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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/compositor/dip_util.h" | 5 #include "ui/compositor/dip_util.h" |
| 6 | 6 |
| 7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
| 8 #include "cc/layers/layer.h" | 8 #include "cc/layers/layer.h" |
| 9 #include "ui/compositor/compositor.h" | 9 #include "ui/compositor/compositor.h" |
| 10 #include "ui/compositor/compositor_switches.h" | 10 #include "ui/compositor/compositor_switches.h" |
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| 59 | 59 |
| 60 gfx::Rect ConvertRectToPixel(const Layer* layer, | 60 gfx::Rect ConvertRectToPixel(const Layer* layer, |
| 61 const gfx::Rect& rect_in_dip) { | 61 const gfx::Rect& rect_in_dip) { |
| 62 return gfx::ConvertRectToPixel(GetDeviceScaleFactor(layer), rect_in_dip); | 62 return gfx::ConvertRectToPixel(GetDeviceScaleFactor(layer), rect_in_dip); |
| 63 } | 63 } |
| 64 | 64 |
| 65 #if DCHECK_IS_ON() | 65 #if DCHECK_IS_ON() |
| 66 namespace { | 66 namespace { |
| 67 | 67 |
| 68 void CheckSnapped(float snapped_position) { | 68 void CheckSnapped(float snapped_position) { |
| 69 const float kEplison = 0.0001f; | 69 const float kEplison = 0.0002f; |
|
servolk
2017/03/23 21:49:00
Nit: fix the typo while you are at it kEplison ->
servolk
2017/03/23 21:50:23
Also, I'm pretty sure 0.0002f is not enough. I hav
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| 70 float diff = std::abs(snapped_position - gfx::ToRoundedInt(snapped_position)); | 70 float diff = std::abs(snapped_position - gfx::ToRoundedInt(snapped_position)); |
| 71 DCHECK_LT(diff, kEplison); | 71 DCHECK_LT(diff, kEplison); |
| 72 } | 72 } |
| 73 | 73 |
| 74 } // namespace | 74 } // namespace |
| 75 #endif | 75 #endif |
| 76 | 76 |
| 77 void SnapLayerToPhysicalPixelBoundary(ui::Layer* snapped_layer, | 77 void SnapLayerToPhysicalPixelBoundary(ui::Layer* snapped_layer, |
| 78 ui::Layer* layer_to_snap) { | 78 ui::Layer* layer_to_snap) { |
| 79 DCHECK_NE(snapped_layer, layer_to_snap); | 79 DCHECK_NE(snapped_layer, layer_to_snap); |
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| 103 layer_to_snap->subpixel_position_offset(); | 103 layer_to_snap->subpixel_position_offset(); |
| 104 } else { | 104 } else { |
| 105 origin = layer_to_snap->position(); | 105 origin = layer_to_snap->position(); |
| 106 } | 106 } |
| 107 CheckSnapped((layer_offset.x() + origin.x()) * scale_factor); | 107 CheckSnapped((layer_offset.x() + origin.x()) * scale_factor); |
| 108 CheckSnapped((layer_offset.y() + origin.y()) * scale_factor); | 108 CheckSnapped((layer_offset.y() + origin.y()) * scale_factor); |
| 109 #endif | 109 #endif |
| 110 } | 110 } |
| 111 | 111 |
| 112 } // namespace ui | 112 } // namespace ui |
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