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Side by Side Diff: Source/core/animation/PlayerTest.cpp

Issue 27664002: Web Animations: Regularise unit test names (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Updated to head Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright (c) 2013, Google Inc. All rights reserved. 2 * Copyright (c) 2013, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 23 matching lines...) Expand all
34 #include "core/animation/DocumentTimeline.h" 34 #include "core/animation/DocumentTimeline.h"
35 #include "core/dom/Document.h" 35 #include "core/dom/Document.h"
36 #include "core/dom/QualifiedName.h" 36 #include "core/dom/QualifiedName.h"
37 #include "weborigin/KURL.h" 37 #include "weborigin/KURL.h"
38 #include <gtest/gtest.h> 38 #include <gtest/gtest.h>
39 39
40 using namespace WebCore; 40 using namespace WebCore;
41 41
42 namespace { 42 namespace {
43 43
44 class PlayerTest : public ::testing::Test { 44 class CoreAnimationPlayerTest : public ::testing::Test {
45 protected: 45 protected:
46 virtual void SetUp() 46 virtual void SetUp()
47 { 47 {
48 document = Document::create(); 48 document = Document::create();
49 timeline = DocumentTimeline::create(document.get()); 49 timeline = DocumentTimeline::create(document.get());
50 player = Player::create(timeline.get(), 0); 50 player = Player::create(timeline.get(), 0);
51 timeline->setZeroTimeAsPerfTime(0); 51 timeline->setZeroTimeAsPerfTime(0);
52 } 52 }
53 53
54 bool updateTimeline(double time) 54 bool updateTimeline(double time)
55 { 55 {
56 timeline->serviceAnimations(time); 56 timeline->serviceAnimations(time);
57 // The timeline does not know about our player, so we have to explicitly call update(). 57 // The timeline does not know about our player, so we have to explicitly call update().
58 return player->update(); 58 return player->update();
59 } 59 }
60 60
61 RefPtr<Document> document; 61 RefPtr<Document> document;
62 RefPtr<DocumentTimeline> timeline; 62 RefPtr<DocumentTimeline> timeline;
63 RefPtr<Player> player; 63 RefPtr<Player> player;
64 }; 64 };
65 65
66 TEST_F(PlayerTest, InitialState) 66 TEST_F(CoreAnimationPlayerTest, InitialState)
67 { 67 {
68 EXPECT_EQ(0, timeline->currentTime()); 68 EXPECT_EQ(0, timeline->currentTime());
69 EXPECT_EQ(0, player->currentTime()); 69 EXPECT_EQ(0, player->currentTime());
70 EXPECT_FALSE(player->paused()); 70 EXPECT_FALSE(player->paused());
71 EXPECT_EQ(1, player->playbackRate()); 71 EXPECT_EQ(1, player->playbackRate());
72 EXPECT_EQ(0, player->startTime()); 72 EXPECT_EQ(0, player->startTime());
73 EXPECT_EQ(0, player->timeDrift()); 73 EXPECT_EQ(0, player->timeDrift());
74 } 74 }
75 75
76 TEST_F(PlayerTest, CreatePlayerAfterTimelineStarted) 76 TEST_F(CoreAnimationPlayerTest, CreatePlayerAfterTimelineStarted)
77 { 77 {
78 updateTimeline(1234); 78 updateTimeline(1234);
79 EXPECT_EQ(1234, timeline->currentTime()); 79 EXPECT_EQ(1234, timeline->currentTime());
80 RefPtr<Player> player = Player::create(timeline.get(), 0); 80 RefPtr<Player> player = Player::create(timeline.get(), 0);
81 EXPECT_EQ(1234, player->startTime()); 81 EXPECT_EQ(1234, player->startTime());
82 EXPECT_EQ(0, player->currentTime()); 82 EXPECT_EQ(0, player->currentTime());
83 } 83 }
84 84
85 TEST_F(PlayerTest, PauseUnpause) 85 TEST_F(CoreAnimationPlayerTest, PauseUnpause)
86 { 86 {
87 updateTimeline(200); 87 updateTimeline(200);
88 player->setPaused(true); 88 player->setPaused(true);
89 EXPECT_TRUE(player->paused()); 89 EXPECT_TRUE(player->paused());
90 EXPECT_EQ(200, player->currentTime()); 90 EXPECT_EQ(200, player->currentTime());
91 EXPECT_EQ(0, player->timeDrift()); 91 EXPECT_EQ(0, player->timeDrift());
92 92
93 updateTimeline(400); 93 updateTimeline(400);
94 player->setPaused(false); 94 player->setPaused(false);
95 EXPECT_FALSE(player->paused()); 95 EXPECT_FALSE(player->paused());
96 EXPECT_EQ(200, player->currentTime()); 96 EXPECT_EQ(200, player->currentTime());
97 EXPECT_EQ(200, player->timeDrift()); 97 EXPECT_EQ(200, player->timeDrift());
98 98
99 updateTimeline(600); 99 updateTimeline(600);
100 EXPECT_EQ(400, player->currentTime()); 100 EXPECT_EQ(400, player->currentTime());
101 EXPECT_EQ(200, player->timeDrift()); 101 EXPECT_EQ(200, player->timeDrift());
102 } 102 }
103 103
104 TEST_F(PlayerTest, PauseBeforeTimelineStarted) 104 TEST_F(CoreAnimationPlayerTest, PauseBeforeTimelineStarted)
105 { 105 {
106 player->setPaused(true); 106 player->setPaused(true);
107 EXPECT_TRUE(player->paused()); 107 EXPECT_TRUE(player->paused());
108 EXPECT_EQ(0, player->currentTime()); 108 EXPECT_EQ(0, player->currentTime());
109 EXPECT_EQ(0, player->timeDrift()); 109 EXPECT_EQ(0, player->timeDrift());
110 110
111 player->setPaused(false); 111 player->setPaused(false);
112 EXPECT_FALSE(player->paused()); 112 EXPECT_FALSE(player->paused());
113 EXPECT_EQ(0, player->currentTime()); 113 EXPECT_EQ(0, player->currentTime());
114 EXPECT_EQ(0, player->timeDrift()); 114 EXPECT_EQ(0, player->timeDrift());
115 115
116 player->setPaused(true); 116 player->setPaused(true);
117 updateTimeline(100); 117 updateTimeline(100);
118 EXPECT_TRUE(player->paused()); 118 EXPECT_TRUE(player->paused());
119 EXPECT_EQ(0, player->currentTime()); 119 EXPECT_EQ(0, player->currentTime());
120 EXPECT_EQ(100, player->timeDrift()); 120 EXPECT_EQ(100, player->timeDrift());
121 121
122 player->setPaused(false); 122 player->setPaused(false);
123 EXPECT_EQ(0, player->currentTime()); 123 EXPECT_EQ(0, player->currentTime());
124 EXPECT_EQ(100, player->timeDrift()); 124 EXPECT_EQ(100, player->timeDrift());
125 } 125 }
126 126
127 TEST_F(PlayerTest, SetCurrentTime) 127 TEST_F(CoreAnimationPlayerTest, SetCurrentTime)
128 { 128 {
129 updateTimeline(0); 129 updateTimeline(0);
130 player->setCurrentTime(250); 130 player->setCurrentTime(250);
131 EXPECT_EQ(250, player->currentTime()); 131 EXPECT_EQ(250, player->currentTime());
132 EXPECT_EQ(-250, player->timeDrift()); 132 EXPECT_EQ(-250, player->timeDrift());
133 } 133 }
134 134
135 TEST_F(PlayerTest, SetCurrentTimeBeforeTimelineStarted) 135 TEST_F(CoreAnimationPlayerTest, SetCurrentTimeBeforeTimelineStarted)
136 { 136 {
137 player->setCurrentTime(250); 137 player->setCurrentTime(250);
138 EXPECT_EQ(250, player->currentTime()); 138 EXPECT_EQ(250, player->currentTime());
139 EXPECT_EQ(-250, player->timeDrift()); 139 EXPECT_EQ(-250, player->timeDrift());
140 140
141 updateTimeline(0); 141 updateTimeline(0);
142 EXPECT_EQ(250, player->currentTime()); 142 EXPECT_EQ(250, player->currentTime());
143 } 143 }
144 144
145 TEST_F(PlayerTest, SetPlaybackRate) 145 TEST_F(CoreAnimationPlayerTest, SetPlaybackRate)
146 { 146 {
147 updateTimeline(0); 147 updateTimeline(0);
148 player->setPlaybackRate(2); 148 player->setPlaybackRate(2);
149 EXPECT_EQ(2, player->playbackRate()); 149 EXPECT_EQ(2, player->playbackRate());
150 EXPECT_EQ(0, player->currentTime()); 150 EXPECT_EQ(0, player->currentTime());
151 EXPECT_EQ(0, player->timeDrift()); 151 EXPECT_EQ(0, player->timeDrift());
152 152
153 updateTimeline(100); 153 updateTimeline(100);
154 EXPECT_EQ(200, player->currentTime()); 154 EXPECT_EQ(200, player->currentTime());
155 EXPECT_EQ(0, player->timeDrift()); 155 EXPECT_EQ(0, player->timeDrift());
156 } 156 }
157 157
158 TEST_F(PlayerTest, SetPlaybackRateBeforeTimelineStarted) 158 TEST_F(CoreAnimationPlayerTest, SetPlaybackRateBeforeTimelineStarted)
159 { 159 {
160 player->setPlaybackRate(2); 160 player->setPlaybackRate(2);
161 EXPECT_EQ(0, player->currentTime()); 161 EXPECT_EQ(0, player->currentTime());
162 EXPECT_EQ(0, player->timeDrift()); 162 EXPECT_EQ(0, player->timeDrift());
163 163
164 updateTimeline(100); 164 updateTimeline(100);
165 EXPECT_EQ(200, player->currentTime()); 165 EXPECT_EQ(200, player->currentTime());
166 EXPECT_EQ(0, player->timeDrift()); 166 EXPECT_EQ(0, player->timeDrift());
167 } 167 }
168 168
169 TEST_F(PlayerTest, SetPlaybackRateWhilePaused) 169 TEST_F(CoreAnimationPlayerTest, SetPlaybackRateWhilePaused)
170 { 170 {
171 updateTimeline(100); 171 updateTimeline(100);
172 player->setPaused(true); 172 player->setPaused(true);
173 player->setPlaybackRate(2); 173 player->setPlaybackRate(2);
174 EXPECT_EQ(100, player->currentTime()); 174 EXPECT_EQ(100, player->currentTime());
175 EXPECT_EQ(100, player->timeDrift()); 175 EXPECT_EQ(100, player->timeDrift());
176 176
177 updateTimeline(200); 177 updateTimeline(200);
178 player->setPaused(false); 178 player->setPaused(false);
179 EXPECT_EQ(100, player->currentTime()); 179 EXPECT_EQ(100, player->currentTime());
180 EXPECT_EQ(300, player->timeDrift()); 180 EXPECT_EQ(300, player->timeDrift());
181 181
182 updateTimeline(250); 182 updateTimeline(250);
183 EXPECT_EQ(200, player->currentTime()); 183 EXPECT_EQ(200, player->currentTime());
184 EXPECT_EQ(300, player->timeDrift()); 184 EXPECT_EQ(300, player->timeDrift());
185 } 185 }
186 186
187 TEST_F(PlayerTest, SetPlaybackRateNaN) 187 TEST_F(CoreAnimationPlayerTest, SetPlaybackRateNaN)
188 { 188 {
189 updateTimeline(0); 189 updateTimeline(0);
190 player->setPlaybackRate(nullValue()); 190 player->setPlaybackRate(nullValue());
191 EXPECT_TRUE(isNull(player->playbackRate())); 191 EXPECT_TRUE(isNull(player->playbackRate()));
192 EXPECT_TRUE(isNull(player->currentTime())); 192 EXPECT_TRUE(isNull(player->currentTime()));
193 EXPECT_TRUE(isNull(player->timeDrift())); 193 EXPECT_TRUE(isNull(player->timeDrift()));
194 194
195 updateTimeline(100); 195 updateTimeline(100);
196 EXPECT_TRUE(isNull(player->currentTime())); 196 EXPECT_TRUE(isNull(player->currentTime()));
197 EXPECT_TRUE(isNull(player->timeDrift())); 197 EXPECT_TRUE(isNull(player->timeDrift()));
198 } 198 }
199 199
200 TEST_F(PlayerTest, SetPlaybackRateInfinity) 200 TEST_F(CoreAnimationPlayerTest, SetPlaybackRateInfinity)
201 { 201 {
202 updateTimeline(0); 202 updateTimeline(0);
203 player->setPlaybackRate(std::numeric_limits<double>::infinity()); 203 player->setPlaybackRate(std::numeric_limits<double>::infinity());
204 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->playbackRate()); 204 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->playbackRate());
205 EXPECT_TRUE(isNull(player->currentTime())); 205 EXPECT_TRUE(isNull(player->currentTime()));
206 EXPECT_TRUE(isNull(player->timeDrift())); 206 EXPECT_TRUE(isNull(player->timeDrift()));
207 207
208 updateTimeline(100); 208 updateTimeline(100);
209 EXPECT_TRUE(isNull(player->currentTime())); 209 EXPECT_TRUE(isNull(player->currentTime()));
210 EXPECT_TRUE(isNull(player->timeDrift())); 210 EXPECT_TRUE(isNull(player->timeDrift()));
211 } 211 }
212 212
213 TEST_F(PlayerTest, SetPlaybackRateMax) 213 TEST_F(CoreAnimationPlayerTest, SetPlaybackRateMax)
214 { 214 {
215 updateTimeline(0); 215 updateTimeline(0);
216 player->setPlaybackRate(std::numeric_limits<double>::max()); 216 player->setPlaybackRate(std::numeric_limits<double>::max());
217 EXPECT_EQ(std::numeric_limits<double>::max(), player->playbackRate()); 217 EXPECT_EQ(std::numeric_limits<double>::max(), player->playbackRate());
218 EXPECT_EQ(0, player->currentTime()); 218 EXPECT_EQ(0, player->currentTime());
219 EXPECT_EQ(0, player->timeDrift()); 219 EXPECT_EQ(0, player->timeDrift());
220 220
221 updateTimeline(100); 221 updateTimeline(100);
222 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->currentTime()); 222 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->currentTime());
223 } 223 }
224 224
225 TEST_F(PlayerTest, SetCurrentTimeNan) 225 TEST_F(CoreAnimationPlayerTest, SetCurrentTimeNan)
226 { 226 {
227 updateTimeline(0); 227 updateTimeline(0);
228 player->setCurrentTime(nullValue()); 228 player->setCurrentTime(nullValue());
229 EXPECT_TRUE(isNull(player->currentTime())); 229 EXPECT_TRUE(isNull(player->currentTime()));
230 EXPECT_TRUE(isNull(player->timeDrift())); 230 EXPECT_TRUE(isNull(player->timeDrift()));
231 231
232 updateTimeline(100); 232 updateTimeline(100);
233 EXPECT_TRUE(isNull(player->currentTime())); 233 EXPECT_TRUE(isNull(player->currentTime()));
234 EXPECT_TRUE(isNull(player->timeDrift())); 234 EXPECT_TRUE(isNull(player->timeDrift()));
235 } 235 }
236 236
237 TEST_F(PlayerTest, SetCurrentTimeInfinity) 237 TEST_F(CoreAnimationPlayerTest, SetCurrentTimeInfinity)
238 { 238 {
239 updateTimeline(0); 239 updateTimeline(0);
240 player->setCurrentTime(std::numeric_limits<double>::infinity()); 240 player->setCurrentTime(std::numeric_limits<double>::infinity());
241 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->currentTime()); 241 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->currentTime());
242 EXPECT_EQ(-std::numeric_limits<double>::infinity(), player->timeDrift()); 242 EXPECT_EQ(-std::numeric_limits<double>::infinity(), player->timeDrift());
243 243
244 updateTimeline(100); 244 updateTimeline(100);
245 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->currentTime()); 245 EXPECT_EQ(std::numeric_limits<double>::infinity(), player->currentTime());
246 EXPECT_EQ(-std::numeric_limits<double>::infinity(), player->timeDrift()); 246 EXPECT_EQ(-std::numeric_limits<double>::infinity(), player->timeDrift());
247 } 247 }
248 248
249 TEST_F(PlayerTest, SetCurrentTimeMax) 249 TEST_F(CoreAnimationPlayerTest, SetCurrentTimeMax)
250 { 250 {
251 updateTimeline(0); 251 updateTimeline(0);
252 player->setCurrentTime(std::numeric_limits<double>::max()); 252 player->setCurrentTime(std::numeric_limits<double>::max());
253 EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTime()); 253 EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTime());
254 EXPECT_EQ(-std::numeric_limits<double>::max(), player->timeDrift()); 254 EXPECT_EQ(-std::numeric_limits<double>::max(), player->timeDrift());
255 255
256 updateTimeline(100); 256 updateTimeline(100);
257 EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTime()); 257 EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTime());
258 EXPECT_EQ(-std::numeric_limits<double>::max(), player->timeDrift()); 258 EXPECT_EQ(-std::numeric_limits<double>::max(), player->timeDrift());
259 } 259 }
260 260
261 } 261 }
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