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Side by Side Diff: ui/accessibility/ax_action_data.h

Issue 2768703002: Wire up an api to darken screen for accessibility (Closed)
Patch Set: Cvox changes. Created 3 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_ACCESSIBILITY_AX_ACTION_DATA_H_ 5 #ifndef UI_ACCESSIBILITY_AX_ACTION_DATA_H_
6 #define UI_ACCESSIBILITY_AX_ACTION_DATA_H_ 6 #define UI_ACCESSIBILITY_AX_ACTION_DATA_H_
7 7
8 #include "base/strings/string16.h" 8 #include "base/strings/string16.h"
9 #include "ui/accessibility/ax_enums.h" 9 #include "ui/accessibility/ax_enums.h"
10 #include "ui/accessibility/ax_export.h" 10 #include "ui/accessibility/ax_export.h"
11 #include "ui/gfx/geometry/rect.h" 11 #include "ui/gfx/geometry/rect.h"
12 12
13 namespace ui { 13 namespace ui {
14 14
15 // A compact representation of an accessibility action and the arguments 15 // A compact representation of an accessibility action and the arguments
16 // associated with that action. 16 // associated with that action.
17 struct AX_EXPORT AXActionData { 17 struct AX_EXPORT AXActionData {
18 AXActionData(); 18 AXActionData();
19 AXActionData(const AXActionData& other); 19 AXActionData(const AXActionData& other);
20 virtual ~AXActionData(); 20 virtual ~AXActionData();
21 21
22 // Add a boolean attribute to this action.
23 void AddBoolAttribute(AXActionBoolAttribute attribute, bool value);
24 bool GetBoolAttribute(AXActionBoolAttribute attr) const;
25
22 // Return a string representation of this data, for debugging. 26 // Return a string representation of this data, for debugging.
23 virtual std::string ToString() const; 27 virtual std::string ToString() const;
24 28
25 // This is a simple serializable struct. All member variables should be 29 // This is a simple serializable struct. All member variables should be
26 // public and copyable. 30 // public and copyable.
27 31
28 // See the AXAction enums in ax_enums.idl for explanations of which 32 // See the AXAction enums in ax_enums.idl for explanations of which
29 // parameters apply. 33 // parameters apply.
30 34
31 // The action to take. 35 // The action to take.
(...skipping 14 matching lines...) Expand all
46 int focus_offset; 50 int focus_offset;
47 51
48 // The target rect for the action. 52 // The target rect for the action.
49 gfx::Rect target_rect; 53 gfx::Rect target_rect;
50 54
51 // The target point for the action. 55 // The target point for the action.
52 gfx::Point target_point; 56 gfx::Point target_point;
53 57
54 // The new value for a node, for the SET_VALUE action. 58 // The new value for a node, for the SET_VALUE action.
55 base::string16 value; 59 base::string16 value;
60 std::vector<std::pair<AXActionBoolAttribute, bool>> bool_attributes;
56 }; 61 };
57 62
58 } // namespace ui 63 } // namespace ui
59 64
60 #endif // UI_ACCESSIBILITY_AX_ACTION_DATA_H_ 65 #endif // UI_ACCESSIBILITY_AX_ACTION_DATA_H_
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