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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_PAINT_PAINT_RECORD_H_ | 5 #ifndef CC_PAINT_PAINT_RECORD_H_ |
| 6 #define CC_PAINT_PAINT_RECORD_H_ | 6 #define CC_PAINT_PAINT_RECORD_H_ |
| 7 | 7 |
| 8 #include "cc/paint/paint_export.h" |
| 9 #include "cc/paint/paint_op_buffer.h" |
| 8 #include "third_party/skia/include/core/SkPicture.h" | 10 #include "third_party/skia/include/core/SkPicture.h" |
| 9 | 11 |
| 10 namespace cc { | 12 namespace cc { |
| 11 | 13 |
| 12 using PaintRecord = SkPicture; | 14 // TODO(enne): Don't want to rename the world for this. Using these as the |
| 15 // same types for now prevents an extra allocation. Probably PaintRecord |
| 16 // will become an interface in the future. |
| 17 using PaintRecord = PaintOpBuffer; |
| 13 | 18 |
| 14 inline sk_sp<SkPicture> ToSkPicture(sk_sp<PaintRecord> record) { | 19 // TODO(enne): Remove these if possible, they are really expensive. |
| 15 return record; | 20 CC_PAINT_EXPORT sk_sp<SkPicture> ToSkPicture(sk_sp<PaintRecord> record); |
| 16 } | |
| 17 | 21 |
| 18 inline sk_sp<const SkPicture> ToSkPicture(sk_sp<const PaintRecord> record) { | 22 CC_PAINT_EXPORT sk_sp<const SkPicture> ToSkPicture( |
| 19 return record; | 23 sk_sp<const PaintRecord> record); |
| 20 } | |
| 21 | 24 |
| 22 } // namespace cc | 25 } // namespace cc |
| 23 | 26 |
| 24 #endif // CC_PAINT_PAINT_RECORD_H_ | 27 #endif // CC_PAINT_PAINT_RECORD_H_ |
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