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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 // | 4 // |
| 5 // This file contains an implementation of picture allocation for the | 5 // This file contains an implementation of picture allocation for the |
| 6 // Ozone window system used by VaapiVideoDecodeAccelerator to produce | 6 // Ozone window system used by VaapiVideoDecodeAccelerator to produce |
| 7 // output pictures. | 7 // output pictures. |
| 8 | 8 |
| 9 #ifndef MEDIA_GPU_VAAPI_DRM_PICTURE_H_ | 9 #ifndef MEDIA_GPU_VAAPI_DRM_PICTURE_H_ |
| 10 #define MEDIA_GPU_VAAPI_DRM_PICTURE_H_ | 10 #define MEDIA_GPU_VAAPI_DRM_PICTURE_H_ |
| 11 | 11 |
| 12 #include <stdint.h> | 12 #include <stdint.h> |
| 13 | 13 |
| 14 #include "base/macros.h" | 14 #include "base/macros.h" |
| 15 #include "base/memory/ref_counted.h" | 15 #include "base/memory/ref_counted.h" |
| 16 #include "base/memory/weak_ptr.h" | 16 #include "base/memory/weak_ptr.h" |
| 17 #include "media/gpu/vaapi_picture.h" | 17 #include "media/gpu/vaapi_picture.h" |
| 18 #include "ui/gfx/buffer_types.h" | 18 #include "ui/gfx/buffer_types.h" |
| 19 #include "ui/gfx/geometry/size.h" | 19 #include "ui/gfx/geometry/size.h" |
| 20 | 20 |
| 21 namespace gl { | 21 namespace gl { |
| 22 class GLImage; | 22 class GLImage; |
| 23 } | 23 } |
| 24 | 24 |
| 25 namespace ui { | 25 namespace gfx { |
| 26 class NativePixmap; | 26 class NativePixmap; |
| 27 } | 27 } |
| 28 | 28 |
| 29 namespace media { | 29 namespace media { |
| 30 | 30 |
| 31 class VaapiWrapper; | 31 class VaapiWrapper; |
| 32 | 32 |
| 33 // Implementation of VaapiPicture for the ozone/drm backed chromium. | 33 // Implementation of VaapiPicture for the ozone/drm backed chromium. |
| 34 class VaapiDrmPicture : public VaapiPicture { | 34 class VaapiDrmPicture : public VaapiPicture { |
| 35 public: | 35 public: |
| (...skipping 13 matching lines...) Expand all Loading... |
| 49 const gfx::GpuMemoryBufferHandle& gpu_memory_buffer_handle) override; | 49 const gfx::GpuMemoryBufferHandle& gpu_memory_buffer_handle) override; |
| 50 | 50 |
| 51 bool DownloadFromSurface(const scoped_refptr<VASurface>& va_surface) override; | 51 bool DownloadFromSurface(const scoped_refptr<VASurface>& va_surface) override; |
| 52 | 52 |
| 53 bool AllowOverlay() const override; | 53 bool AllowOverlay() const override; |
| 54 | 54 |
| 55 private: | 55 private: |
| 56 bool Initialize(); | 56 bool Initialize(); |
| 57 | 57 |
| 58 // Ozone buffer, the storage of the EGLImage and the VASurface. | 58 // Ozone buffer, the storage of the EGLImage and the VASurface. |
| 59 scoped_refptr<ui::NativePixmap> pixmap_; | 59 scoped_refptr<gfx::NativePixmap> pixmap_; |
| 60 | 60 |
| 61 // EGLImage bound to the GL textures used by the VDA client. | 61 // EGLImage bound to the GL textures used by the VDA client. |
| 62 scoped_refptr<gl::GLImage> gl_image_; | 62 scoped_refptr<gl::GLImage> gl_image_; |
| 63 | 63 |
| 64 // VASurface used to transfer from the decoder's pixel format. | 64 // VASurface used to transfer from the decoder's pixel format. |
| 65 scoped_refptr<VASurface> va_surface_; | 65 scoped_refptr<VASurface> va_surface_; |
| 66 | 66 |
| 67 DISALLOW_COPY_AND_ASSIGN(VaapiDrmPicture); | 67 DISALLOW_COPY_AND_ASSIGN(VaapiDrmPicture); |
| 68 }; | 68 }; |
| 69 | 69 |
| 70 } // namespace media | 70 } // namespace media |
| 71 | 71 |
| 72 #endif // MEDIA_GPU_VAAPI_DRM_PICTURE_H_ | 72 #endif // MEDIA_GPU_VAAPI_DRM_PICTURE_H_ |
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