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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef NGFragmentBuilder_h | 5 #ifndef NGFragmentBuilder_h |
6 #define NGFragmentBuilder_h | 6 #define NGFragmentBuilder_h |
7 | 7 |
8 #include "core/layout/ng/ng_break_token.h" | 8 #include "core/layout/ng/ng_break_token.h" |
9 #include "core/layout/ng/ng_constraint_space.h" | 9 #include "core/layout/ng/ng_constraint_space.h" |
10 #include "core/layout/ng/ng_floating_object.h" | 10 #include "core/layout/ng/ng_floating_object.h" |
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152 NGLogicalSize size_; | 152 NGLogicalSize size_; |
153 NGLogicalSize overflow_; | 153 NGLogicalSize overflow_; |
154 | 154 |
155 Vector<RefPtr<NGPhysicalFragment>> children_; | 155 Vector<RefPtr<NGPhysicalFragment>> children_; |
156 Vector<NGLogicalOffset> offsets_; | 156 Vector<NGLogicalOffset> offsets_; |
157 | 157 |
158 bool did_break_; | 158 bool did_break_; |
159 LayoutUnit used_block_size_; | 159 LayoutUnit used_block_size_; |
160 | 160 |
161 Vector<RefPtr<NGBreakToken>> child_break_tokens_; | 161 Vector<RefPtr<NGBreakToken>> child_break_tokens_; |
| 162 RefPtr<NGBreakToken> last_inline_break_token_; |
162 | 163 |
163 WeakBoxList out_of_flow_descendant_candidates_; | 164 WeakBoxList out_of_flow_descendant_candidates_; |
164 Vector<OutOfFlowPlacement> out_of_flow_candidate_placements_; | 165 Vector<OutOfFlowPlacement> out_of_flow_candidate_placements_; |
165 | 166 |
166 WeakBoxList out_of_flow_descendants_; | 167 WeakBoxList out_of_flow_descendants_; |
167 Vector<NGStaticPosition> out_of_flow_positions_; | 168 Vector<NGStaticPosition> out_of_flow_positions_; |
168 | 169 |
169 // Floats that need to be positioned by the next in-flow fragment that can | 170 // Floats that need to be positioned by the next in-flow fragment that can |
170 // determine its block position in space. | 171 // determine its block position in space. |
171 Vector<RefPtr<NGFloatingObject>> unpositioned_floats_; | 172 Vector<RefPtr<NGFloatingObject>> unpositioned_floats_; |
172 | 173 |
173 Vector<NGLogicalOffset> floating_object_offsets_; | 174 Vector<NGLogicalOffset> floating_object_offsets_; |
174 Vector<RefPtr<NGFloatingObject>> positioned_floats_; | 175 Vector<RefPtr<NGFloatingObject>> positioned_floats_; |
175 | 176 |
176 WTF::Optional<NGLogicalOffset> bfc_offset_; | 177 WTF::Optional<NGLogicalOffset> bfc_offset_; |
177 NGMarginStrut end_margin_strut_; | 178 NGMarginStrut end_margin_strut_; |
178 }; | 179 }; |
179 | 180 |
180 } // namespace blink | 181 } // namespace blink |
181 | 182 |
182 #endif // NGFragmentBuilder | 183 #endif // NGFragmentBuilder |
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