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1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
2 <!-- | 2 <!-- |
3 Copyright (c) 2014 The Chromium Authors. All rights reserved. | 3 Copyright (c) 2014 The Chromium Authors. All rights reserved. |
4 Use of this source code is governed by a BSD-style license that can be | 4 Use of this source code is governed by a BSD-style license that can be |
5 found in the LICENSE file. | 5 found in the LICENSE file. |
6 --> | 6 --> |
7 <link rel="import" href="/tracing/base/base.html"> | 7 <link rel="import" href="/tracing/base/base.html"> |
8 <link rel="import" href="/tracing/base/math.html"> | 8 <link rel="import" href="/tracing/base/math/math.html"> |
9 <script> | 9 <script> |
10 'use strict'; | 10 'use strict'; |
11 | 11 |
12 tr.exportTo('tr.b', function() { | 12 tr.exportTo('tr.b.math', function() { |
13 var tmpVec2s = []; | 13 var tmpVec2s = []; |
14 for (var i = 0; i < 8; i++) | 14 for (var i = 0; i < 8; i++) |
15 tmpVec2s[i] = vec2.create(); | 15 tmpVec2s[i] = vec2.create(); |
16 | 16 |
17 var tmpVec2a = vec4.create(); | 17 var tmpVec2a = vec4.create(); |
18 var tmpVec4a = vec4.create(); | 18 var tmpVec4a = vec4.create(); |
19 var tmpVec4b = vec4.create(); | 19 var tmpVec4b = vec4.create(); |
20 var tmpMat4 = mat4.create(); | 20 var tmpMat4 = mat4.create(); |
21 var tmpMat4b = mat4.create(); | 21 var tmpMat4b = mat4.create(); |
22 | 22 |
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90 this.p1, this.p2, this.p3, this.p4); | 90 this.p1, this.p2, this.p3, this.p4); |
91 }, | 91 }, |
92 | 92 |
93 boundingRect: function() { | 93 boundingRect: function() { |
94 var x0 = Math.min(this.p1[0], this.p2[0], this.p3[0], this.p4[0]); | 94 var x0 = Math.min(this.p1[0], this.p2[0], this.p3[0], this.p4[0]); |
95 var y0 = Math.min(this.p1[1], this.p2[1], this.p3[1], this.p4[1]); | 95 var y0 = Math.min(this.p1[1], this.p2[1], this.p3[1], this.p4[1]); |
96 | 96 |
97 var x1 = Math.max(this.p1[0], this.p2[0], this.p3[0], this.p4[0]); | 97 var x1 = Math.max(this.p1[0], this.p2[0], this.p3[0], this.p4[0]); |
98 var y1 = Math.max(this.p1[1], this.p2[1], this.p3[1], this.p4[1]); | 98 var y1 = Math.max(this.p1[1], this.p2[1], this.p3[1], this.p4[1]); |
99 | 99 |
100 return new tr.b.Rect.fromXYWH(x0, y0, x1 - x0, y1 - y0); | 100 return new tr.b.math.Rect.fromXYWH(x0, y0, x1 - x0, y1 - y0); |
101 }, | 101 }, |
102 | 102 |
103 clone: function() { | 103 clone: function() { |
104 var q = new Quad(); | 104 var q = new Quad(); |
105 vec2.copy(q.p1, this.p1); | 105 vec2.copy(q.p1, this.p1); |
106 vec2.copy(q.p2, this.p2); | 106 vec2.copy(q.p2, this.p2); |
107 vec2.copy(q.p3, this.p3); | 107 vec2.copy(q.p3, this.p3); |
108 vec2.copy(q.p4, this.p4); | 108 vec2.copy(q.p4, this.p4); |
109 return q; | 109 return q; |
110 }, | 110 }, |
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226 pointInTriangle2(point, p1, p3, p4); | 226 pointInTriangle2(point, p1, p3, p4); |
227 } | 227 } |
228 | 228 |
229 return { | 229 return { |
230 pointInTriangle2, | 230 pointInTriangle2, |
231 pointInImplicitQuad, | 231 pointInImplicitQuad, |
232 Quad, | 232 Quad, |
233 }; | 233 }; |
234 }); | 234 }); |
235 </script> | 235 </script> |
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