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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/layout/ng/ng_fragment_builder.h" | 5 #include "core/layout/ng/ng_fragment_builder.h" |
6 | 6 |
7 #include "core/layout/ng/ng_block_break_token.h" | 7 #include "core/layout/ng/ng_block_break_token.h" |
8 #include "core/layout/ng/ng_block_node.h" | 8 #include "core/layout/ng/ng_block_node.h" |
9 #include "core/layout/ng/ng_break_token.h" | 9 #include "core/layout/ng/ng_break_token.h" |
10 #include "core/layout/ng/ng_fragment.h" | 10 #include "core/layout/ng/ng_fragment.h" |
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73 | 73 |
74 return AddChild(child->PhysicalFragment(), child_offset); | 74 return AddChild(child->PhysicalFragment(), child_offset); |
75 } | 75 } |
76 | 76 |
77 NGFragmentBuilder& NGFragmentBuilder::AddChild( | 77 NGFragmentBuilder& NGFragmentBuilder::AddChild( |
78 RefPtr<NGPhysicalFragment> child, | 78 RefPtr<NGPhysicalFragment> child, |
79 const NGLogicalOffset& child_offset) { | 79 const NGLogicalOffset& child_offset) { |
80 DCHECK_EQ(type_, NGPhysicalFragment::kFragmentBox) | 80 DCHECK_EQ(type_, NGPhysicalFragment::kFragmentBox) |
81 << "Only box fragments can have children"; | 81 << "Only box fragments can have children"; |
82 | 82 |
83 // Update if we have fragmented in this flow. | 83 switch (child->Type()) { |
84 did_break_ |= child->IsBox() && !child->BreakToken()->IsFinished(); | 84 case NGPhysicalBoxFragment::kFragmentBox: |
| 85 // Update if we have fragmented in this flow. |
| 86 did_break_ |= !child->BreakToken()->IsFinished(); |
| 87 child_break_tokens_.push_back(child->BreakToken()); |
| 88 break; |
| 89 case NGPhysicalBoxFragment::kFragmentLineBox: |
| 90 // NGInlineNode produces multiple line boxes in an anonymous box. Only |
| 91 // the last break token is needed to be reported to the parent. |
| 92 DCHECK(child->BreakToken() && child->BreakToken()->InputNode() == node_); |
| 93 last_inline_break_token_ = |
| 94 child->BreakToken()->IsFinished() ? nullptr : child->BreakToken(); |
| 95 break; |
| 96 case NGPhysicalBoxFragment::kFragmentText: |
| 97 DCHECK(!child->BreakToken()); |
| 98 break; |
| 99 default: |
| 100 NOTREACHED(); |
| 101 break; |
| 102 } |
85 | 103 |
86 child_break_tokens_.push_back(child->BreakToken()); | |
87 children_.push_back(std::move(child)); | 104 children_.push_back(std::move(child)); |
88 offsets_.push_back(child_offset); | 105 offsets_.push_back(child_offset); |
89 | 106 |
90 return *this; | 107 return *this; |
91 } | 108 } |
92 | 109 |
93 NGFragmentBuilder& NGFragmentBuilder::AddFloatingObject( | 110 NGFragmentBuilder& NGFragmentBuilder::AddFloatingObject( |
94 RefPtr<NGFloatingObject> floating_object, | 111 RefPtr<NGFloatingObject> floating_object, |
95 const NGLogicalOffset& floating_object_offset) { | 112 const NGLogicalOffset& floating_object_offset) { |
96 positioned_floats_.push_back(floating_object); | 113 positioned_floats_.push_back(floating_object); |
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166 | 183 |
167 NGPhysicalSize physical_size = size_.ConvertToPhysical(writing_mode_); | 184 NGPhysicalSize physical_size = size_.ConvertToPhysical(writing_mode_); |
168 | 185 |
169 for (size_t i = 0; i < children_.size(); ++i) { | 186 for (size_t i = 0; i < children_.size(); ++i) { |
170 NGPhysicalFragment* child = children_[i].get(); | 187 NGPhysicalFragment* child = children_[i].get(); |
171 child->SetOffset(offsets_[i].ConvertToPhysical( | 188 child->SetOffset(offsets_[i].ConvertToPhysical( |
172 writing_mode_, direction_, physical_size, child->Size())); | 189 writing_mode_, direction_, physical_size, child->Size())); |
173 } | 190 } |
174 | 191 |
175 RefPtr<NGBreakToken> break_token; | 192 RefPtr<NGBreakToken> break_token; |
| 193 if (last_inline_break_token_) { |
| 194 DCHECK(!last_inline_break_token_->IsFinished()); |
| 195 child_break_tokens_.push_back(std::move(last_inline_break_token_)); |
| 196 did_break_ = true; |
| 197 } |
176 if (did_break_) { | 198 if (did_break_) { |
177 break_token = NGBlockBreakToken::create( | 199 break_token = NGBlockBreakToken::create(node_.get(), used_block_size_, |
178 toNGBlockNode(node_.get()), used_block_size_, child_break_tokens_); | 200 child_break_tokens_); |
179 } else { | 201 } else { |
180 break_token = NGBlockBreakToken::create(node_.get()); | 202 break_token = NGBlockBreakToken::create(node_.get()); |
181 } | 203 } |
182 | 204 |
183 for (size_t i = 0; i < positioned_floats_.size(); ++i) { | 205 for (size_t i = 0; i < positioned_floats_.size(); ++i) { |
184 RefPtr<NGFloatingObject>& floating_object = positioned_floats_[i]; | 206 RefPtr<NGFloatingObject>& floating_object = positioned_floats_[i]; |
185 NGPhysicalFragment* floating_fragment = floating_object->fragment.get(); | 207 NGPhysicalFragment* floating_fragment = floating_object->fragment.get(); |
186 floating_fragment->SetOffset(floating_object_offsets_[i].ConvertToPhysical( | 208 floating_fragment->SetOffset(floating_object_offsets_[i].ConvertToPhysical( |
187 writing_mode_, direction_, physical_size, floating_fragment->Size())); | 209 writing_mode_, direction_, physical_size, floating_fragment->Size())); |
188 } | 210 } |
189 | 211 |
190 RefPtr<NGPhysicalBoxFragment> fragment = adoptRef(new NGPhysicalBoxFragment( | 212 RefPtr<NGPhysicalBoxFragment> fragment = adoptRef(new NGPhysicalBoxFragment( |
191 node_->GetLayoutObject(), physical_size, | 213 node_->GetLayoutObject(), physical_size, |
192 overflow_.ConvertToPhysical(writing_mode_), children_, positioned_floats_, | 214 overflow_.ConvertToPhysical(writing_mode_), children_, positioned_floats_, |
193 bfc_offset_, end_margin_strut_, std::move(break_token))); | 215 bfc_offset_, end_margin_strut_, std::move(break_token))); |
194 | 216 |
195 return adoptRef( | 217 return adoptRef( |
196 new NGLayoutResult(std::move(fragment), out_of_flow_descendants_, | 218 new NGLayoutResult(std::move(fragment), out_of_flow_descendants_, |
197 out_of_flow_positions_, unpositioned_floats_)); | 219 out_of_flow_positions_, unpositioned_floats_)); |
198 } | 220 } |
199 | 221 |
200 } // namespace blink | 222 } // namespace blink |
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