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1 /* | 1 /* |
2 * Copyright (C) 2009 Google Inc. All rights reserved. | 2 * Copyright (C) 2009 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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213 bool premultiplyAlpha, | 213 bool premultiplyAlpha, |
214 bool flipY) { | 214 bool flipY) { |
215 return false; | 215 return false; |
216 } | 216 } |
217 | 217 |
218 // Do tex(Sub)Image2D/3D for current frame. If it is not implemented for given | 218 // Do tex(Sub)Image2D/3D for current frame. If it is not implemented for given |
219 // parameters or fails, it returns false. | 219 // parameters or fails, it returns false. |
220 // The method is wrapping calls to glTexImage2D, glTexSubImage2D, | 220 // The method is wrapping calls to glTexImage2D, glTexSubImage2D, |
221 // glTexImage3D and glTexSubImage3D and parameters have the same name and | 221 // glTexImage3D and glTexSubImage3D and parameters have the same name and |
222 // meaning. | 222 // meaning. |
223 // Texture needs to be created and bound to active texture unit before this | 223 // Texture |texture| needs to be created and bound to active texture unit |
224 // call. In addition, TexSubImage2D and TexSubImage3D require that previous | 224 // before this call. In addition, TexSubImage2D and TexSubImage3D require that |
225 // TexImage2D and TexSubImage3D calls, respectivelly, defined the texture | 225 // previous TexImage2D and TexSubImage3D calls, respectively, defined the |
226 // content. | 226 // texture content. |
227 virtual bool texImageImpl(TexImageFunctionID functionID, | 227 virtual bool texImageImpl(TexImageFunctionID functionID, |
228 unsigned target, | 228 unsigned target, |
229 gpu::gles2::GLES2Interface* gl, | 229 gpu::gles2::GLES2Interface* gl, |
| 230 unsigned texture, |
230 int level, | 231 int level, |
231 int internalformat, | 232 int internalformat, |
232 unsigned format, | 233 unsigned format, |
233 unsigned type, | 234 unsigned type, |
234 int xoffset, | 235 int xoffset, |
235 int yoffset, | 236 int yoffset, |
236 int zoffset, | 237 int zoffset, |
237 bool flipY, | 238 bool flipY, |
238 bool premultiplyAlpha) { | 239 bool premultiplyAlpha) { |
239 return false; | 240 return false; |
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285 virtual bool getLastUploadedFrameInfo(unsigned* width, | 286 virtual bool getLastUploadedFrameInfo(unsigned* width, |
286 unsigned* height, | 287 unsigned* height, |
287 double* timestamp) { | 288 double* timestamp) { |
288 return false; | 289 return false; |
289 } | 290 } |
290 }; | 291 }; |
291 | 292 |
292 } // namespace blink | 293 } // namespace blink |
293 | 294 |
294 #endif | 295 #endif |
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