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Issue 2768343002: Change namespace from ui to gfx for NativePixmap related code (Closed)
Patch Set: Addressed sadrul's remark Created 3 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/ozone/platform/drm/gpu/gbm_surface.h" 5 #include "ui/ozone/platform/drm/gpu/gbm_surface.h"
6 6
7 #include <utility> 7 #include <utility>
8 8
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "ui/gfx/native_pixmap.h" 10 #include "ui/gfx/native_pixmap.h"
(...skipping 104 matching lines...) Expand 10 before | Expand all | Expand 10 after
115 void GbmSurface::BindFramebuffer() { 115 void GbmSurface::BindFramebuffer() {
116 gl::ScopedFramebufferBinder fb(fbo_); 116 gl::ScopedFramebufferBinder fb(fbo_);
117 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 117 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
118 textures_[current_surface_], 0); 118 textures_[current_surface_], 0);
119 } 119 }
120 120
121 bool GbmSurface::CreatePixmaps() { 121 bool GbmSurface::CreatePixmaps() {
122 if (!fbo_) 122 if (!fbo_)
123 return true; 123 return true;
124 for (size_t i = 0; i < arraysize(textures_); i++) { 124 for (size_t i = 0; i < arraysize(textures_); i++) {
125 scoped_refptr<NativePixmap> pixmap = surface_factory()->CreateNativePixmap( 125 scoped_refptr<gfx::NativePixmap> pixmap =
126 widget(), GetSize(), gfx::BufferFormat::BGRA_8888, 126 surface_factory()->CreateNativePixmap(widget(), GetSize(),
127 gfx::BufferUsage::SCANOUT); 127 gfx::BufferFormat::BGRA_8888,
128 gfx::BufferUsage::SCANOUT);
128 if (!pixmap) 129 if (!pixmap)
129 return false; 130 return false;
130 scoped_refptr<GLImageNativePixmap> image = 131 scoped_refptr<gl::GLImageNativePixmap> image =
131 new GLImageNativePixmap(GetSize(), GL_BGRA_EXT); 132 new gl::GLImageNativePixmap(GetSize(), GL_BGRA_EXT);
132 if (!image->Initialize(pixmap.get(), gfx::BufferFormat::BGRA_8888)) 133 if (!image->Initialize(pixmap.get(), gfx::BufferFormat::BGRA_8888))
133 return false; 134 return false;
134 images_[i] = image; 135 images_[i] = image;
135 // Bind image to texture. 136 // Bind image to texture.
136 gl::ScopedTextureBinder binder(GL_TEXTURE_2D, textures_[i]); 137 gl::ScopedTextureBinder binder(GL_TEXTURE_2D, textures_[i]);
137 if (!images_[i]->BindTexImage(GL_TEXTURE_2D)) 138 if (!images_[i]->BindTexImage(GL_TEXTURE_2D))
138 return false; 139 return false;
139 } 140 }
140 return true; 141 return true;
141 } 142 }
142 143
143 } // namespace ui 144 } // namespace ui
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