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Issue 2770353002: WebVR: add angular velocity estimate to pose (Closed)
Patch Set: Move angular velocity calculation to helper function Created 3 years, 8 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/vr_controller.h" 5 #include "chrome/browser/android/vr_shell/vr_controller.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <cmath> 8 #include <cmath>
9 #include <utility> 9 #include <utility>
10 10
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103 if (controller_api_) 103 if (controller_api_)
104 controller_api_->Pause(); 104 controller_api_->Pause();
105 } 105 }
106 106
107 device::GvrGamepadData VrController::GetGamepadData() { 107 device::GvrGamepadData VrController::GetGamepadData() {
108 device::GvrGamepadData pad; 108 device::GvrGamepadData pad;
109 109
110 pad.timestamp = controller_state_->GetLastOrientationTimestamp(); 110 pad.timestamp = controller_state_->GetLastOrientationTimestamp();
111 pad.touch_pos = controller_state_->GetTouchPos(); 111 pad.touch_pos = controller_state_->GetTouchPos();
112 pad.orientation = controller_state_->GetOrientation(); 112 pad.orientation = controller_state_->GetOrientation();
113 pad.accel = controller_state_->GetAccel(); 113
114 pad.gyro = controller_state_->GetGyro(); 114 // Use orientation to rotate acceleration/gyro into seated space.
115 gvr::Mat4f pose_mat = QuatToMatrix(pad.orientation);
116 pad.accel = MatrixVectorMul(pose_mat, controller_state_->GetAccel());
117 pad.gyro = MatrixVectorMul(pose_mat, controller_state_->GetGyro());
118
115 pad.is_touching = controller_state_->IsTouching(); 119 pad.is_touching = controller_state_->IsTouching();
116 pad.controller_button_pressed = 120 pad.controller_button_pressed =
117 controller_state_->GetButtonState(GVR_CONTROLLER_BUTTON_CLICK); 121 controller_state_->GetButtonState(GVR_CONTROLLER_BUTTON_CLICK);
118 pad.right_handed = handedness_ == GVR_CONTROLLER_RIGHT_HANDED; 122 pad.right_handed = handedness_ == GVR_CONTROLLER_RIGHT_HANDED;
119 123
120 return pad; 124 return pad;
121 } 125 }
122 126
123 bool VrController::IsTouching() { 127 bool VrController::IsTouching() {
124 return controller_state_->IsTouching(); 128 return controller_state_->IsTouching();
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227 gvr::GvrApi::GetTimePointNow().monotonic_system_time_nanos; 231 gvr::GvrApi::GetTimePointNow().monotonic_system_time_nanos;
228 } 232 }
229 233
230 void VrController::Initialize(gvr_context* gvr_context) { 234 void VrController::Initialize(gvr_context* gvr_context) {
231 CHECK(gvr_context != nullptr) << "invalid gvr_context"; 235 CHECK(gvr_context != nullptr) << "invalid gvr_context";
232 controller_api_.reset(new gvr::ControllerApi); 236 controller_api_.reset(new gvr::ControllerApi);
233 controller_state_.reset(new gvr::ControllerState); 237 controller_state_.reset(new gvr::ControllerState);
234 238
235 int32_t options = gvr::ControllerApi::DefaultOptions(); 239 int32_t options = gvr::ControllerApi::DefaultOptions();
236 240
237 // Enable non-default options - WebVR needs gyro, and since VrShell 241 // Enable non-default options - WebVR needs gyro and linear acceleration, and
238 // implements GvrGamepadDataProvider we need this always. 242 // since VrShell implements GvrGamepadDataProvider we need this always.
239 options |= GVR_CONTROLLER_ENABLE_GYRO; 243 options |= GVR_CONTROLLER_ENABLE_GYRO;
244 options |= GVR_CONTROLLER_ENABLE_ACCEL;
240 245
241 CHECK(controller_api_->Init(options, gvr_context)); 246 CHECK(controller_api_->Init(options, gvr_context));
242 247
243 std::unique_ptr<gvr::GvrApi> gvr = gvr::GvrApi::WrapNonOwned(gvr_context); 248 std::unique_ptr<gvr::GvrApi> gvr = gvr::GvrApi::WrapNonOwned(gvr_context);
244 // TODO(bajones): Monitor changes to the controller handedness. 249 // TODO(bajones): Monitor changes to the controller handedness.
245 handedness_ = gvr->GetUserPrefs().GetControllerHandedness(); 250 handedness_ = gvr->GetUserPrefs().GetControllerHandedness();
246 251
247 controller_api_->Resume(); 252 controller_api_->Resume();
248 } 253 }
249 254
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444 gvr::Vec2f velocity = Vector::ScalarMult(displacement, 1 / duration); 449 gvr::Vec2f velocity = Vector::ScalarMult(displacement, 1 / duration);
445 450
446 float weight = duration / (kRC + duration); 451 float weight = duration / (kRC + duration);
447 452
448 overall_velocity_ = 453 overall_velocity_ =
449 Vector::Add(Vector::ScalarMult(overall_velocity_, 1 - weight), 454 Vector::Add(Vector::ScalarMult(overall_velocity_, 1 - weight),
450 Vector::ScalarMult(velocity, weight)); 455 Vector::ScalarMult(velocity, weight));
451 } 456 }
452 457
453 } // namespace vr_shell 458 } // namespace vr_shell
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