| Index: cc/resources/resource_provider.h
|
| diff --git a/cc/resources/resource_provider.h b/cc/resources/resource_provider.h
|
| index 50aa24ec31486caec28f1df641e616e9933d9039..c323d4282ed60d539155a9fafa87495a9ba6e366 100644
|
| --- a/cc/resources/resource_provider.h
|
| +++ b/cc/resources/resource_provider.h
|
| @@ -18,6 +18,7 @@
|
| #include <vector>
|
|
|
| #include "base/callback.h"
|
| +#include "base/containers/small_map.h"
|
| #include "base/macros.h"
|
| #include "base/memory/linked_ptr.h"
|
| #include "base/threading/thread_checker.h"
|
| @@ -448,6 +449,19 @@ class CC_EXPORT ResourceProvider
|
| DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGpuMemoryBuffer);
|
| };
|
|
|
| + // All resources that are returned to children while an instance of this
|
| + // class exists will be stored and returned when the instance is destroyed.
|
| + class CC_EXPORT ScopedBatchReturnResources {
|
| + public:
|
| + explicit ScopedBatchReturnResources(ResourceProvider* resource_provider);
|
| + ~ScopedBatchReturnResources();
|
| +
|
| + private:
|
| + ResourceProvider* resource_provider_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(ScopedBatchReturnResources);
|
| + };
|
| +
|
| class Fence : public base::RefCounted<Fence> {
|
| public:
|
| Fence() {}
|
| @@ -535,6 +549,8 @@ class CC_EXPORT ResourceProvider
|
| int tracing_id() const { return tracing_id_; }
|
|
|
| private:
|
| + friend class ScopedBatchReturnResources;
|
| +
|
| struct Resource {
|
| enum Origin { INTERNAL, EXTERNAL, DELEGATED };
|
| enum SynchronizationState {
|
| @@ -744,6 +760,8 @@ class CC_EXPORT ResourceProvider
|
| gfx::ColorSpace GetResourceColorSpaceForRaster(
|
| const Resource* resource) const;
|
|
|
| + void SetBatchReturnResources(bool aggregate);
|
| +
|
| // Holds const settings for the ResourceProvider. Never changed after init.
|
| struct Settings {
|
| Settings(ContextProvider* compositor_context_provider,
|
| @@ -778,6 +796,12 @@ class CC_EXPORT ResourceProvider
|
| std::unique_ptr<TextureIdAllocator> texture_id_allocator_;
|
| BufferToTextureTargetMap buffer_to_texture_target_map_;
|
|
|
| + // Keep track of whether deleted resources should be batched up or returned
|
| + // immediately.
|
| + bool batch_return_resources_ = false;
|
| + // Maps from a child id to the set of resources to be returned to it.
|
| + base::SmallMap<std::map<int, ResourceIdArray>> batched_returning_resources_;
|
| +
|
| base::ThreadChecker thread_checker_;
|
|
|
| // A process-unique ID used for disambiguating memory dumps from different
|
|
|