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Unified Diff: services/ui/surfaces/display_compositor.h

Issue 2768563002: Move DisplayCompositor code to new component. (Closed)
Patch Set: Rebase. Created 3 years, 9 months ago
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Index: services/ui/surfaces/display_compositor.h
diff --git a/services/ui/surfaces/display_compositor.h b/services/ui/surfaces/display_compositor.h
deleted file mode 100644
index 260c1f4fcae0a808c0cbaa17eeaa71d06d25de77..0000000000000000000000000000000000000000
--- a/services/ui/surfaces/display_compositor.h
+++ /dev/null
@@ -1,137 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef SERVICES_UI_SURFACES_DISPLAY_COMPOSITOR_H_
-#define SERVICES_UI_SURFACES_DISPLAY_COMPOSITOR_H_
-
-#include <stdint.h>
-
-#include <memory>
-#include <unordered_map>
-#include <vector>
-
-#include "base/macros.h"
-#include "base/threading/thread_checker.h"
-#include "cc/ipc/display_compositor.mojom.h"
-#include "cc/surfaces/frame_sink_id.h"
-#include "cc/surfaces/local_surface_id.h"
-#include "cc/surfaces/surface_id.h"
-#include "cc/surfaces/surface_manager.h"
-#include "cc/surfaces/surface_observer.h"
-#include "components/display_compositor/gpu_compositor_frame_sink_delegate.h"
-#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
-#include "gpu/ipc/common/surface_handle.h"
-#include "gpu/ipc/in_process_command_buffer.h"
-#include "ipc/ipc_channel_handle.h"
-#include "mojo/public/cpp/bindings/binding.h"
-
-namespace gpu {
-class GpuMemoryBufferManager;
-class ImageFactory;
-}
-
-namespace cc {
-class Display;
-class SyntheticBeginFrameSource;
-}
-
-namespace display_compositor {
-class GpuCompositorFrameSink;
-}
-
-namespace ui {
-
-// The DisplayCompositor object is an object global to the Window Server app
-// that holds the SurfaceServer and allocates new Surfaces namespaces.
-// This object lives on the main thread of the Window Server.
-// TODO(rjkroege, fsamuel): This object will need to change to support multiple
-// displays.
-class DisplayCompositor
- : public cc::SurfaceObserver,
- public display_compositor::GpuCompositorFrameSinkDelegate,
- public cc::mojom::DisplayCompositor {
- public:
- DisplayCompositor(
- scoped_refptr<gpu::InProcessCommandBuffer::Service> gpu_service,
- std::unique_ptr<gpu::GpuMemoryBufferManager> gpu_memory_buffer_manager,
- gpu::ImageFactory* image_factory,
- cc::mojom::DisplayCompositorRequest request,
- cc::mojom::DisplayCompositorClientPtr client);
- ~DisplayCompositor() override;
-
- cc::SurfaceManager* manager() { return &manager_; }
-
- // cc::mojom::DisplayCompositor implementation:
- void CreateRootCompositorFrameSink(
- const cc::FrameSinkId& frame_sink_id,
- gpu::SurfaceHandle surface_handle,
- cc::mojom::MojoCompositorFrameSinkAssociatedRequest request,
- cc::mojom::MojoCompositorFrameSinkPrivateRequest private_request,
- cc::mojom::MojoCompositorFrameSinkClientPtr client,
- cc::mojom::DisplayPrivateAssociatedRequest display_private_request)
- override;
- void CreateCompositorFrameSink(
- const cc::FrameSinkId& frame_sink_id,
- cc::mojom::MojoCompositorFrameSinkRequest request,
- cc::mojom::MojoCompositorFrameSinkPrivateRequest private_request,
- cc::mojom::MojoCompositorFrameSinkClientPtr client) override;
- void RegisterFrameSinkHierarchy(
- const cc::FrameSinkId& parent_frame_sink_id,
- const cc::FrameSinkId& child_frame_sink_id) override;
- void UnregisterFrameSinkHierarchy(
- const cc::FrameSinkId& parent_frame_sink_id,
- const cc::FrameSinkId& child_frame_sink_id) override;
- void DropTemporaryReference(const cc::SurfaceId& surface_id) override;
-
- private:
- std::unique_ptr<cc::Display> CreateDisplay(
- const cc::FrameSinkId& frame_sink_id,
- gpu::SurfaceHandle surface_handle,
- cc::SyntheticBeginFrameSource* begin_frame_source);
-
- // It is necessary to pass |frame_sink_id| by value because the id
- // is owned by the GpuCompositorFrameSink in the map. When the sink is
- // removed from the map, |frame_sink_id| would also be destroyed if it were a
- // reference. But the map can continue to iterate and try to use it. Passing
- // by value avoids this.
- void DestroyCompositorFrameSink(cc::FrameSinkId frame_sink_id);
-
- // cc::SurfaceObserver implementation.
- void OnSurfaceCreated(const cc::SurfaceInfo& surface_info) override;
- void OnSurfaceDamaged(const cc::SurfaceId& surface_id,
- bool* changed) override;
-
- // display_compositor::GpuCompositorFrameSinkDelegate implementation.
- void OnClientConnectionLost(const cc::FrameSinkId& frame_sink_id,
- bool destroy_compositor_frame_sink) override;
- void OnPrivateConnectionLost(const cc::FrameSinkId& frame_sink_id,
- bool destroy_compositor_frame_sink) override;
-
- // SurfaceManager should be the first object constructed and the last object
- // destroyed in order to ensure that all other objects that depend on it have
- // access to a valid pointer for the entirety of their liftimes.
- cc::SurfaceManager manager_;
-
- scoped_refptr<gpu::InProcessCommandBuffer::Service> gpu_service_;
- std::unique_ptr<gpu::GpuMemoryBufferManager> gpu_memory_buffer_manager_;
- gpu::ImageFactory* image_factory_;
-
- std::unordered_map<cc::FrameSinkId,
- std::unique_ptr<cc::mojom::MojoCompositorFrameSink>,
- cc::FrameSinkIdHash>
- compositor_frame_sinks_;
-
- scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
-
- base::ThreadChecker thread_checker_;
-
- cc::mojom::DisplayCompositorClientPtr client_;
- mojo::Binding<cc::mojom::DisplayCompositor> binding_;
-
- DISALLOW_COPY_AND_ASSIGN(DisplayCompositor);
-};
-
-} // namespace ui
-
-#endif // SERVICES_UI_SURFACES_DISPLAY_COMPOSITOR_H_
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