_refptr<IPC::MessageFilter> filter); |
| 293 | 295 |
| 294 bool Send(IPC::Message* message); | 296 bool Send(IPC::Message* message); |
| 295 | 297 |
| 296 protected: | 298 private: |
| 297 ~GpuChannelMessageFilter() override; | 299 ~GpuChannelMessageFilter() override; |
| 298 | 300 |
| 299 private: | |
| 300 bool MessageErrorHandler(const IPC::Message& message, const char* error_msg); | 301 bool MessageErrorHandler(const IPC::Message& message, const char* error_msg); |
| 301 | 302 |
| 303 IPC::Channel* ipc_channel_ = nullptr; |
| 304 base::ProcessId peer_pid_ = base::kNullProcessId; |
| 305 std::vector<scoped_refptr<IPC::MessageFilter>> channel_filters_; |
| 306 |
| 307 GpuChannel* gpu_channel_ = nullptr; |
| 308 base::Lock gpu_channel_lock_; |
| 309 |
| 302 scoped_refptr<GpuChannelMessageQueue> message_queue_; | 310 scoped_refptr<GpuChannelMessageQueue> message_queue_; |
| 303 | 311 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_; |
| 304 IPC::Channel* channel_; | |
| 305 base::ProcessId peer_pid_; | |
| 306 std::vector<scoped_refptr<IPC::MessageFilter>> channel_filters_; | |
| 307 | 312 |
| 308 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageFilter); | 313 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageFilter); |
| 309 }; | 314 }; |
| 310 | 315 |
| 311 struct GpuChannelMessage { | 316 struct GpuChannelMessage { |
| 312 IPC::Message message; | 317 IPC::Message message; |
| 313 uint32_t order_number; | 318 uint32_t order_number; |
| 314 base::TimeTicks time_received; | 319 base::TimeTicks time_received; |
| 315 | 320 |
| 316 GpuChannelMessage(const IPC::Message& msg, | 321 GpuChannelMessage(const IPC::Message& msg, |
| 317 uint32_t order_num, | 322 uint32_t order_num, |
| 318 base::TimeTicks ts) | 323 base::TimeTicks ts) |
| 319 : message(msg), order_number(order_num), time_received(ts) {} | 324 : message(msg), order_number(order_num), time_received(ts) {} |
| 320 | 325 |
| 321 private: | 326 private: |
| 322 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessage); | 327 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessage); |
| 323 }; | 328 }; |
| 324 | 329 |
| 325 class GpuChannelMessageQueue | 330 class GpuChannelMessageQueue |
| 326 : public base::RefCountedThreadSafe<GpuChannelMessageQueue> { | 331 : public base::RefCountedThreadSafe<GpuChannelMessageQueue> { |
| 327 public: | 332 public: |
| 328 static scoped_refptr<GpuChannelMessageQueue> Create( | 333 GpuChannelMessageQueue( |
| 329 GpuChannel* channel, | 334 GpuChannel* channel, |
| 335 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner, |
| 330 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner, | 336 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner, |
| 331 scoped_refptr<PreemptionFlag> preempting_flag, | 337 scoped_refptr<PreemptionFlag> preempting_flag, |
| 332 scoped_refptr<PreemptionFlag> preempted_flag, | 338 scoped_refptr<PreemptionFlag> preempted_flag, |
| 333 SyncPointManager* sync_point_manager); | 339 SyncPointManager* sync_point_manager); |
| 334 | 340 |
| 335 void Disable(); | 341 void Destroy(); |
| 336 void DisableIO(); | |
| 337 | 342 |
| 338 SequenceId sequence_id() const { | 343 SequenceId sequence_id() const { |
| 339 return sync_point_order_data_->sequence_id(); | 344 return sync_point_order_data_->sequence_id(); |
| 340 } | 345 } |
| 341 | 346 |
| 342 bool IsScheduled() const; | 347 bool IsScheduled() const; |
| 343 void SetScheduled(bool scheduled); | 348 void SetScheduled(bool scheduled); |
| 344 | 349 |
| 345 bool HasQueuedMessages() const; | 350 bool HasQueuedMessages() const; |
| 346 | 351 |
| 347 base::TimeTicks GetNextMessageTimeTick() const; | |
| 348 | |
| 349 // Should be called before a message begins to be processed. Returns false if | 352 // Should be called before a message begins to be processed. Returns false if |
| 350 // there are no messages to process. | 353 // there are no messages to process. |
| 351 const GpuChannelMessage* BeginMessageProcessing(); | 354 const GpuChannelMessage* BeginMessageProcessing(); |
| 352 // Should be called if a message began processing but did not finish. | 355 // Should be called if a message began processing but did not finish. |
| 353 void PauseMessageProcessing(); | 356 void PauseMessageProcessing(); |
| 354 // Should be called if a message is completely processed. Returns true if | 357 // Should be called if a message is completely processed. Returns true if |
| 355 // there are more messages to process. | 358 // there are more messages to process. |
| 356 void FinishMessageProcessing(); | 359 void FinishMessageProcessing(); |
| 357 | 360 |
| 358 bool PushBackMessage(const IPC::Message& message); | 361 void PushBackMessage(const IPC::Message& message); |
| 359 | 362 |
| 360 private: | 363 private: |
| 361 enum PreemptionState { | 364 enum PreemptionState { |
| 362 // Either there's no other channel to preempt, there are no messages | 365 // Either there's no other channel to preempt, there are no messages |
| 363 // pending processing, or we just finished preempting and have to wait | 366 // pending processing, or we just finished preempting and have to wait |
| 364 // before preempting again. | 367 // before preempting again. |
| 365 IDLE, | 368 IDLE, |
| 366 // We are waiting kPreemptWaitTimeMs before checking if we should preempt. | 369 // We are waiting kPreemptWaitTimeMs before checking if we should preempt. |
| 367 WAITING, | 370 WAITING, |
| 368 // We can preempt whenever any IPC processing takes more than | 371 // We can preempt whenever any IPC processing takes more than |
| 369 // kPreemptWaitTimeMs. | 372 // kPreemptWaitTimeMs. |
| 370 CHECKING, | 373 CHECKING, |
| 371 // We are currently preempting (i.e. no stub is descheduled). | 374 // We are currently preempting (i.e. no stub is descheduled). |
| 372 PREEMPTING, | 375 PREEMPTING, |
| 373 // We would like to preempt, but some stub is descheduled. | 376 // We would like to preempt, but some stub is descheduled. |
| 374 WOULD_PREEMPT_DESCHEDULED, | 377 WOULD_PREEMPT_DESCHEDULED, |
| 375 }; | 378 }; |
| 376 | 379 |
| 377 friend class base::RefCountedThreadSafe<GpuChannelMessageQueue>; | 380 friend class base::RefCountedThreadSafe<GpuChannelMessageQueue>; |
| 378 | 381 |
| 379 GpuChannelMessageQueue( | |
| 380 GpuChannel* channel, | |
| 381 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner, | |
| 382 scoped_refptr<PreemptionFlag> preempting_flag, | |
| 383 scoped_refptr<PreemptionFlag> preempted_flag, | |
| 384 SyncPointManager* sync_point_manager); | |
| 385 ~GpuChannelMessageQueue(); | 382 ~GpuChannelMessageQueue(); |
| 386 | 383 |
| 384 void PostHandleMessageOnQueue(); |
| 385 |
| 387 void UpdatePreemptionState(); | 386 void UpdatePreemptionState(); |
| 388 void UpdatePreemptionStateHelper(); | 387 void UpdatePreemptionStateHelper(); |
| 389 | 388 |
| 390 void UpdateStateIdle(); | 389 void UpdateStateIdle(); |
| 391 void UpdateStateWaiting(); | 390 void UpdateStateWaiting(); |
| 392 void UpdateStateChecking(); | 391 void UpdateStateChecking(); |
| 393 void UpdateStatePreempting(); | 392 void UpdateStatePreempting(); |
| 394 void UpdateStateWouldPreemptDescheduled(); | 393 void UpdateStateWouldPreemptDescheduled(); |
| 395 | 394 |
| 396 void TransitionToIdle(); | 395 void TransitionToIdle(); |
| 397 void TransitionToWaiting(); | 396 void TransitionToWaiting(); |
| 398 void TransitionToChecking(); | 397 void TransitionToChecking(); |
| 399 void TransitionToPreempting(); | 398 void TransitionToPreempting(); |
| 400 void TransitionToWouldPreemptDescheduled(); | 399 void TransitionToWouldPreemptDescheduled(); |
| 401 | 400 |
| 402 bool ShouldTransitionToIdle() const; | 401 bool ShouldTransitionToIdle() const; |
| 403 | 402 |
| 404 // These can be accessed from both IO and main threads and are protected by | 403 // These can be accessed from both IO and main threads and are protected by |
| 405 // |channel_lock_|. | 404 // |channel_lock_|. |
| 406 bool enabled_; | 405 bool scheduled_ = true; |
| 407 bool scheduled_; | 406 GpuChannel* channel_ = nullptr; // set to nullptr on Destroy |
| 408 GpuChannel* const channel_; | |
| 409 std::deque<std::unique_ptr<GpuChannelMessage>> channel_messages_; | 407 std::deque<std::unique_ptr<GpuChannelMessage>> channel_messages_; |
| 408 bool handle_message_post_task_pending_ = false; |
| 410 mutable base::Lock channel_lock_; | 409 mutable base::Lock channel_lock_; |
| 411 | 410 |
| 412 // The following are accessed on the IO thread only. | 411 // The following are accessed on the IO thread only. |
| 413 // No lock is necessary for preemption state because it's only accessed on the | 412 // No lock is necessary for preemption state because it's only accessed on the |
| 414 // IO thread. | 413 // IO thread. |
| 415 PreemptionState preemption_state_; | 414 PreemptionState preemption_state_ = IDLE; |
| 416 // Maximum amount of time that we can spend in PREEMPTING. | 415 // Maximum amount of time that we can spend in PREEMPTING. |
| 417 // It is reset when we transition to IDLE. | 416 // It is reset when we transition to IDLE. |
| 418 base::TimeDelta max_preemption_time_; | 417 base::TimeDelta max_preemption_time_; |
| 419 // This timer is used and runs tasks on the IO thread. | 418 // This timer is used and runs tasks on the IO thread. |
| 420 std::unique_ptr<base::OneShotTimer> timer_; | 419 std::unique_ptr<base::OneShotTimer> timer_; |
| 421 base::ThreadChecker io_thread_checker_; | 420 base::ThreadChecker io_thread_checker_; |
| 422 | 421 |
| 423 // Keeps track of sync point related state such as message order numbers. | 422 // Keeps track of sync point related state such as message order numbers. |
| 424 scoped_refptr<SyncPointOrderData> sync_point_order_data_; | 423 scoped_refptr<SyncPointOrderData> sync_point_order_data_; |
| 425 | 424 |
| 425 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_; |
| 426 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_; | 426 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_; |
| 427 scoped_refptr<PreemptionFlag> preempting_flag_; | 427 scoped_refptr<PreemptionFlag> preempting_flag_; |
| 428 scoped_refptr<PreemptionFlag> preempted_flag_; | 428 scoped_refptr<PreemptionFlag> preempted_flag_; |
| 429 SyncPointManager* const sync_point_manager_; | 429 SyncPointManager* const sync_point_manager_; |
| 430 | 430 |
| 431 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageQueue); | 431 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageQueue); |
| 432 }; | 432 }; |
| 433 | 433 |
| 434 } // namespace gpu | 434 } // namespace gpu |
| 435 | 435 |
| 436 #endif // GPU_IPC_SERVICE_GPU_CHANNEL_H_ | 436 #endif // GPU_IPC_SERVICE_GPU_CHANNEL_H_ |
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