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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_PAINT_PAINT_RECORD_H_ | 5 #ifndef CC_PAINT_PAINT_RECORD_H_ |
6 #define CC_PAINT_PAINT_RECORD_H_ | 6 #define CC_PAINT_PAINT_RECORD_H_ |
7 | 7 |
| 8 #include "cc/paint/paint_export.h" |
| 9 #include "cc/paint/paint_op_buffer.h" |
8 #include "third_party/skia/include/core/SkPicture.h" | 10 #include "third_party/skia/include/core/SkPicture.h" |
9 | 11 |
10 namespace cc { | 12 namespace cc { |
11 | 13 |
12 using PaintRecord = SkPicture; | 14 // TODO(enne): Don't want to rename the world for this. Using these as the |
| 15 // same types for now prevents an extra allocation. Probably PaintRecord |
| 16 // will become an interface in the future. |
| 17 using PaintRecord = PaintOpBuffer; |
13 | 18 |
14 inline sk_sp<SkPicture> ToSkPicture(sk_sp<PaintRecord> record) { | 19 // TODO(enne): Remove these if possible, they are really expensive. |
15 return record; | 20 CC_PAINT_EXPORT sk_sp<SkPicture> ToSkPicture(sk_sp<PaintRecord> record); |
16 } | |
17 | 21 |
18 inline sk_sp<const SkPicture> ToSkPicture(sk_sp<const PaintRecord> record) { | 22 CC_PAINT_EXPORT sk_sp<const SkPicture> ToSkPicture( |
19 return record; | 23 sk_sp<const PaintRecord> record); |
20 } | |
21 | 24 |
22 } // namespace cc | 25 } // namespace cc |
23 | 26 |
24 #endif // CC_PAINT_PAINT_RECORD_H_ | 27 #endif // CC_PAINT_PAINT_RECORD_H_ |
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