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Side by Side Diff: ash/rotator/screen_rotation_animator.cc

Issue 2771713004: Adds UMA for screen rotation animation smoothness. (Closed)
Patch Set: Fixed the description of histogram metric. Created 3 years, 9 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/rotator/screen_rotation_animator.h" 5 #include "ash/rotator/screen_rotation_animator.h"
6 6
7 #include <string> 7 #include <string>
8 #include <utility> 8 #include <utility>
9 #include <vector> 9 #include <vector>
10 10
11 #include "ash/display/window_tree_host_manager.h" 11 #include "ash/display/window_tree_host_manager.h"
12 #include "ash/rotator/screen_rotation_animation.h" 12 #include "ash/rotator/screen_rotation_animation.h"
13 #include "ash/rotator/screen_rotation_animator_observer.h" 13 #include "ash/rotator/screen_rotation_animator_observer.h"
14 #include "ash/shell.h" 14 #include "ash/shell.h"
15 #include "base/command_line.h" 15 #include "base/command_line.h"
16 #include "base/memory/ptr_util.h" 16 #include "base/memory/ptr_util.h"
17 #include "base/metrics/histogram_macros.h"
17 #include "base/time/time.h" 18 #include "base/time/time.h"
18 #include "ui/aura/window.h" 19 #include "ui/aura/window.h"
19 #include "ui/compositor/layer.h" 20 #include "ui/compositor/layer.h"
20 #include "ui/compositor/layer_animation_observer.h" 21 #include "ui/compositor/layer_animation_observer.h"
21 #include "ui/compositor/layer_animation_sequence.h" 22 #include "ui/compositor/layer_animation_sequence.h"
22 #include "ui/compositor/layer_animator.h" 23 #include "ui/compositor/layer_animator.h"
23 #include "ui/compositor/layer_owner.h" 24 #include "ui/compositor/layer_owner.h"
24 #include "ui/compositor/layer_tree_owner.h" 25 #include "ui/compositor/layer_tree_owner.h"
25 #include "ui/display/display.h" 26 #include "ui/display/display.h"
26 #include "ui/display/manager/display_manager.h" 27 #include "ui/display/manager/display_manager.h"
(...skipping 109 matching lines...) Expand 10 before | Expand all | Expand 10 after
136 LayerCleanupObserver::~LayerCleanupObserver() { 137 LayerCleanupObserver::~LayerCleanupObserver() {
137 // We must eplicitly detach from |sequence_| because we return true from 138 // We must eplicitly detach from |sequence_| because we return true from
138 // RequiresNotificationWhenAnimatorDestroyed. 139 // RequiresNotificationWhenAnimatorDestroyed.
139 if (sequence_) 140 if (sequence_)
140 sequence_->RemoveObserver(this); 141 sequence_->RemoveObserver(this);
141 } 142 }
142 143
143 void LayerCleanupObserver::OnLayerAnimationEnded( 144 void LayerCleanupObserver::OnLayerAnimationEnded(
144 ui::LayerAnimationSequence* sequence) { 145 ui::LayerAnimationSequence* sequence) {
145 if (animator_) 146 if (animator_)
146 animator_->OnLayerAnimationEnded(); 147 animator_->ProcessAnimationQueue();
147 148
148 delete this; 149 delete this;
149 } 150 }
150 151
151 void LayerCleanupObserver::OnLayerAnimationAborted( 152 void LayerCleanupObserver::OnLayerAnimationAborted(
152 ui::LayerAnimationSequence* sequence) { 153 ui::LayerAnimationSequence* sequence) {
153 if (animator_) 154 if (animator_)
154 animator_->OnLayerAnimationAborted(); 155 animator_->ProcessAnimationQueue();
155 156
156 delete this; 157 delete this;
157 } 158 }
158 159
159 void LayerCleanupObserver::OnAttachedToSequence( 160 void LayerCleanupObserver::OnAttachedToSequence(
160 ui::LayerAnimationSequence* sequence) { 161 ui::LayerAnimationSequence* sequence) {
161 sequence_ = sequence; 162 sequence_ = sequence;
162 } 163 }
163 164
164 void LayerCleanupObserver::OnDetachedFromSequence( 165 void LayerCleanupObserver::OnDetachedFromSequence(
165 ui::LayerAnimationSequence* sequence) { 166 ui::LayerAnimationSequence* sequence) {
166 DCHECK_EQ(sequence, sequence_); 167 DCHECK_EQ(sequence, sequence_);
167 sequence_ = nullptr; 168 sequence_ = nullptr;
168 } 169 }
169 170
170 } // namespace 171 } // namespace
171 172
172 struct ScreenRotationAnimator::ScreenRotationRequest { 173 struct ScreenRotationAnimator::ScreenRotationRequest {
173 ScreenRotationRequest(display::Display::Rotation to_rotation, 174 ScreenRotationRequest(display::Display::Rotation to_rotation,
174 display::Display::RotationSource from_source) 175 display::Display::RotationSource from_source)
175 : new_rotation(to_rotation), source(from_source) {} 176 : new_rotation(to_rotation), source(from_source) {}
176 display::Display::Rotation new_rotation; 177 display::Display::Rotation new_rotation;
177 display::Display::RotationSource source; 178 display::Display::RotationSource source;
178 }; 179 };
179 180
181 class ScreenRotationAnimator::ScreenRotationAnimationMetricsReporter
182 : public ui::AnimationMetricsReporter {
183 void Report(int value) override {
oshima 2017/03/24 22:46:00 nit: define public ctor/dtor, then DISALLOW_COPY_A
wutao 2017/03/24 23:50:55 Done.
184 UMA_HISTOGRAM_PERCENTAGE("Ash.Rotation.AnimationSmoothness", value);
185 }
186 };
187
180 ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id) 188 ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id)
181 : display_id_(display_id), 189 : display_id_(display_id),
182 is_rotating_(false), 190 is_rotating_(false),
191 metrics_reporter_(
192 base::MakeUnique<ScreenRotationAnimationMetricsReporter>()),
183 disable_animation_timers_for_test_(false), 193 disable_animation_timers_for_test_(false),
184 weak_factory_(this) {} 194 weak_factory_(this) {}
185 195
186 ScreenRotationAnimator::~ScreenRotationAnimator() {} 196 ScreenRotationAnimator::~ScreenRotationAnimator() {
197 // To prevent a call to |LayerCleanupObserver::OnLayerAnimationAborted()| from
198 // calling a method on the |animator_|.
199 weak_factory_.InvalidateWeakPtrs();
200
201 // Explicitly reset the |old_layer_tree_owner_| and |metrics_reporter_| in
202 // order to make sure |metrics_reporter_| outlives the attached animation
203 // sequence.
204 old_layer_tree_owner_.reset();
205 metrics_reporter_.reset();
206 }
187 207
188 void ScreenRotationAnimator::AnimateRotation( 208 void ScreenRotationAnimator::AnimateRotation(
189 std::unique_ptr<ScreenRotationRequest> rotation_request) { 209 std::unique_ptr<ScreenRotationRequest> rotation_request) {
190 aura::Window* root_window = GetRootWindow(display_id_); 210 aura::Window* root_window = GetRootWindow(display_id_);
191 211
192 const gfx::Rect original_screen_bounds = root_window->GetTargetBounds(); 212 const gfx::Rect original_screen_bounds = root_window->GetTargetBounds();
193 213
194 const int rotation_factor = GetRotationFactor( 214 const int rotation_factor = GetRotationFactor(
195 GetCurrentScreenRotation(display_id_), rotation_request->new_rotation); 215 GetCurrentScreenRotation(display_id_), rotation_request->new_rotation);
196 216
(...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after
271 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); 291 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
272 std::unique_ptr<ui::LayerAnimationSequence> animation_sequence = 292 std::unique_ptr<ui::LayerAnimationSequence> animation_sequence =
273 base::MakeUnique<ui::LayerAnimationSequence>(std::move(screen_rotation)); 293 base::MakeUnique<ui::LayerAnimationSequence>(std::move(screen_rotation));
274 // Add an observer so that the cloned layers can be cleaned up with the 294 // Add an observer so that the cloned layers can be cleaned up with the
275 // animation completes/aborts. 295 // animation completes/aborts.
276 animation_sequence->AddObserver(old_layer_cleanup_observer.release()); 296 animation_sequence->AddObserver(old_layer_cleanup_observer.release());
277 // In unit test, we can use ash::test::ScreenRotationAnimatorTestApi to 297 // In unit test, we can use ash::test::ScreenRotationAnimatorTestApi to
278 // control the animation. 298 // control the animation.
279 if (disable_animation_timers_for_test_) 299 if (disable_animation_timers_for_test_)
280 animator->set_disable_timer_for_test(true); 300 animator->set_disable_timer_for_test(true);
301 animation_sequence->SetAnimationMetricsReporter(metrics_reporter_.get());
281 animator->StartAnimation(animation_sequence.release()); 302 animator->StartAnimation(animation_sequence.release());
282 303
283 rotation_request.reset(); 304 rotation_request.reset();
284 } 305 }
285 306
286 void ScreenRotationAnimator::Rotate(display::Display::Rotation new_rotation, 307 void ScreenRotationAnimator::Rotate(display::Display::Rotation new_rotation,
287 display::Display::RotationSource source) { 308 display::Display::RotationSource source) {
288 if (GetCurrentScreenRotation(display_id_) == new_rotation) 309 if (GetCurrentScreenRotation(display_id_) == new_rotation)
289 return; 310 return;
290 311
(...skipping 15 matching lines...) Expand all
306 void ScreenRotationAnimator::AddScreenRotationAnimatorObserver( 327 void ScreenRotationAnimator::AddScreenRotationAnimatorObserver(
307 ScreenRotationAnimatorObserver* observer) { 328 ScreenRotationAnimatorObserver* observer) {
308 screen_rotation_animator_observers_.AddObserver(observer); 329 screen_rotation_animator_observers_.AddObserver(observer);
309 } 330 }
310 331
311 void ScreenRotationAnimator::RemoveScreenRotationAnimatorObserver( 332 void ScreenRotationAnimator::RemoveScreenRotationAnimatorObserver(
312 ScreenRotationAnimatorObserver* observer) { 333 ScreenRotationAnimatorObserver* observer) {
313 screen_rotation_animator_observers_.RemoveObserver(observer); 334 screen_rotation_animator_observers_.RemoveObserver(observer);
314 } 335 }
315 336
316 void ScreenRotationAnimator::OnLayerAnimationEnded() {
317 ProcessAnimationQueue();
318 }
319
320 void ScreenRotationAnimator::OnLayerAnimationAborted() {
321 AbortAnimations(old_layer_tree_owner_->root());
322 ProcessAnimationQueue();
323 }
324
325 void ScreenRotationAnimator::ProcessAnimationQueue() { 337 void ScreenRotationAnimator::ProcessAnimationQueue() {
326 is_rotating_ = false; 338 is_rotating_ = false;
327 old_layer_tree_owner_.reset(); 339 old_layer_tree_owner_.reset();
328 if (last_pending_request_ && IsDisplayIdValid(display_id_)) { 340 if (last_pending_request_ && IsDisplayIdValid(display_id_)) {
329 std::unique_ptr<ScreenRotationRequest> rotation_request = 341 std::unique_ptr<ScreenRotationRequest> rotation_request =
330 std::move(last_pending_request_); 342 std::move(last_pending_request_);
331 Rotate(rotation_request->new_rotation, rotation_request->source); 343 Rotate(rotation_request->new_rotation, rotation_request->source);
332 rotation_request.reset(); 344 rotation_request.reset();
333 return; 345 return;
334 } 346 }
(...skipping 13 matching lines...) Expand all
348 if (child_layer == old_layer_tree_owner_->root()) 360 if (child_layer == old_layer_tree_owner_->root())
349 continue; 361 continue;
350 362
351 child_layer->GetAnimator()->StopAnimating(); 363 child_layer->GetAnimator()->StopAnimating();
352 } 364 }
353 365
354 old_layer_tree_owner_->root()->GetAnimator()->StopAnimating(); 366 old_layer_tree_owner_->root()->GetAnimator()->StopAnimating();
355 } 367 }
356 368
357 } // namespace ash 369 } // namespace ash
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