| Index: third_party/WebKit/Source/core/dom/DOMMatrixReadOnly.idl
|
| diff --git a/third_party/WebKit/Source/core/dom/DOMMatrixReadOnly.idl b/third_party/WebKit/Source/core/dom/DOMMatrixReadOnly.idl
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..b946fa73547aee6e2ab3db5a075fbf7f122e1672
|
| --- /dev/null
|
| +++ b/third_party/WebKit/Source/core/dom/DOMMatrixReadOnly.idl
|
| @@ -0,0 +1,82 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +// https://dev.w3.org/fxtf/geometry/#DOMMatrix
|
| +
|
| +[
|
| + Constructor,
|
| + Constructor(DOMString transformList),
|
| + Constructor(sequence<unrestricted double> numberSequence),
|
| + RaisesException=Constructor,
|
| + Exposed=(Window,Worker),
|
| + RuntimeEnabled=GeometryInterfaces,
|
| +] interface DOMMatrixReadOnly {
|
| + [RaisesException, NewObject] static DOMMatrixReadOnly fromMatrix(optional DOMMatrixInit other);
|
| + [RaisesException, NewObject] static DOMMatrixReadOnly fromFloat32Array(Float32Array array32);
|
| + [RaisesException, NewObject] static DOMMatrixReadOnly fromFloat64Array(Float64Array array64);
|
| +
|
| + // These attributes are simple aliases for certain elements of the 4x4 matrix
|
| + readonly attribute unrestricted double a;
|
| + readonly attribute unrestricted double b;
|
| + readonly attribute unrestricted double c;
|
| + readonly attribute unrestricted double d;
|
| + readonly attribute unrestricted double e;
|
| + readonly attribute unrestricted double f;
|
| +
|
| + readonly attribute unrestricted double m11;
|
| + readonly attribute unrestricted double m12;
|
| + readonly attribute unrestricted double m13;
|
| + readonly attribute unrestricted double m14;
|
| + readonly attribute unrestricted double m21;
|
| + readonly attribute unrestricted double m22;
|
| + readonly attribute unrestricted double m23;
|
| + readonly attribute unrestricted double m24;
|
| + readonly attribute unrestricted double m31;
|
| + readonly attribute unrestricted double m32;
|
| + readonly attribute unrestricted double m33;
|
| + readonly attribute unrestricted double m34;
|
| + readonly attribute unrestricted double m41;
|
| + readonly attribute unrestricted double m42;
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| + readonly attribute unrestricted double m43;
|
| + readonly attribute unrestricted double m44;
|
| +
|
| + readonly attribute boolean is2D;
|
| + readonly attribute boolean isIdentity;
|
| +
|
| + // Immutable transform methods
|
| + DOMMatrix translate(optional unrestricted double tx = 0,
|
| + optional unrestricted double ty = 0,
|
| + optional unrestricted double tz = 0);
|
| + DOMMatrix scale(optional unrestricted double scaleX = 1,
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| + optional unrestricted double scaleY,
|
| + optional unrestricted double scaleZ = 1,
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| + optional unrestricted double originX = 0,
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| + optional unrestricted double originY = 0,
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| + optional unrestricted double originZ = 0);
|
| + DOMMatrix scale3d(optional unrestricted double scale = 1,
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| + optional unrestricted double originX = 0,
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| + optional unrestricted double originY = 0,
|
| + optional unrestricted double originZ = 0);
|
| + DOMMatrix rotate(optional unrestricted double rotX = 0,
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| + optional unrestricted double rotY,
|
| + optional unrestricted double rotZ);
|
| + DOMMatrix rotateFromVector(optional unrestricted double x = 0,
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| + optional unrestricted double y = 0);
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| + DOMMatrix rotateAxisAngle(optional unrestricted double x = 0,
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| + optional unrestricted double y = 0,
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| + optional unrestricted double z = 0,
|
| + optional unrestricted double angle = 0);
|
| + DOMMatrix skewX(optional unrestricted double sx = 0);
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| + DOMMatrix skewY(optional unrestricted double sy = 0);
|
| + [RaisesException] DOMMatrix multiply(optional DOMMatrixInit other);
|
| + DOMMatrix flipX();
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| + DOMMatrix flipY();
|
| + DOMMatrix inverse();
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| +
|
| + DOMPoint transformPoint(optional DOMPointInit point);
|
| + Float32Array toFloat32Array();
|
| + Float64Array toFloat64Array();
|
| + stringifier;
|
| + serializer = { attribute };
|
| +};
|
|
|