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1 # Copyright 2016 The Chromium Authors. All rights reserved. | 1 # Copyright 2016 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 | 4 |
5 import("//third_party/WebKit/Source/modules/modules.gni") | 5 import("//third_party/WebKit/Source/modules/modules.gni") |
6 | 6 |
7 blink_modules_sources("webgl") { | 7 blink_modules_sources("webgl") { |
8 sources = [ | 8 sources = [ |
9 "ANGLEInstancedArrays.cpp", | 9 "ANGLEInstancedArrays.cpp", |
10 "ANGLEInstancedArrays.h", | 10 "ANGLEInstancedArrays.h", |
11 "EXTBlendMinMax.cpp", | 11 "EXTBlendMinMax.cpp", |
12 "EXTBlendMinMax.h", | 12 "EXTBlendMinMax.h", |
13 "EXTColorBufferFloat.cpp", | 13 "EXTColorBufferFloat.cpp", |
14 "EXTColorBufferFloat.h", | 14 "EXTColorBufferFloat.h", |
15 "EXTDisjointTimerQuery.cpp", | 15 "EXTDisjointTimerQuery.cpp", |
16 "EXTDisjointTimerQuery.h", | 16 "EXTDisjointTimerQuery.h", |
17 "EXTDisjointTimerQueryWebGL2.cpp", | 17 "EXTDisjointTimerQueryWebGL2.cpp", |
18 "EXTDisjointTimerQueryWebGL2.h", | 18 "EXTDisjointTimerQueryWebGL2.h", |
19 "EXTFragDepth.cpp", | 19 "EXTFragDepth.cpp", |
20 "EXTFragDepth.h", | 20 "EXTFragDepth.h", |
21 "EXTShaderTextureLOD.cpp", | 21 "EXTShaderTextureLOD.cpp", |
22 "EXTShaderTextureLOD.h", | 22 "EXTShaderTextureLOD.h", |
23 "EXTTextureFilterAnisotropic.cpp", | 23 "EXTTextureFilterAnisotropic.cpp", |
24 "EXTTextureFilterAnisotropic.h", | 24 "EXTTextureFilterAnisotropic.h", |
25 "EXTsRGB.cpp", | 25 "EXTsRGB.cpp", |
26 "EXTsRGB.h", | 26 "EXTsRGB.h", |
| 27 "GLStringQuery.h", |
27 "OESElementIndexUint.cpp", | 28 "OESElementIndexUint.cpp", |
28 "OESElementIndexUint.h", | 29 "OESElementIndexUint.h", |
29 "OESStandardDerivatives.cpp", | 30 "OESStandardDerivatives.cpp", |
30 "OESStandardDerivatives.h", | 31 "OESStandardDerivatives.h", |
31 "OESTextureFloat.cpp", | 32 "OESTextureFloat.cpp", |
32 "OESTextureFloat.h", | 33 "OESTextureFloat.h", |
33 "OESTextureFloatLinear.cpp", | 34 "OESTextureFloatLinear.cpp", |
34 "OESTextureFloatLinear.h", | 35 "OESTextureFloatLinear.h", |
35 "OESTextureHalfFloat.cpp", | 36 "OESTextureHalfFloat.cpp", |
36 "OESTextureHalfFloat.h", | 37 "OESTextureHalfFloat.h", |
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124 "WebGLVertexArrayObjectBase.h", | 125 "WebGLVertexArrayObjectBase.h", |
125 "WebGLVertexArrayObjectOES.cpp", | 126 "WebGLVertexArrayObjectOES.cpp", |
126 "WebGLVertexArrayObjectOES.h", | 127 "WebGLVertexArrayObjectOES.h", |
127 ] | 128 ] |
128 | 129 |
129 # The modules/webgl/ directly is a larger module, and | 130 # The modules/webgl/ directly is a larger module, and |
130 # the implementation depends on a fair chunk of core/ -- | 131 # the implementation depends on a fair chunk of core/ -- |
131 # include the core pch for faster Windows compilation times. | 132 # include the core pch for faster Windows compilation times. |
132 configs += [ "//third_party/WebKit/Source/core:blink_core_pch" ] | 133 configs += [ "//third_party/WebKit/Source/core:blink_core_pch" ] |
133 } | 134 } |
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